Skill:TormentDaemonVaalThrownWeapon: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
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|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = active_skill_damage_+%_final
|static_stat1_id                        = base_is_projectile
|static_stat1_value                      = -40
|static_stat1_value                      = 1
|static_stat2_id                        = projectiles_nova
|static_stat2_id                        = projectiles_not_offset
|static_stat2_value                      = 1
|static_stat2_value                      = 1
|static_stat3_id                        = base_is_projectile
|static_stat3_id                        = active_skill_damage_+%_final
|static_stat3_value                      = 1
|static_stat3_value                      = -40
|static_stat4_id                        = projectiles_not_offset
|static_stat4_id                        = projectiles_nova
|static_stat4_value                      = 1
|static_stat4_value                      = 1
|stat_text                              = (1-21)% increased Projectile Damage<br>Fires (3-0) additional Projectiles<br>(0-30)% increased Projectile Speed<br>Deals 40% less Damage<br>Fires Projectiles in a circle
|stat_text                              = Deals 40% less Damage<br>Fires Projectiles in a circle<br>(0-30)% increased Projectile Speed<br>Fires (3-0) additional Projectiles<br>(1-21)% increased Projectile Damage
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 3
|level1_level_requirement                = 3
|level1_stat_text                        = 1% increased Projectile Damage<br>Fires 3 additional Projectiles
|level1_stat_text                        = Fires 3 additional Projectiles<br>1% increased Projectile Damage
|level1_stat1_id                        = projectile_damage_+%
|level1_stat1_id                        = number_of_additional_projectiles
|level1_stat1_value                      = 1
|level1_stat1_value                      = 3
|level1_stat2_id                        = number_of_additional_projectiles
|level1_stat2_id                        = projectile_damage_+%
|level1_stat2_value                      = 3
|level1_stat2_value                      = 1
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 5
|level2_level_requirement                = 5
|level2_stat_text                        = 1% increased Projectile Damage<br>Fires 3 additional Projectiles
|level2_stat_text                        = Fires 3 additional Projectiles<br>1% increased Projectile Damage
|level2_stat1_id                        = projectile_damage_+%
|level2_stat1_id                        = number_of_additional_projectiles
|level2_stat1_value                      = 1
|level2_stat1_value                      = 3
|level2_stat2_id                        = number_of_additional_projectiles
|level2_stat2_id                        = projectile_damage_+%
|level2_stat2_value                      = 3
|level2_stat2_value                      = 1
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 8
|level3_level_requirement                = 8
|level3_stat_text                        = 2% increased Projectile Damage<br>Fires 3 additional Projectiles
|level3_stat_text                        = Fires 3 additional Projectiles<br>2% increased Projectile Damage
|level3_stat1_id                        = projectile_damage_+%
|level3_stat1_id                        = number_of_additional_projectiles
|level3_stat1_value                      = 2
|level3_stat1_value                      = 3
|level3_stat2_id                        = number_of_additional_projectiles
|level3_stat2_id                        = projectile_damage_+%
|level3_stat2_value                      = 3
|level3_stat2_value                      = 2
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 10
|level4_level_requirement                = 10
|level4_stat_text                        = 2% increased Projectile Damage<br>Fires 3 additional Projectiles
|level4_stat_text                        = Fires 3 additional Projectiles<br>2% increased Projectile Damage
|level4_stat1_id                        = projectile_damage_+%
|level4_stat1_id                        = number_of_additional_projectiles
|level4_stat1_value                      = 2
|level4_stat1_value                      = 3
|level4_stat2_id                        = number_of_additional_projectiles
|level4_stat2_id                        = projectile_damage_+%
|level4_stat2_value                      = 3
|level4_stat2_value                      = 2
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 12
|level5_level_requirement                = 12
|level5_stat_text                        = 3% increased Projectile Damage<br>Fires 3 additional Projectiles
|level5_stat_text                        = Fires 3 additional Projectiles<br>3% increased Projectile Damage
|level5_stat1_id                        = projectile_damage_+%
