Skill:ThrownWeaponSideAreaBoss: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
Line 9: Line 9:
|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 75
|static_attack_speed_multiplier          = 75
|static_stat1_id                        = base_projectile_speed_+%
|static_stat1_id                        = action_attack_or_cast_time_uses_animation_length
|static_stat1_value                      = 30
|static_stat1_value                      = 1
|static_stat2_id                        = active_skill_damage_+%_final
|static_stat2_id                        = base_is_projectile
|static_stat2_value                      = -40
|static_stat2_value                      = 1
|static_stat3_id                        = base_is_projectile
|static_stat3_id                        = active_skill_damage_+%_final
|static_stat3_value                      = 1
|static_stat3_value                      = -40
|static_stat4_id                        = action_attack_or_cast_time_uses_animation_length
|static_stat4_id                        = base_projectile_speed_+%
|static_stat4_value                      = 1
|static_stat4_value                      = 30
|stat_text                              = (1-41)% increased Projectile Damage<br>Fires (0-4) additional Projectiles<br>30% increased Projectile Speed<br>Deals 40% less Damage
|stat_text                              = Deals 40% less Damage<br>30% increased Projectile Speed<br>Fires (0-4) additional Projectiles<br>(1-41)% increased Projectile Damage
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 3
|level1_level_requirement                = 3
Line 75: Line 75:
|level12                                = True
|level12                                = True
|level12_level_requirement              = 36
|level12_level_requirement              = 36
|level12_stat_text                      = 14% increased Projectile Damage<br>Fires 2 additional Projectiles
|level12_stat_text                      = Fires 2 additional Projectiles<br>14% increased Projectile Damage
|level12_stat1_id                        = projectile_damage_+%
|level12_stat1_id                        = number_of_additional_projectiles
|level12_stat1_value                    = 14
|level12_stat1_value                    = 2
|level12_stat2_id                        = number_of_additional_projectiles
|level12_stat2_id                        = projectile_damage_+%
|level12_stat2_value                    = 2
|level12_stat2_value                    = 14
|level13                                = True
|level13                                = True
|level13_level_requirement              = 41
|level13_level_requirement              = 41
|level13_stat_text                      = 15% increased Projectile Damage<br>Fires 2 additional Projectiles
|level13_stat_text                      = Fires 2 additional Projectiles<br>15% increased Projectile Damage
|level13_stat1_id                        = projectile_damage_+%
|level13_stat1_id                        = number_of_additional_projectiles
|level13_stat1_value                    = 15
|level13_stat1_value                    = 2
|level13_stat2_id                        = number_of_additional_projectiles
|level13_stat2_id                        = projectile_damage_+%
|level13_stat2_value                    = 2
|level13_stat2_value                    = 15
|level14                                = True
|level14                                = True
|level14_level_requirement              = 44
|level14_level_requirement              = 44
|level14_stat_text                      = 16% increased Projectile Damage<br>Fires 2 additional Projectiles
|level14_stat_text                      = Fires 2 additional Projectiles<br>16% increased Projectile Damage
|level14_stat1_id                        = projectile_damage_+%
|level14_stat1_id                        = number_of_additional_projectiles
|level14_stat1_value                    = 16
|level14_stat1_value                    = 2
|level14_stat2_id                        = number_of_additional_projectiles
|level14_stat2_id                        = projectile_damage_+%
|level14_stat2_value                    = 2
|level14_stat2_value                    = 16
|level15                                = True
|level15                                = True
|level15_level_requirement              = 51
|level15_level_requirement              = 51
|level15_stat_text                      = 18% increased Projectile Damage<br>Fires 2 additional Projectiles
|level15_stat_text                      = Fires 2 additional Projectiles<br>18% increased Projectile Damage
|level15_stat1_id                        = projectile_damage_+%
|level15_stat1_id                        = number_of_additional_projectiles
