Skill:ThrownWeaponSideAreaBoss: Difference between revisions
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OneRobotBot (talk | contribs) (PyPoE/ExporterBot/1.0.0a0: Skill updater) |
(PyPoE/ExporterBot/1.0.0a0: Skill updater) |
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Line 9: | Line 9: | ||
|static_damage_multiplier = 100 | |static_damage_multiplier = 100 | ||
|static_attack_speed_multiplier = 75 | |static_attack_speed_multiplier = 75 | ||
|static_stat1_id = | |static_stat1_id = action_attack_or_cast_time_uses_animation_length | ||
|static_stat1_value = | |static_stat1_value = 1 | ||
|static_stat2_id = | |static_stat2_id = base_is_projectile | ||
|static_stat2_value = | |static_stat2_value = 1 | ||
|static_stat3_id = | |static_stat3_id = active_skill_damage_+%_final | ||
|static_stat3_value = | |static_stat3_value = -40 | ||
|static_stat4_id = | |static_stat4_id = base_projectile_speed_+% | ||
|static_stat4_value = | |static_stat4_value = 30 | ||
|stat_text = | |stat_text = Deals 40% less Damage<br>30% increased Projectile Speed<br>Fires (0-4) additional Projectiles<br>(1-41)% increased Projectile Damage | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 3 | |level1_level_requirement = 3 | ||
Line 75: | Line 75: | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 36 | |level12_level_requirement = 36 | ||
|level12_stat_text = 14% increased Projectile Damage | |level12_stat_text = Fires 2 additional Projectiles<br>14% increased Projectile Damage | ||
|level12_stat1_id = | |level12_stat1_id = number_of_additional_projectiles | ||
|level12_stat1_value = | |level12_stat1_value = 2 | ||
|level12_stat2_id = | |level12_stat2_id = projectile_damage_+% | ||
|level12_stat2_value = | |level12_stat2_value = 14 | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 41 | |level13_level_requirement = 41 | ||
|level13_stat_text = 15% increased Projectile Damage | |level13_stat_text = Fires 2 additional Projectiles<br>15% increased Projectile Damage | ||
|level13_stat1_id = | |level13_stat1_id = number_of_additional_projectiles | ||
|level13_stat1_value = | |level13_stat1_value = 2 | ||
|level13_stat2_id = | |level13_stat2_id = projectile_damage_+% | ||
|level13_stat2_value = | |level13_stat2_value = 15 | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 44 | |level14_level_requirement = 44 | ||
|level14_stat_text = 16% increased Projectile Damage | |level14_stat_text = Fires 2 additional Projectiles<br>16% increased Projectile Damage | ||
|level14_stat1_id = | |level14_stat1_id = number_of_additional_projectiles | ||
|level14_stat1_value = | |level14_stat1_value = 2 | ||
|level14_stat2_id = | |level14_stat2_id = projectile_damage_+% | ||
|level14_stat2_value = | |level14_stat2_value = 16 | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 51 | |level15_level_requirement = 51 | ||
|level15_stat_text = 18% increased Projectile Damage | |level15_stat_text = Fires 2 additional Projectiles<br>18% increased Projectile Damage | ||
|level15_stat1_id = | |level15_stat1_id = number_of_additional_projectiles | ||
|level15_stat1_value = | |level15_stat1_value = 2 | ||
|level15_stat2_id = | |level15_stat2_id = projectile_damage_+% | ||
|level15_stat2_value = | |level15_stat2_value = 18 | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 52 | |level16_level_requirement = 52 | ||
|level16_stat_text = 19% increased Projectile Damage | |level16_stat_text = Fires 3 additional Projectiles<br>19% increased Projectile Damage | ||
|level16_stat1_id = | |level16_stat1_id = number_of_additional_projectiles | ||
|level16_stat1_value = | |level16_stat1_value = 3 | ||
|level16_stat2_id = | |level16_stat2_id = projectile_damage_+% | ||
|level16_stat2_value = | |level16_stat2_value = 19 | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 57 | |level17_level_requirement = 57 | ||
|level17_stat_text = 20% increased Projectile Damage | |level17_stat_text = Fires 3 additional Projectiles<br>20% increased Projectile Damage | ||
|level17_stat1_id = | |level17_stat1_id = number_of_additional_projectiles | ||
|level17_stat1_value = | |level17_stat1_value = 3 | ||
|level17_stat2_id = | |level17_stat2_id = projectile_damage_+% | ||
|level17_stat2_value = | |level17_stat2_value = 20 | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 60 | |level18_level_requirement = 60 | ||
|level18_stat_text = 21% increased Projectile Damage | |level18_stat_text = Fires 3 additional Projectiles<br>21% increased Projectile Damage | ||
|level18_stat1_id = | |level18_stat1_id = number_of_additional_projectiles | ||
|level18_stat1_value = | |level18_stat1_value = 3 | ||
|level18_stat2_id = | |level18_stat2_id = projectile_damage_+% | ||
|level18_stat2_value = | |level18_stat2_value = 21 | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 65 | |level19_level_requirement = 65 | ||