|level5_stat1_id                        = number_of_additional_projectiles
|level5_stat1_value                      = 3
|level5_stat1_value                      = 3
|level5_stat2_id                        = number_of_additional_projectiles
|level5_stat2_id                        = projectile_damage_+%
|level5_stat2_value                      = 3
|level5_stat2_value                      = 3
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 14
|level6_level_requirement                = 14
|level6_stat_text                        = 4% increased Projectile Damage<br>Fires 3 additional Projectiles
|level6_stat_text                        = Fires 3 additional Projectiles<br>4% increased Projectile Damage
|level6_stat1_id                        = projectile_damage_+%
|level6_stat1_id                        = number_of_additional_projectiles
|level6_stat1_value                      = 4
|level6_stat1_value                      = 3
|level6_stat2_id                        = number_of_additional_projectiles
|level6_stat2_id                        = projectile_damage_+%
|level6_stat2_value                      = 3
|level6_stat2_value                      = 4
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 17
|level7_level_requirement                = 17
|level7_stat_text                        = 4% increased Projectile Damage<br>Fires 3 additional Projectiles
|level7_stat_text                        = Fires 3 additional Projectiles<br>4% increased Projectile Damage
|level7_stat1_id                        = projectile_damage_+%
|level7_stat1_id                        = number_of_additional_projectiles
|level7_stat1_value                      = 4
|level7_stat1_value                      = 3
|level7_stat2_id                        = number_of_additional_projectiles
|level7_stat2_id                        = projectile_damage_+%
|level7_stat2_value                      = 3
|level7_stat2_value                      = 4
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 20
|level8_level_requirement                = 20
|level8_stat_text                        = 5% increased Projectile Damage<br>Fires 3 additional Projectiles
|level8_stat_text                        = Fires 3 additional Projectiles<br>5% increased Projectile Damage
|level8_stat1_id                        = projectile_damage_+%
|level8_stat1_id                        = number_of_additional_projectiles
|level8_stat1_value                      = 5
|level8_stat1_value                      = 3
|level8_stat2_id                        = number_of_additional_projectiles
|level8_stat2_id                        = projectile_damage_+%
|level8_stat2_value                      = 3
|level8_stat2_value                      = 5
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 24
|level9_level_requirement                = 24
|level9_stat_text                        = 5% increased Projectile Damage<br>Fires 3 additional Projectiles
|level9_stat_text                        = Fires 3 additional Projectiles<br>5% increased Projectile Damage
|level9_stat1_id                        = projectile_damage_+%
|level9_stat1_id                        = number_of_additional_projectiles
|level9_stat1_value                      = 5
|level9_stat1_value                      = 3
|level9_stat2_id                        = number_of_additional_projectiles
|level9_stat2_id                        = projectile_damage_+%
|level9_stat2_value                      = 3
|level9_stat2_value                      = 5
|level10                                = True
|level10                                = True
|level10_level_requirement              = 30
|level10_level_requirement              = 30
|level10_stat_text                      = 6% increased Projectile Damage<br>Fires 3 additional Projectiles<br>15% increased Projectile Speed
|level10_stat_text                      = 15% increased Projectile Speed<br>Fires 3 additional Projectiles<br>6% increased Projectile Damage
|level10_stat1_id                        = projectile_damage_+%
|level10_stat1_id                        = base_projectile_speed_+%
|level10_stat1_value                    = 6
|level10_stat1_value                    = 15
|level10_stat2_id                        = number_of_additional_projectiles
|level10_stat2_id                        = number_of_additional_projectiles
|level10_stat2_value                    = 3
|level10_stat2_value                    = 3
|level10_stat3_id                        = base_projectile_speed_+%
|level10_stat3_id                        = projectile_damage_+%
|level10_stat3_value                    = 15
|level10_stat3_value                    = 6
|level11                                = True
|level11                                = True
|level11_level_requirement              = 31
|level11_level_requirement              = 31
|level11_stat_text                      = 6% increased Projectile Damage<br>Fires 3 additional Projectiles<br>15% increased Projectile Speed
