|help_text = Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
|help_text = Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
|map_tier = 13
|map_tier = 13
|map_guild_character = L
|map_guild_character = L
|map_area_id = MapAtlasCemetery
|map_area_id = MapAtlasCemetery
|map_area_level = 80
|map_series = Atlas of Worlds
|inventory_icon = Shaped Cemetery Map (Atlas of Worlds)
|map_area_level = 80
|drop_enabled = False
|inventory_icon = Shaped Cemetery Map (Atlas of Worlds)
|release_version = 2.4.0
|drop_enabled = False
|release_version = 2.4.0
}}
}}
'''Shaped Cemetery''' [[map]] is made available by using {{il|page=Shaper's Orb (Tier 8) (1 of 2)|name=Shaper's Orb (Tier 8)}} on the {{il|page=Cemetery Map (Atlas of Worlds)}} entry in their Atlas of Worlds. Since [[version 3.1.0]] it is a [[legacy variant]] of {{il|page=Shaped Cemetery Map (War for the Atlas)}}.
'''Shaped Cemetery''' [[map]] is made available by using [[Shaper's Orb]] on the {{il|page=Cemetery Map (Atlas of Worlds)}} entry in their Atlas of Worlds. Since [[version 3.1.0]] it is a [[legacy variant]] of shaped {{il|page=Cemetery Map (War for the Atlas)}}.
==Vendor==
{{Item acquisition}}
* Three {{il|page=Shaped Cemetery Map (Atlas of Worlds)|name=Shaped Cemetery Maps}} yield one {{il|page=Volcano Map (Atlas of Worlds)}}
{{Map variants}}
{{OtherMapVersions}}
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.1.0}}
{{Version history table row|3.1.0}}
* Added 32 new maps including two new Unique maps.
* Added 32 new maps including two new Unique maps.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
|}
|}
Revision as of 15:58, 17 February 2023
Shaped Cemetery MapMap Level: 80 Map Tier: 13 Guild Character: LTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition Drop disabled Drop level: 80Vendor Offer 1x Scroll FragmentMetadata Item class: Map Metadata ID: Metadata/Items/Maps/MapAtlasCemeteryShaped
Shaped Cemeterymap is made available by using Shaper's Orb on the Cemetery MapCemetery MapMap Level: 75 Map Tier: 8 Guild Character: LTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. entry in their Atlas of Worlds. Since version 3.1.0 it is a legacy variant of shaped Cemetery MapCemetery MapMap Level: 73 Map Tier: 6 Guild Character: LTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once..
Shaped Cemetery MapShaped Cemetery MapMap Level: 80 Map Tier: 13 Guild Character: LTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.