|level15_stat1_value                    = 18
|level15_stat1_value                    = 2
|level15_stat2_id                        = number_of_additional_projectiles
|level15_stat2_id                        = projectile_damage_+%
|level15_stat2_value                    = 2
|level15_stat2_value                    = 18
|level16                                = True
|level16                                = True
|level16_level_requirement              = 52
|level16_level_requirement              = 52
|level16_stat_text                      = 19% increased Projectile Damage<br>Fires 3 additional Projectiles
|level16_stat_text                      = Fires 3 additional Projectiles<br>19% increased Projectile Damage
|level16_stat1_id                        = projectile_damage_+%
|level16_stat1_id                        = number_of_additional_projectiles
|level16_stat1_value                    = 19
|level16_stat1_value                    = 3
|level16_stat2_id                        = number_of_additional_projectiles
|level16_stat2_id                        = projectile_damage_+%
|level16_stat2_value                    = 3
|level16_stat2_value                    = 19
|level17                                = True
|level17                                = True
|level17_level_requirement              = 57
|level17_level_requirement              = 57
|level17_stat_text                      = 20% increased Projectile Damage<br>Fires 3 additional Projectiles
|level17_stat_text                      = Fires 3 additional Projectiles<br>20% increased Projectile Damage
|level17_stat1_id                        = projectile_damage_+%
|level17_stat1_id                        = number_of_additional_projectiles
|level17_stat1_value                    = 20
|level17_stat1_value                    = 3
|level17_stat2_id                        = number_of_additional_projectiles
|level17_stat2_id                        = projectile_damage_+%
|level17_stat2_value                    = 3
|level17_stat2_value                    = 20
|level18                                = True
|level18                                = True
|level18_level_requirement              = 60
|level18_level_requirement              = 60
|level18_stat_text                      = 21% increased Projectile Damage<br>Fires 3 additional Projectiles
|level18_stat_text                      = Fires 3 additional Projectiles<br>21% increased Projectile Damage
|level18_stat1_id                        = projectile_damage_+%
|level18_stat1_id                        = number_of_additional_projectiles
|level18_stat1_value                    = 21
|level18_stat1_value                    = 3
|level18_stat2_id                        = number_of_additional_projectiles
|level18_stat2_id                        = projectile_damage_+%
|level18_stat2_value                    = 3
|level18_stat2_value                    = 21
|level19                                = True
|level19                                = True
|level19_level_requirement              = 65
|level19_level_requirement              = 65
|level19_stat_text                      = 22% increased Projectile Damage<br>Fires 3 additional Projectiles
|level19_stat_text                      = Fires 3 additional Projectiles<br>22% increased Projectile Damage
|level19_stat1_id                        = projectile_damage_+%
|level19_stat1_id                        = number_of_additional_projectiles
|level19_stat1_value                    = 22
|level19_stat1_value                    = 3
|level19_stat2_id                        = number_of_additional_projectiles
|level19_stat2_id                        = projectile_damage_+%
|level19_stat2_value                    = 3
|level19_stat2_value                    = 22
|level20                                = True
|level20                                = True
|level20_level_requirement              = 66
|level20_level_requirement              = 66
|level20_stat_text                      = 24% increased Projectile Damage<br>Fires 4 additional Projectiles
|level20_stat_text                      = Fires 4 additional Projectiles<br>24% increased Projectile Damage
|level20_stat1_id                        = projectile_damage_+%
|level20_stat1_id                        = number_of_additional_projectiles
|level20_stat1_value                    = 24
|level20_stat1_value                    = 4
|level20_stat2_id                        = number_of_additional_projectiles
|level20_stat2_id                        = projectile_damage_+%
|level20_stat2_value                    = 4
|level20_stat2_value                    = 24
|level21                                = True
|level21                                = True
|level21_level_requirement              = 67