|level11_stat_text                      = 15% increased Projectile Speed<br>Fires 3 additional Projectiles<br>6% increased Projectile Damage
|level11_stat1_id                        = projectile_damage_+%
|level11_stat1_id                        = base_projectile_speed_+%
|level11_stat1_value                    = 6
|level11_stat1_value                    = 15
|level11_stat2_id                        = number_of_additional_projectiles
|level11_stat2_id                        = number_of_additional_projectiles
|level11_stat2_value                    = 3
|level11_stat2_value                    = 3
|level11_stat3_id                        = base_projectile_speed_+%
|level11_stat3_id                        = projectile_damage_+%
|level11_stat3_value                    = 15
|level11_stat3_value                    = 6
|level12                                = True
|level12                                = True
|level12_level_requirement              = 36
|level12_level_requirement              = 36
|level12_stat_text                      = 7% increased Projectile Damage<br>Fires 3 additional Projectiles<br>15% increased Projectile Speed
|level12_stat_text                      = 15% increased Projectile Speed<br>Fires 3 additional Projectiles<br>7% increased Projectile Damage
|level12_stat1_id                        = projectile_damage_+%
|level12_stat1_id                        = base_projectile_speed_+%
|level12_stat1_value                    = 7
|level12_stat1_value                    = 15
|level12_stat2_id                        = number_of_additional_projectiles
|level12_stat2_id                        = number_of_additional_projectiles
|level12_stat2_value                    = 3
|level12_stat2_value                    = 3
|level12_stat3_id                        = base_projectile_speed_+%
|level12_stat3_id                        = projectile_damage_+%
|level12_stat3_value                    = 15
|level12_stat3_value                    = 7
|level13                                = True
|level13                                = True
|level13_level_requirement              = 41
|level13_level_requirement              = 41
|level13_stat_text                      = 8% increased Projectile Damage<br>Fires 3 additional Projectiles<br>15% increased Projectile Speed
|level13_stat_text                      = 15% increased Projectile Speed<br>Fires 3 additional Projectiles<br>8% increased Projectile Damage
|level13_stat1_id                        = projectile_damage_+%
|level13_stat1_id                        = base_projectile_speed_+%
|level13_stat1_value                    = 8
|level13_stat1_value                    = 15
|level13_stat2_id                        = number_of_additional_projectiles
|level13_stat2_id                        = number_of_additional_projectiles
|level13_stat2_value                    = 3
|level13_stat2_value                    = 3
|level13_stat3_id                        = base_projectile_speed_+%
|level13_stat3_id                        = projectile_damage_+%
|level13_stat3_value                    = 15
|level13_stat3_value                    = 8
|level14                                = True
|level14                                = True
|level14_level_requirement              = 44
|level14_level_requirement              = 44
|level14_stat_text                      = 8% increased Projectile Damage<br>Fires 3 additional Projectiles<br>15% increased Projectile Speed
|level14_stat_text                      = 15% increased Projectile Speed<br>Fires 3 additional Projectiles<br>8% increased Projectile Damage
|level14_stat1_id                        = projectile_damage_+%
|level14_stat1_id                        = base_projectile_speed_+%
|level14_stat1_value                    = 8
|level14_stat1_value                    = 15
|level14_stat2_id                        = number_of_additional_projectiles
|level14_stat2_id                        = number_of_additional_projectiles
|level14_stat2_value                    = 3
|level14_stat2_value                    = 3
|level14_stat3_id                        = base_projectile_speed_+%
|level14_stat3_id                        = projectile_damage_+%
|level14_stat3_value                    = 15
|level14_stat3_value                    = 8
|level15                                = True
|level15                                = True
|level15_level_requirement              = 51
|level15_level_requirement              = 51
|level15_stat_text                      = 9% increased Projectile Damage<br>Fires 4 additional Projectiles<br>15% increased Projectile Speed
|level15_stat_text                      = 15% increased Projectile Speed<br>Fires 4 additional Projectiles<br>9% increased Projectile Damage
|level15_stat1_id                        = projectile_damage_+%
|level15_stat1_id                        = base_projectile_speed_+%
|level15_stat1_value                    = 9
|level15_stat1_value                    = 15
