Warcry Mastery: Difference between revisions
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{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.21.0| | {{Version history table row|3.21.0| | ||
* 3 out of 6 masteries are replaced: | * 3 out of 6 masteries are modified or replaced: | ||
* | * Modified or replaced | ||
** Warcries cannot Exert Travel Skills | ** {{c|mod|Warcries cannot Exert Travel Skills}} (previously {{c|mod|Exerted Attacks deal 25% increased Damage, Warcries cannot Exert Travel Skills}}) | ||
** Remove all Damaging Ailments when you Warcry | ** {{c|mod|Remove all Damaging Ailments when you Warcry}} (previously {{c|mod|Remove an Ailment when you Warcry}}) | ||
** Warcries have 10% chance to Exert 3 additional Attacks | ** {{c|mod|Warcries have 10% chance to Exert 3 additional Attacks}} (previously {{c|mod|20% increased Damage for each time you've Warcried Recently}}) | ||
* Unchanged | * Unchanged | ||
** Recover 15% of Life when you use a Warcry | ** {{c|mod|Recover 15% of Life when you use a Warcry}} | ||
** Warcries have a minimum of 10 Power | ** {{c|mod|Warcries have a minimum of 10 Power}} | ||
** Warcries Debilitate Enemies for 1 second | ** {{c|mod|Warcries Debilitate Enemies for 1 second}} | ||
}} | }} | ||
{{Version history table row|3.16.0| | {{Version history table row|3.16.0| |
Latest revision as of 09:03, 10 June 2023
Bonuses from the Warcry Mastery can be allocated for one passive point after allocating a notable passive skill within an applicable cluster.
Version history
Version | Changes |
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3.21.0 |
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3.16.0 |
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