Modifier:AlwaysHitsUnique~~2: Difference between revisions

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{{Mod
{{Mod
|id                             = AlwaysHitsUnique__2
|id                               = AlwaysHitsUnique__2
|name                            =
|mod_groups                       = AlwaysHits
|mod_group                       = AlwaysHits
|domain                           = 1
|domain                         = 1
|generation_type                 = 3
|generation_type                 = 3
|required_level                   = 1
|required_level                 = 1
|mod_type                         = AlwaysHitsGlobal
|mod_type                       = AlwaysHitsGlobal
|stat_text                       = Your [[Hit|hits]] can't be Evaded
|stat_text                       = Your [[Hit|hits]] can't be Evaded
|stat1_id                         = global_always_hit
|stat1_id                       = global_always_hit
|stat1_min                       = 1
|stat1_min                       = 1
|stat1_max                       = 1
|stat1_max                       = 1
|tags                            = attack
|sell_price1_name               = Alchemy Shard
|sell_price1_name                 = Alchemy Shard
|sell_price1_amount             = 6
|sell_price1_amount               = 6
}}
}}

Latest revision as of 01:33, 6 December 2022

Mod IDAlwaysHitsUnique__2
Name
GroupsAlwaysHits
Mod typeAlwaysHitsGlobal
Mod domainItem (1)
Generation typeIntrinsic (3)
Req. level1
EffectYour hits can't be Evaded
Granted buff ID
Granted buff value
Granted skill
Tagsattack
Tier Text
Stats
#Stat IDMinimumMaximum
1global_always_hit11
Spawn weights
#TagWeight
Generation weights
#TagWeight
Modifier sell price
#Item
6Alchemy Shard
The correct title of this page is AlwaysHitsUnique__2. It appears incorrectly here due to technical restrictions.


AlwaysHitsUnique__2 is the internal ID of an unnamed modifier.

Items

This modifier is used by the following items.

Item
LycosidaeLycosidae
Rawhide Tower Shield
Chance to Block: (29-31)%
Armour: (173-226)
Movement Speed: -3%
Requires Level 11, 33 Str+(10-20) to maximum Life+(120-160) to Armour
+(30-40) to maximum Life
Your hits can't be Evaded
+(3-5)% Chance to Block
Adds 250 to 300 Cold Damage to Counterattacks
A true predator does not chase; It waits.