|level15_stat2_id                        = number_of_additional_projectiles
|level15_stat2_id                        = number_of_additional_projectiles
|level15_stat2_value                    = 4
|level15_stat2_value                    = 4
|level15_stat3_id                        = base_projectile_speed_+%
|level15_stat3_id                        = projectile_damage_+%
|level15_stat3_value                    = 15
|level15_stat3_value                    = 9
|level16                                = True
|level16                                = True
|level16_level_requirement              = 52
|level16_level_requirement              = 52
|level16_stat_text                      = 9% increased Projectile Damage<br>Fires 4 additional Projectiles<br>15% increased Projectile Speed
|level16_stat_text                      = 15% increased Projectile Speed<br>Fires 4 additional Projectiles<br>9% increased Projectile Damage
|level16_stat1_id                        = projectile_damage_+%
|level16_stat1_id                        = base_projectile_speed_+%
|level16_stat1_value                    = 9
|level16_stat1_value                    = 15
|level16_stat2_id                        = number_of_additional_projectiles
|level16_stat2_id                        = number_of_additional_projectiles
|level16_stat2_value                    = 4
|level16_stat2_value                    = 4
|level16_stat3_id                        = base_projectile_speed_+%
|level16_stat3_id                        = projectile_damage_+%
|level16_stat3_value                    = 15
|level16_stat3_value                    = 9
|level17                                = True
|level17                                = True
|level17_level_requirement              = 57
|level17_level_requirement              = 57
|level17_stat_text                      = 10% increased Projectile Damage<br>Fires 4 additional Projectiles<br>15% increased Projectile Speed
|level17_stat_text                      = 15% increased Projectile Speed<br>Fires 4 additional Projectiles<br>10% increased Projectile Damage
|level17_stat1_id                        = projectile_damage_+%
|level17_stat1_id                        = base_projectile_speed_+%
|level17_stat1_value                    = 10
|level17_stat1_value                    = 15
|level17_stat2_id                        = number_of_additional_projectiles
|level17_stat2_id                        = number_of_additional_projectiles
|level17_stat2_value                    = 4
|level17_stat2_value                    = 4
|level17_stat3_id                        = base_projectile_speed_+%
|level17_stat3_id                        = projectile_damage_+%
|level17_stat3_value                    = 15
|level17_stat3_value                    = 10
|level18                                = True
|level18                                = True
|level18_level_requirement              = 60
|level18_level_requirement              = 60
|level18_stat_text                      = 11% increased Projectile Damage<br>Fires 4 additional Projectiles<br>15% increased Projectile Speed
|level18_stat_text                      = 15% increased Projectile Speed<br>Fires 4 additional Projectiles<br>11% increased Projectile Damage
|level18_stat1_id                        = projectile_damage_+%
|level18_stat1_id                        = base_projectile_speed_+%
|level18_stat1_value                    = 11
|level18_stat1_value                    = 15
|level18_stat2_id                        = number_of_additional_projectiles
|level18_stat2_id                        = number_of_additional_projectiles
|level18_stat2_value                    = 4
|level18_stat2_value                    = 4
|level18_stat3_id                        = base_projectile_speed_+%
|level18_stat3_id                        = projectile_damage_+%
|level18_stat3_value                    = 15
|level18_stat3_value                    = 11
|level19                                = True
|level19                                = True
|level19_level_requirement              = 65
|level19_level_requirement              = 65
|level19_stat_text                      = 11% increased Projectile Damage<br>Fires 4 additional Projectiles<br>15% increased Projectile Speed
|level19_stat_text                      = 15% increased Projectile Speed<br>Fires 4 additional Projectiles<br>11% increased Projectile Damage
|level19_stat1_id                        = projectile_damage_+%
|level19_stat1_id                        = base_projectile_speed_+%
|level19_stat1_value                    = 11
|level19_stat1_value                    = 15
|level19_stat2_id                        = number_of_additional_projectiles
|level19_stat2_id                        = number_of_additional_projectiles
|level19_stat2_value                    = 4
|level19_stat2_value                    = 4
|level19_stat3_id                        = base_projectile_speed_+%
|level19_stat3_id                        = projectile_damage_+%