|level21_level_requirement              = 67
|level21_stat_text                      = 25% increased Projectile Damage<br>Fires 4 additional Projectiles
|level21_stat_text                      = Fires 4 additional Projectiles<br>25% increased Projectile Damage
|level21_stat1_id                        = projectile_damage_+%
|level21_stat1_id                        = number_of_additional_projectiles
|level21_stat1_value                    = 25
|level21_stat1_value                    = 4
|level21_stat2_id                        = number_of_additional_projectiles
|level21_stat2_id                        = projectile_damage_+%
|level21_stat2_value                    = 4
|level21_stat2_value                    = 25
|level22                                = True
|level22                                = True
|level22_level_requirement              = 68
|level22_level_requirement              = 68
|level22_stat_text                      = 26% increased Projectile Damage<br>Fires 4 additional Projectiles
|level22_stat_text                      = Fires 4 additional Projectiles<br>26% increased Projectile Damage
|level22_stat1_id                        = projectile_damage_+%
|level22_stat1_id                        = number_of_additional_projectiles
|level22_stat1_value                    = 26
|level22_stat1_value                    = 4
|level22_stat2_id                        = number_of_additional_projectiles
|level22_stat2_id                        = projectile_damage_+%
|level22_stat2_value                    = 4
|level22_stat2_value                    = 26
|level23                                = True
|level23                                = True
|level23_level_requirement              = 69
|level23_level_requirement              = 69
|level23_stat_text                      = 27% increased Projectile Damage<br>Fires 4 additional Projectiles
|level23_stat_text                      = Fires 4 additional Projectiles<br>27% increased Projectile Damage
|level23_stat1_id                        = projectile_damage_+%
|level23_stat1_id                        = number_of_additional_projectiles
|level23_stat1_value                    = 27
|level23_stat1_value                    = 4
|level23_stat2_id                        = number_of_additional_projectiles
|level23_stat2_id                        = projectile_damage_+%
|level23_stat2_value                    = 4
|level23_stat2_value                    = 27
|level24                                = True
|level24                                = True
|level24_level_requirement              = 70
|level24_level_requirement              = 70
|level24_stat_text                      = 28% increased Projectile Damage<br>Fires 4 additional Projectiles
|level24_stat_text                      = Fires 4 additional Projectiles<br>28% increased Projectile Damage
|level24_stat1_id                        = projectile_damage_+%
|level24_stat1_id                        = number_of_additional_projectiles
|level24_stat1_value                    = 28
|level24_stat1_value                    = 4
|level24_stat2_id                        = number_of_additional_projectiles
|level24_stat2_id                        = projectile_damage_+%
|level24_stat2_value                    = 4
|level24_stat2_value                    = 28
|level25                                = True
|level25                                = True
|level25_level_requirement              = 71
|level25_level_requirement              = 71
|level25_stat_text                      = 29% increased Projectile Damage<br>Fires 4 additional Projectiles
|level25_stat_text                      = Fires 4 additional Projectiles<br>29% increased Projectile Damage
|level25_stat1_id                        = projectile_damage_+%
|level25_stat1_id                        = number_of_additional_projectiles
|level25_stat1_value                    = 29
|level25_stat1_value                    = 4
|level25_stat2_id                        = number_of_additional_projectiles
|level25_stat2_id                        = projectile_damage_+%
|level25_stat2_value                    = 4
|level25_stat2_value                    = 29
|level26                                = True
|level26                                = True
|level26_level_requirement              = 72
|level26_level_requirement              = 72
|level26_stat_text                      = 31% increased Projectile Damage<br>Fires 4 additional Projectiles
|level26_stat_text                      = Fires 4 additional Projectiles<br>31% increased Projectile Damage
|level26_stat1_id                        = projectile_damage_+%
|level26_stat1_id                        = number_of_additional_projectiles
|level26_stat1_value                    = 31
|level26_stat1_value                    = 4
