Damage Over Time Mastery: Difference between revisions
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Neokowloon (talk | contribs) No edit summary Tag: Reverted |
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{{Mastery group | {{Mastery group | ||
|id = DamageOverTime | |id = DamageOverTime | ||
|mastery_effects = DamageOverTime1,DamageOverTime2,DamageOverTime3,DamageOverTime4 | |mastery_effects = DamageOverTime1,DamageOverTime2,DamageOverTime3,DamageOverTime4 | ||
|name = Damage Over Time Mastery | |name = Damage Over Time Mastery | ||
|icon = PassiveMasteryDamageOverTimeInactive | |icon = PassiveMasteryDamageOverTimeInactive | ||
}} | }} | ||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|3.21.0| | |||
* Damage Over Time Masteries Group is not reworked despite half of the [[Mastery]] Group of the tree are reworked and each have 6 Masteries | |||
}} | |||
{{Version history table row|3.16.0| | |||
* Introduced to the game | |||
}} | |||
{{Version history table end}} |
Latest revision as of 00:56, 11 June 2023
Bonuses from the Damage Over Time Mastery can be allocated for one passive point after allocating a notable passive skill within an applicable cluster.
Version history
Version | Changes |
---|---|
3.21.0 |
|
3.16.0 |
|