|level19_stat_text = 22% increased Projectile Damage | |level19_stat_text = Fires 3 additional Projectiles<br>22% increased Projectile Damage | ||
|level19_stat1_id = | |level19_stat1_id = number_of_additional_projectiles | ||
|level19_stat1_value = | |level19_stat1_value = 3 | ||
|level19_stat2_id = | |level19_stat2_id = projectile_damage_+% | ||
|level19_stat2_value = | |level19_stat2_value = 22 | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 66 | |level20_level_requirement = 66 | ||
|level20_stat_text = 24% increased Projectile Damage | |level20_stat_text = Fires 4 additional Projectiles<br>24% increased Projectile Damage | ||
|level20_stat1_id = | |level20_stat1_id = number_of_additional_projectiles | ||
|level20_stat1_value = | |level20_stat1_value = 4 | ||
|level20_stat2_id = | |level20_stat2_id = projectile_damage_+% | ||
|level20_stat2_value = | |level20_stat2_value = 24 | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 67 | |level21_level_requirement = 67 | ||
|level21_stat_text = 25% increased Projectile Damage | |level21_stat_text = Fires 4 additional Projectiles<br>25% increased Projectile Damage | ||
|level21_stat1_id = | |level21_stat1_id = number_of_additional_projectiles | ||
|level21_stat1_value = | |level21_stat1_value = 4 | ||
|level21_stat2_id = | |level21_stat2_id = projectile_damage_+% | ||
|level21_stat2_value = | |level21_stat2_value = 25 | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 68 | |level22_level_requirement = 68 | ||
|level22_stat_text = 26% increased Projectile Damage | |level22_stat_text = Fires 4 additional Projectiles<br>26% increased Projectile Damage | ||
|level22_stat1_id = | |level22_stat1_id = number_of_additional_projectiles | ||
|level22_stat1_value = | |level22_stat1_value = 4 | ||
|level22_stat2_id = | |level22_stat2_id = projectile_damage_+% | ||
|level22_stat2_value = | |level22_stat2_value = 26 | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 69 | |level23_level_requirement = 69 | ||
|level23_stat_text = 27% increased Projectile Damage | |level23_stat_text = Fires 4 additional Projectiles<br>27% increased Projectile Damage | ||
|level23_stat1_id = | |level23_stat1_id = number_of_additional_projectiles | ||
|level23_stat1_value = | |level23_stat1_value = 4 | ||
|level23_stat2_id = | |level23_stat2_id = projectile_damage_+% | ||
|level23_stat2_value = | |level23_stat2_value = 27 | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 70 | |level24_level_requirement = 70 | ||
|level24_stat_text = 28% increased Projectile Damage | |level24_stat_text = Fires 4 additional Projectiles<br>28% increased Projectile Damage | ||
|level24_stat1_id = | |level24_stat1_id = number_of_additional_projectiles | ||
|level24_stat1_value = | |level24_stat1_value = 4 | ||
|level24_stat2_id = | |level24_stat2_id = projectile_damage_+% | ||
|level24_stat2_value = | |level24_stat2_value = 28 | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 71 | |level25_level_requirement = 71 | ||
|level25_stat_text = 29% increased Projectile Damage | |level25_stat_text = Fires 4 additional Projectiles<br>29% increased Projectile Damage | ||
|level25_stat1_id = | |level25_stat1_id = number_of_additional_projectiles | ||
|level25_stat1_value = | |level25_stat1_value = 4 | ||
|level25_stat2_id = | |level25_stat2_id = projectile_damage_+% | ||
|level25_stat2_value = | |level25_stat2_value = 29 | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 72 | |level26_level_requirement = 72 | ||
|level26_stat_text = 31% increased Projectile Damage | |level26_stat_text = Fires 4 additional Projectiles<br>31% increased Projectile Damage | ||
|level26_stat1_id = | |level26_stat1_id = number_of_additional_projectiles | ||
|level26_stat1_value = | |level26_stat1_value = 4 | ||
|level26_stat2_id = | |level26_stat2_id = projectile_damage_+% | ||
|level26_stat2_value = | |level26_stat2_value = 31 | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 73 | |level27_level_requirement = 73 | ||
|level27_stat_text = 32% increased Projectile Damage | |level27_stat_text = Fires 4 additional Projectiles<br>32% increased Projectile Damage | ||
|level27_stat1_id = | |level27_stat1_id = number_of_additional_projectiles | ||
|level27_stat1_value = | |level27_stat1_value = 4 | ||
|level27_stat2_id = | |level27_stat2_id = projectile_damage_+% | ||
|level27_stat2_value = | |level27_stat2_value = 32 | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 74 | |level28_level_requirement = 74 | ||
|level28_stat_text = 33% increased Projectile Damage | |level28_stat_text = Fires 4 additional Projectiles<br>33% increased Projectile Damage | ||
|level28_stat1_id = | |level28_stat1_id = number_of_additional_projectiles | ||