|level26_stat2_id                        = number_of_additional_projectiles
|level26_stat2_id                        = projectile_damage_+%
|level26_stat2_value                    = 4
|level26_stat2_value                    = 31
|level27                                = True
|level27                                = True
|level27_level_requirement              = 73
|level27_level_requirement              = 73
|level27_stat_text                      = 32% increased Projectile Damage<br>Fires 4 additional Projectiles
|level27_stat_text                      = Fires 4 additional Projectiles<br>32% increased Projectile Damage
|level27_stat1_id                        = projectile_damage_+%
|level27_stat1_id                        = number_of_additional_projectiles
|level27_stat1_value                    = 32
|level27_stat1_value                    = 4
|level27_stat2_id                        = number_of_additional_projectiles
|level27_stat2_id                        = projectile_damage_+%
|level27_stat2_value                    = 4
|level27_stat2_value                    = 32
|level28                                = True
|level28                                = True
|level28_level_requirement              = 74
|level28_level_requirement              = 74
|level28_stat_text                      = 33% increased Projectile Damage<br>Fires 4 additional Projectiles
|level28_stat_text                      = Fires 4 additional Projectiles<br>33% increased Projectile Damage
|level28_stat1_id                        = projectile_damage_+%
|level28_stat1_id                        = number_of_additional_projectiles
|level28_stat1_value                    = 33
|level28_stat1_value                    = 4
|level28_stat2_id                        = number_of_additional_projectiles
|level28_stat2_id                        = projectile_damage_+%
|level28_stat2_value                    = 4
|level28_stat2_value                    = 33
|level29                                = True
|level29                                = True
|level29_level_requirement              = 75
|level29_level_requirement              = 75
|level29_stat_text                      = 34% increased Projectile Damage<br>Fires 4 additional Projectiles
|level29_stat_text                      = Fires 4 additional Projectiles<br>34% increased Projectile Damage
|level29_stat1_id                        = projectile_damage_+%
|level29_stat1_id                        = number_of_additional_projectiles
|level29_stat1_value                    = 34
|level29_stat1_value                    = 4
|level29_stat2_id                        = number_of_additional_projectiles
|level29_stat2_id                        = projectile_damage_+%
|level29_stat2_value                    = 4
|level29_stat2_value                    = 34
|level30                                = True
|level30                                = True
|level30_level_requirement              = 76
|level30_level_requirement              = 76
|level30_stat_text                      = 35% increased Projectile Damage<br>Fires 4 additional Projectiles
|level30_stat_text                      = Fires 4 additional Projectiles<br>35% increased Projectile Damage
|level30_stat1_id                        = projectile_damage_+%
|level30_stat1_id                        = number_of_additional_projectiles
|level30_stat1_value                    = 35
|level30_stat1_value                    = 4
|level30_stat2_id                        = number_of_additional_projectiles
|level30_stat2_id                        = projectile_damage_+%
|level30_stat2_value                    = 4
|level30_stat2_value                    = 35
|level31                                = True
|level31                                = True
|level31_level_requirement              = 77
|level31_level_requirement              = 77
|level31_stat_text                      = 36% increased Projectile Damage<br>Fires 4 additional Projectiles
|level31_stat_text                      = Fires 4 additional Projectiles<br>36% increased Projectile Damage
|level31_stat1_id                        = projectile_damage_+%
|level31_stat1_id                        = number_of_additional_projectiles
|level31_stat1_value                    = 36
|level31_stat1_value                    = 4
|level31_stat2_id                        = number_of_additional_projectiles
|level31_stat2_id                        = projectile_damage_+%
|level31_stat2_value                    = 4
|level31_stat2_value                    = 36
|level32                                = True
|level32                                = True
|level32_level_requirement              = 78
|level32_level_requirement              = 78
