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== | ==To Do List== | ||
* Ensure that [[Deadeye (Ascendant passive)]] and [[Gathering Winds]] are correct after export | |||
==Mechanics== | |||
There are several caveats and peculiarities regarding how Recombinators work; the below list is not an exhaustive list: | |||
===Base selection=== | |||
* The name of the combined item is randomized. | |||
* The base item, item level, and sockets & links are rolled for independently and likely have an equal chance to pick between either original item. | |||
** Special basetypes like {{il|Grasping Mail}}, {{il|Sacrificial Garb}}, [[Ward]] basetypes, etc all are valid. | |||
** Enchantments, perfection, implicit modifiers, Scourge modifiers, and Corrupted/Split/Mirrored status all appear to be tied to the chosen original item. | |||
*** Corrupted original items can transfer mods like non-corrupted items. | |||
** Item level is either the average of both items, +2.{{speculation}} | |||
===Explicit modifiers=== | |||
* The item attempts to pull modifiers directly from either original item. | |||
** Tiers can go up or down. | |||
** Modifiers may be divined. | |||
* Drop-only modifiers (e.g. Delve, Incursion, Grasping Mail) can be transferred and combined. | |||
** Multiple drop-only modifiers can result (Incursion Fire Res + Incursion Cold Res modifiers on the same glove) | |||
** Fractured modifiers will usually remain fractured, and cause the item to become Fractured. | |||
*** Multiple Fractured modifiers can be combined together. | |||
* Basetype specific modifiers (e.g. Spell Suppression) can be transferred onto non-corresponding basetypes (e.g. onto a pure ES basetype) | |||
* Does not work with Prefix/Suffix metamods. | |||
* Imprints cannot be used regardless of which original item was chosen. | |||
* Two magic items can result in a normal item outcome. | |||
** Appears to have better results with higher numbers of modifiers. {{speculation}} | |||
[https://docs.google.com/spreadsheets/d/1N0ajxQlZDxmbE2UyG-nW-DWlr1PVr8wNEGX59j6kglk/edit#gid=1329263832 Iron's datasheet] |
Latest revision as of 06:42, 2 February 2023
To Do List
- Ensure that Deadeye (Ascendant passive) and Gathering Winds are correct after export
Mechanics
There are several caveats and peculiarities regarding how Recombinators work; the below list is not an exhaustive list:
Base selection
- The name of the combined item is randomized.
- The base item, item level, and sockets & links are rolled for independently and likely have an equal chance to pick between either original item.
- Special basetypes like Grasping MailGrasping MailArmour: (217-250)
Evasion: (217-250)
Energy Shield: (44-51)
Movement Speed: -3%Requires Level 70, 60 Str, 60 Dex, 60 IntOf ash and avalanche,
in storm and flesh,
we dream of unity.
The time approaches..., Sacrificial GarbSacrificial GarbArmour: (329-378)
Evasion: (329-378)
Energy Shield: (67-77)
Movement Speed: -3%Requires Level 72, 66 Str, 66 Dex, 66 Int+1 to Level of all Vaal Skill Gems, Ward basetypes, etc all are valid. - Enchantments, perfection, implicit modifiers, Scourge modifiers, and Corrupted/Split/Mirrored status all appear to be tied to the chosen original item.
- Corrupted original items can transfer mods like non-corrupted items.
- Item level is either the average of both items, +2.[guesswork?]
- Special basetypes like Grasping MailGrasping MailArmour: (217-250)
Explicit modifiers
- The item attempts to pull modifiers directly from either original item.
- Tiers can go up or down.
- Modifiers may be divined.
- Drop-only modifiers (e.g. Delve, Incursion, Grasping Mail) can be transferred and combined.
- Multiple drop-only modifiers can result (Incursion Fire Res + Incursion Cold Res modifiers on the same glove)
- Fractured modifiers will usually remain fractured, and cause the item to become Fractured.
- Multiple Fractured modifiers can be combined together.
- Basetype specific modifiers (e.g. Spell Suppression) can be transferred onto non-corresponding basetypes (e.g. onto a pure ES basetype)
- Does not work with Prefix/Suffix metamods.
- Imprints cannot be used regardless of which original item was chosen.
- Two magic items can result in a normal item outcome.
- Appears to have better results with higher numbers of modifiers. [guesswork?]