|level28_stat1_value = | |level28_stat1_value = 4 | ||
|level28_stat2_id = | |level28_stat2_id = projectile_damage_+% | ||
|level28_stat2_value = | |level28_stat2_value = 33 | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 75 | |level29_level_requirement = 75 | ||
|level29_stat_text = 34% increased Projectile Damage | |level29_stat_text = Fires 4 additional Projectiles<br>34% increased Projectile Damage | ||
|level29_stat1_id = | |level29_stat1_id = number_of_additional_projectiles | ||
|level29_stat1_value = | |level29_stat1_value = 4 | ||
|level29_stat2_id = | |level29_stat2_id = projectile_damage_+% | ||
|level29_stat2_value = | |level29_stat2_value = 34 | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 76 | |level30_level_requirement = 76 | ||
|level30_stat_text = 35% increased Projectile Damage | |level30_stat_text = Fires 4 additional Projectiles<br>35% increased Projectile Damage | ||
|level30_stat1_id = | |level30_stat1_id = number_of_additional_projectiles | ||
|level30_stat1_value = | |level30_stat1_value = 4 | ||
|level30_stat2_id = | |level30_stat2_id = projectile_damage_+% | ||
|level30_stat2_value = | |level30_stat2_value = 35 | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 77 | |level31_level_requirement = 77 | ||
|level31_stat_text = 36% increased Projectile Damage | |level31_stat_text = Fires 4 additional Projectiles<br>36% increased Projectile Damage | ||
|level31_stat1_id = | |level31_stat1_id = number_of_additional_projectiles | ||
|level31_stat1_value = | |level31_stat1_value = 4 | ||
|level31_stat2_id = | |level31_stat2_id = projectile_damage_+% | ||
|level31_stat2_value = | |level31_stat2_value = 36 | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 78 | |level32_level_requirement = 78 | ||
|level32_stat_text = 38% increased Projectile Damage | |level32_stat_text = Fires 4 additional Projectiles<br>38% increased Projectile Damage | ||
|level32_stat1_id = | |level32_stat1_id = number_of_additional_projectiles | ||
|level32_stat1_value = | |level32_stat1_value = 4 | ||
|level32_stat2_id = | |level32_stat2_id = projectile_damage_+% | ||
|level32_stat2_value = | |level32_stat2_value = 38 | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 79 | |level33_level_requirement = 79 | ||
|level33_stat_text = 39% increased Projectile Damage | |level33_stat_text = Fires 4 additional Projectiles<br>39% increased Projectile Damage | ||
|level33_stat1_id = | |level33_stat1_id = number_of_additional_projectiles | ||
|level33_stat1_value = | |level33_stat1_value = 4 | ||
|level33_stat2_id = | |level33_stat2_id = projectile_damage_+% | ||
|level33_stat2_value = | |level33_stat2_value = 39 | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 80 | |level34_level_requirement = 80 | ||
|level34_stat_text = 40% increased Projectile Damage | |level34_stat_text = Fires 4 additional Projectiles<br>40% increased Projectile Damage | ||
|level34_stat1_id = | |level34_stat1_id = number_of_additional_projectiles | ||
|level34_stat1_value = | |level34_stat1_value = 4 | ||
|level34_stat2_id = | |level34_stat2_id = projectile_damage_+% | ||
|level34_stat2_value = | |level34_stat2_value = 40 | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 81 | |level35_level_requirement = 81 | ||
|level35_stat_text = 41% increased Projectile Damage | |level35_stat_text = Fires 4 additional Projectiles<br>41% increased Projectile Damage | ||
|level35_stat1_id = | |level35_stat1_id = number_of_additional_projectiles | ||
|level35_stat1_value = | |level35_stat1_value = 4 | ||
|level35_stat2_id = | |level35_stat2_id = projectile_damage_+% | ||
|level35_stat2_value = | |level35_stat2_value = 41 | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 82 | |level36_level_requirement = 82 | ||
|level36_stat_text = 41% increased Projectile Damage | |level36_stat_text = Fires 4 additional Projectiles<br>41% increased Projectile Damage | ||
|level36_stat1_id = | |level36_stat1_id = number_of_additional_projectiles | ||
|level36_stat1_value = | |level36_stat1_value = 4 | ||
|level36_stat2_id = | |level36_stat2_id = projectile_damage_+% | ||
|level36_stat2_value = | |level36_stat2_value = 41 | ||
}} | }} |
Latest revision as of 13:41, 19 August 2023
Name | Spectral Throw |
---|---|
Skill Id | ThrownWeaponSideAreaBoss |
Icon | |
Cast Time | 1.00 sec |
Item Class Restrictions | Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff Rune Dagger |
Level Req. | (3-82) |
Attack Speed | 75% of base |
Attack Damage | 100% of base |
Effectiveness of Added Damage | 100% |
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path. | |
Deals 40% less Damage 30% increased Projectile Speed Fires (0-4) additional Projectiles (1-41)% increased Projectile Damage |
ThrownWeaponSideAreaBoss is the internal id of the skill Spectral Throw.