|level19_stat3_value                    = 15
|level19_stat3_value                    = 11
|level20                                = True
|level20                                = True
|level20_level_requirement              = 66
|level20_level_requirement              = 66
|level20_stat_text                      = 12% increased Projectile Damage<br>Fires 4 additional Projectiles<br>30% increased Projectile Speed
|level20_stat_text                      = 30% increased Projectile Speed<br>Fires 4 additional Projectiles<br>12% increased Projectile Damage
|level20_stat1_id                        = projectile_damage_+%
|level20_stat1_id                        = base_projectile_speed_+%
|level20_stat1_value                    = 12
|level20_stat1_value                    = 30
|level20_stat2_id                        = number_of_additional_projectiles
|level20_stat2_id                        = number_of_additional_projectiles
|level20_stat2_value                    = 4
|level20_stat2_value                    = 4
|level20_stat3_id                        = base_projectile_speed_+%
|level20_stat3_id                        = projectile_damage_+%
|level20_stat3_value                    = 30
|level20_stat3_value                    = 12
|level21                                = True
|level21                                = True
|level21_level_requirement              = 67
|level21_level_requirement              = 67
|level21_stat_text                      = 12% increased Projectile Damage<br>Fires 4 additional Projectiles<br>30% increased Projectile Speed
|level21_stat_text                      = 30% increased Projectile Speed<br>Fires 4 additional Projectiles<br>12% increased Projectile Damage
|level21_stat1_id                        = projectile_damage_+%
|level21_stat1_id                        = base_projectile_speed_+%
|level21_stat1_value                    = 12
|level21_stat1_value                    = 30
|level21_stat2_id                        = number_of_additional_projectiles
|level21_stat2_id                        = number_of_additional_projectiles
|level21_stat2_value                    = 4
|level21_stat2_value                    = 4
|level21_stat3_id                        = base_projectile_speed_+%
|level21_stat3_id                        = projectile_damage_+%
|level21_stat3_value                    = 30
|level21_stat3_value                    = 12
|level22                                = True
|level22                                = True
|level22_level_requirement              = 68
|level22_level_requirement              = 68
|level22_stat_text                      = 13% increased Projectile Damage<br>Fires 4 additional Projectiles<br>30% increased Projectile Speed
|level22_stat_text                      = 30% increased Projectile Speed<br>Fires 4 additional Projectiles<br>13% increased Projectile Damage
|level22_stat1_id                        = projectile_damage_+%
|level22_stat1_id                        = base_projectile_speed_+%
|level22_stat1_value                    = 13
|level22_stat1_value                    = 30
|level22_stat2_id                        = number_of_additional_projectiles
|level22_stat2_id                        = number_of_additional_projectiles
|level22_stat2_value                    = 4
|level22_stat2_value                    = 4
|level22_stat3_id                        = base_projectile_speed_+%
|level22_stat3_id                        = projectile_damage_+%
|level22_stat3_value                    = 30
|level22_stat3_value                    = 13
|level23                                = True
|level23                                = True
|level23_level_requirement              = 69
|level23_level_requirement              = 69
|level23_stat_text                      = 14% increased Projectile Damage<br>Fires 4 additional Projectiles<br>30% increased Projectile Speed
|level23_stat_text                      = 30% increased Projectile Speed<br>Fires 4 additional Projectiles<br>14% increased Projectile Damage
|level23_stat1_id                        = projectile_damage_+%
|level23_stat1_id                        = base_projectile_speed_+%
|level23_stat1_value                    = 14
|level23_stat1_value                    = 30
|level23_stat2_id                        = number_of_additional_projectiles
|level23_stat2_id                        = number_of_additional_projectiles
|level23_stat2_value                    = 4
|level23_stat2_value                    = 4
|level23_stat3_id                        = base_projectile_speed_+%
|level23_stat3_id                        = projectile_damage_+%
|level23_stat3_value                    = 30
|level23_stat3_value                    = 14
|level24                                = True
|level24                                = True
|level24_level_requirement              = 70
|level24_level_requirement              = 70
