Map:Shaped Cemetery Map (Atlas of Worlds)

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Shaped Cemetery MapMap Level: 80
Map Tier: 13
Guild Character: L
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition
Drop disabled
Drop level: 80
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Metadata ID: Metadata/Items/Maps/MapAtlasCemeteryShaped
Cemetery
Map area
No Waypoint
IdMapAtlasCemetery
Act11
Area level75
BossesErebix, Light's Bane
Area type tagstemple, swamp
Tagsmap, cannot_be_twinned, einharmaps, graveyard_area, rain_area, cemetery_map_area, god_boss_map_area, bear_boss_map
The Shaper: A stone forest of forgotten names.

Shaped Cemetery map is made available by using Shaper's Orb on the Cemetery MapCemetery MapMap Level: 75
Map Tier: 8
Guild Character: L
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
entry in their Atlas of Worlds. Since version 3.1.0 it is a legacy variant of shaped Cemetery MapCemetery MapMap Level: 73
Map Tier: 6
Guild Character: L
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
.

Item acquisition

Shaped Cemetery Map is drop disabled.

Map variants

ItemMap
Tier
Map
Level
Map
Series
Shaped Cemetery MapShaped Cemetery MapMap Level: 80
Map Tier: 13
Guild Character: L
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1380Atlas of Worlds

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.