|level32_stat_text                      = 38% increased Projectile Damage<br>Fires 4 additional Projectiles
|level32_stat_text                      = Fires 4 additional Projectiles<br>38% increased Projectile Damage
|level32_stat1_id                        = projectile_damage_+%
|level32_stat1_id                        = number_of_additional_projectiles
|level32_stat1_value                    = 38
|level32_stat1_value                    = 4
|level32_stat2_id                        = number_of_additional_projectiles
|level32_stat2_id                        = projectile_damage_+%
|level32_stat2_value                    = 4
|level32_stat2_value                    = 38
|level33                                = True
|level33                                = True
|level33_level_requirement              = 79
|level33_level_requirement              = 79
|level33_stat_text                      = 39% increased Projectile Damage<br>Fires 4 additional Projectiles
|level33_stat_text                      = Fires 4 additional Projectiles<br>39% increased Projectile Damage
|level33_stat1_id                        = projectile_damage_+%
|level33_stat1_id                        = number_of_additional_projectiles
|level33_stat1_value                    = 39
|level33_stat1_value                    = 4
|level33_stat2_id                        = number_of_additional_projectiles
|level33_stat2_id                        = projectile_damage_+%
|level33_stat2_value                    = 4
|level33_stat2_value                    = 39
|level34                                = True
|level34                                = True
|level34_level_requirement              = 80
|level34_level_requirement              = 80
|level34_stat_text                      = 40% increased Projectile Damage<br>Fires 4 additional Projectiles
|level34_stat_text                      = Fires 4 additional Projectiles<br>40% increased Projectile Damage
|level34_stat1_id                        = projectile_damage_+%
|level34_stat1_id                        = number_of_additional_projectiles
|level34_stat1_value                    = 40
|level34_stat1_value                    = 4
|level34_stat2_id                        = number_of_additional_projectiles
|level34_stat2_id                        = projectile_damage_+%
|level34_stat2_value                    = 4
|level34_stat2_value                    = 40
|level35                                = True
|level35                                = True
|level35_level_requirement              = 81
|level35_level_requirement              = 81
|level35_stat_text                      = 41% increased Projectile Damage<br>Fires 4 additional Projectiles
|level35_stat_text                      = Fires 4 additional Projectiles<br>41% increased Projectile Damage
|level35_stat1_id                        = projectile_damage_+%
|level35_stat1_id                        = number_of_additional_projectiles
|level35_stat1_value                    = 41
|level35_stat1_value                    = 4
|level35_stat2_id                        = number_of_additional_projectiles
|level35_stat2_id                        = projectile_damage_+%
|level35_stat2_value                    = 4
|level35_stat2_value                    = 41
|level36                                = True
|level36                                = True
|level36_level_requirement              = 82
|level36_level_requirement              = 82
|level36_stat_text                      = 41% increased Projectile Damage<br>Fires 4 additional Projectiles
|level36_stat_text                      = Fires 4 additional Projectiles<br>41% increased Projectile Damage
|level36_stat1_id                        = projectile_damage_+%
|level36_stat1_id                        = number_of_additional_projectiles
|level36_stat1_value                    = 41
|level36_stat1_value                    = 4
|level36_stat2_id                        = number_of_additional_projectiles
|level36_stat2_id                        = projectile_damage_+%
|level36_stat2_value                    = 4
|level36_stat2_value                    = 41
}}
}}

Latest revision as of 13:41, 19 August 2023

NameSpectral Throw
Skill IdThrownWeaponSideAreaBoss
Icon
Cast Time1.00 sec
Item Class
Restrictions
Claw
Dagger
One-Handed Sword
Thrusting One-Handed Sword
One-Handed Axe
One-Handed Mace
Sceptre
Staff
Two-Handed Sword
Two-Handed Axe
Two-Handed Mace
Warstaff
Rune Dagger
Level Req.(3-82)
Attack Speed75% of base
Attack Damage100% of base
Effectiveness of Added Damage100%
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 40% less Damage
30% increased Projectile Speed
Fires (0-4) additional Projectiles
(1-41)% increased Projectile Damage

ThrownWeaponSideAreaBoss is the internal id of the skill Spectral Throw.