|level24_stat_text                      = 14% increased Projectile Damage<br>Fires 4 additional Projectiles<br>30% increased Projectile Speed
|level24_stat_text                      = 30% increased Projectile Speed<br>Fires 4 additional Projectiles<br>14% increased Projectile Damage
|level24_stat1_id                        = projectile_damage_+%
|level24_stat1_id                        = base_projectile_speed_+%
|level24_stat1_value                    = 14
|level24_stat1_value                    = 30
|level24_stat2_id                        = number_of_additional_projectiles
|level24_stat2_id                        = number_of_additional_projectiles
|level24_stat2_value                    = 4
|level24_stat2_value                    = 4
|level24_stat3_id                        = base_projectile_speed_+%
|level24_stat3_id                        = projectile_damage_+%
|level24_stat3_value                    = 30
|level24_stat3_value                    = 14
|level25                                = True
|level25                                = True
|level25_level_requirement              = 71
|level25_level_requirement              = 71
|level25_stat_text                      = 15% increased Projectile Damage<br>Fires 4 additional Projectiles<br>30% increased Projectile Speed
|level25_stat_text                      = 30% increased Projectile Speed<br>Fires 4 additional Projectiles<br>15% increased Projectile Damage
|level25_stat1_id                        = projectile_damage_+%
|level25_stat1_id                        = base_projectile_speed_+%
|level25_stat1_value                    = 15
|level25_stat1_value                    = 30
|level25_stat2_id                        = number_of_additional_projectiles
|level25_stat2_id                        = number_of_additional_projectiles
|level25_stat2_value                    = 4
|level25_stat2_value                    = 4
|level25_stat3_id                        = base_projectile_speed_+%
|level25_stat3_id                        = projectile_damage_+%
|level25_stat3_value                    = 30
|level25_stat3_value                    = 15
|level26                                = True
|level26                                = True
|level26_level_requirement              = 72
|level26_level_requirement              = 72
|level26_stat_text                      = 15% increased Projectile Damage<br>Fires 4 additional Projectiles<br>30% increased Projectile Speed
|level26_stat_text                      = 30% increased Projectile Speed<br>Fires 4 additional Projectiles<br>15% increased Projectile Damage
|level26_stat1_id                        = projectile_damage_+%
|level26_stat1_id                        = base_projectile_speed_+%
|level26_stat1_value                    = 15
|level26_stat1_value                    = 30
|level26_stat2_id                        = number_of_additional_projectiles
|level26_stat2_id                        = number_of_additional_projectiles
|level26_stat2_value                    = 4
|level26_stat2_value                    = 4
|level26_stat3_id                        = base_projectile_speed_+%
|level26_stat3_id                        = projectile_damage_+%
|level26_stat3_value                    = 30
|level26_stat3_value                    = 15
|level27                                = True
|level27                                = True
|level27_level_requirement              = 73
|level27_level_requirement              = 73
|level27_stat_text                      = 16% increased Projectile Damage<br>Fires 5 additional Projectiles<br>30% increased Projectile Speed
|level27_stat_text                      = 30% increased Projectile Speed<br>Fires 5 additional Projectiles<br>16% increased Projectile Damage
|level27_stat1_id                        = projectile_damage_+%
|level27_stat1_id                        = base_projectile_speed_+%
|level27_stat1_value                    = 16
|level27_stat1_value                    = 30
|level27_stat2_id                        = number_of_additional_projectiles
|level27_stat2_id                        = number_of_additional_projectiles
|level27_stat2_value                    = 5
|level27_stat2_value                    = 5
|level27_stat3_id                        = base_projectile_speed_+%
|level27_stat3_id                        = projectile_damage_+%
|level27_stat3_value                    = 30
|level27_stat3_value                    = 16
|level28                                = True
|level28                                = True
|level28_level_requirement              = 74
|level28_level_requirement              = 74
|level28_stat_text                      = 16% increased Projectile Damage<br>Fires 5 additional Projectiles<br>30% increased Projectile Speed
|level28_stat_text                      = 30% increased Projectile Speed<br>Fires 5 additional Projectiles<br>16% increased Projectile Damage
|level28_stat1_id                        = projectile_damage_+%
|level28_stat1_id                        = base_projectile_speed_+%
|level28_stat1_value                    = 16
|level28_stat1_value                    = 30
|level28_stat2_id                        = number_of_additional_projectiles
|level28_stat2_id                        = number_of_additional_projectiles
|level28_stat2_value                    = 5
|level28_stat2_value                    = 5
|level28_stat3_id                        = base_projectile_speed_+%
|level28_stat3_id                        = projectile_damage_+%
|level28_stat3_value                    = 30
|level28_stat3_value                    = 16
|level29                                = True
|level29                                = True
|level29_level_requirement              = 75
|level29_level_requirement              = 75
|level29_stat_text                      = 17% increased Projectile Damage<br>Fires 5 additional Projectiles<br>30% increased Projectile Speed
|level29_stat_text                      = 30% increased Projectile Speed<br>Fires 5 additional Projectiles<br>17% increased Projectile Damage
|level29_stat1_id                        = projectile_damage_+%
|level29_stat1_id                        = base_projectile_speed_+%
|level29_stat1_value                    = 17
|level29_stat1_value                    = 30
|level29_stat2_id                        = number_of_additional_projectiles
|level29_stat2_id                        = number_of_additional_projectiles
|level29_stat2_value                    = 5
|level29_stat2_value                    = 5
|level29_stat3_id                        = base_projectile_speed_+%
|level29_stat3_id                        = projectile_damage_+%
|level29_stat3_value                    = 30
|level29_stat3_value                    = 17
|level30                                = True
|level30                                = True
|level30_level_requirement              = 76
|level30_level_requirement              = 76
|level30_stat_text                      = 18% increased Projectile Damage<br>Fires 5 additional Projectiles<br>30% increased Projectile Speed
|level30_stat_text                      = 30% increased Projectile Speed<br>Fires 5 additional Projectiles<br>18% increased Projectile Damage
|level30_stat1_id                        = projectile_damage_+%
|level30_stat1_id                        = base_projectile_speed_+%
|level30_stat1_value                    = 18
|level30_stat1_value                    = 30
|level30_stat2_id                        = number_of_additional_projectiles
|level30_stat2_id                        = number_of_additional_projectiles
|level30_stat2_value                    = 5
|level30_stat2_value                    = 5
|level30_stat3_id                        = base_projectile_speed_+%
|level30_stat3_id                        = projectile_damage_+%
|level30_stat3_value                    = 30
|level30_stat3_value                    = 18
|level31                                = True
|level31                                = True
|level31_level_requirement              = 77
|level31_level_requirement              = 77
|level31_stat_text                      = 18% increased Projectile Damage<br>Fires 5 additional Projectiles<br>30% increased Projectile Speed
|level31_stat_text                      = 30% increased Projectile Speed<br>Fires 5 additional Projectiles<br>18% increased Projectile Damage
|level31_stat1_id                        = projectile_damage_+%
|level31_stat1_id                        = base_projectile_speed_+%
|level31_stat1_value                    = 18
|level31_stat1_value                    = 30
|level31_stat2_id                        = number_of_additional_projectiles
|level31_stat2_id                        = number_of_additional_projectiles
|level31_stat2_value                    = 5
|level31_stat2_value                    = 5
|level31_stat3_id                        = base_projectile_speed_+%
|level31_stat3_id                        = projectile_damage_+%
|level31_stat3_value                    = 30
|level31_stat3_value                    = 18
|level32                                = True
|level32                                = True
|level32_level_requirement              = 78
|level32_level_requirement              = 78
|level32_stat_text                      = 19% increased Projectile Damage<br>Fires 5 additional Projectiles<br>30% increased Projectile Speed
|level32_stat_text                      = 30% increased Projectile Speed<br>Fires 5 additional Projectiles<br>19% increased Projectile Damage
|level32_stat1_id                        = projectile_damage_+%
|level32_stat1_id                        = base_projectile_speed_+%
|level32_stat1_value                    = 19
|level32_stat1_value                    = 30
|level32_stat2_id                        = number_of_additional_projectiles
|level32_stat2_id                        = number_of_additional_projectiles
|level32_stat2_value                    = 5
|level32_stat2_value                    = 5
|level32_stat3_id                        = base_projectile_speed_+%
|level32_stat3_id                        = projectile_damage_+%
|level32_stat3_value                    = 30
|level32_stat3_value                    = 19
|level33                                = True
|level33                                = True
|level33_level_requirement              = 79
|level33_level_requirement              = 79
|level33_stat_text                      = 19% increased Projectile Damage<br>Fires 5 additional Projectiles<br>30% increased Projectile Speed
|level33_stat_text                      = 30% increased Projectile Speed<br>Fires 5 additional Projectiles<br>19% increased Projectile Damage
|level33_stat1_id                        = projectile_damage_+%
|level33_stat1_id                        = base_projectile_speed_+%
|level33_stat1_value                    = 19
|level33_stat1_value                    = 30
|level33_stat2_id                        = number_of_additional_projectiles
|level33_stat2_id                        = number_of_additional_projectiles
|level33_stat2_value                    = 5
|level33_stat2_value                    = 5
|level33_stat3_id                        = base_projectile_speed_+%
|level33_stat3_id                        = projectile_damage_+%
|level33_stat3_value                    = 30
|level33_stat3_value                    = 19
|level34                                = True
|level34                                = True
|level34_level_requirement              = 80
|level34_level_requirement              = 80
|level34_stat_text                      = 20% increased Projectile Damage<br>Fires 5 additional Projectiles<br>30% increased Projectile Speed
|level34_stat_text                      = 30% increased Projectile Speed<br>Fires 5 additional Projectiles<br>20% increased Projectile Damage
|level34_stat1_id                        = projectile_damage_+%
|level34_stat1_id                        = base_projectile_speed_+%
|level34_stat1_value                    = 20
|level34_stat1_value                    = 30
|level34_stat2_id                        = number_of_additional_projectiles
|level34_stat2_id                        = number_of_additional_projectiles
|level34_stat2_value                    = 5
|level34_stat2_value                    = 5
|level34_stat3_id                        = base_projectile_speed_+%
|level34_stat3_id                        = projectile_damage_+%
|level34_stat3_value                    = 30
|level34_stat3_value                    = 20
|level35                                = True
|level35                                = True
|level35_level_requirement              = 81
|level35_level_requirement              = 81
|level35_stat_text                      = 21% increased Projectile Damage<br>30% increased Projectile Speed
|level35_stat_text                      = 30% increased Projectile Speed<br>21% increased Projectile Damage
|level35_stat1_id                        = projectile_damage_+%
|level35_stat1_id                        = base_projectile_speed_+%
|level35_stat1_value                    = 21
|level35_stat1_value                    = 30
|level35_stat2_id                        = base_projectile_speed_+%
|level35_stat2_id                        = projectile_damage_+%
|level35_stat2_value                    = 30
|level35_stat2_value                    = 21
|level36                                = True
|level36                                = True
|level36_level_requirement              = 82
|level36_level_requirement              = 82
|level36_stat_text                      = 21% increased Projectile Damage<br>30% increased Projectile Speed
|level36_stat_text                      = 30% increased Projectile Speed<br>21% increased Projectile Damage
|level36_stat1_id                        = projectile_damage_+%
|level36_stat1_id                        = base_projectile_speed_+%
|level36_stat1_value                    = 21
|level36_stat1_value                    = 30
|level36_stat2_id                        = base_projectile_speed_+%
|level36_stat2_id                        = projectile_damage_+%
|level36_stat2_value                    = 30
|level36_stat2_value                    = 21
}}
}}

Latest revision as of 13:40, 19 August 2023

NameVaal Spectral Throw
Skill IdTormentDaemonVaalThrownWeapon
Icon
Cast Time1.00 sec
Item Class
Restrictions
Claw
Dagger
One-Handed Sword
Thrusting One-Handed Sword
One-Handed Axe
One-Handed Mace
Sceptre
Staff
Two-Handed Sword
Two-Handed Axe
Two-Handed Mace
Warstaff
Rune Dagger
Level Req.(3-82)
Attack Speed100% of base
Attack Damage100% of base
Effectiveness of Added Damage100%
Stored Uses1
Cooldown10.00 sec
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.
Deals 40% less Damage
Fires Projectiles in a circle
(0-30)% increased Projectile Speed
Fires (3-0) additional Projectiles
(1-21)% increased Projectile Damage

TormentDaemonVaalThrownWeapon is the internal id of the skill Vaal Spectral Throw.