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| [[Image:Mana Orb.png|thumb|upright|The Player's Mana Orb, if filled.]]
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| [[Image:Life Mana Orb Reserved.png|thumb|upright|The Player's Mana Orb, if all mana was reserved]]
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|
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| '''Mana''' is spent to activate [[skills]], and is shown on the bottom right of the screen as a blue orb. It recovers slowly over time, but can be refilled quickly with [[flasks]].
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| __TOC__
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|
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| ==Mechanics==
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| Every [[Character Classes|class]] starts with 40 Mana and have the following [[character]] stats
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| {{#cargo_query:
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| |tables = generic_stats
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| |fields = stat_text
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| |where = name="Character" AND id LIKE "%mana%" AND value > 0
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| |format=ul
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| }}
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| Every two points of [[Intelligence]] grants +1 mana.<ref name="GameMechanics" />
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|
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| Additional mana and mana regeneration can be gained from high Intelligence, passive skills, [[modifier]]s on equipment, the aura {{il|Clarity}}, various [[unique items]], and by helping [[Alira]] in the [[Deal with the Bandits]] quest. Clarity is important for high mana regen because it gives a flat "mana gained per second" bonus that is increased by all {{c|mod|Mana Regeneration Rate +%}} modifiers.<ref name="manaregen" />
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|
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| The {{c|mod|when on Low Mana}} and {{c|mod|when on Full Mana}} modifiers are not triggered with 0/0 mana.<ref name="UndefinedMana" />
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|
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| ==Calculation==
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| Total maximum '''Mana''' can be calculated with the following formula:
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|
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| {{math|formula=
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| \begin{align}
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| \text{Mana}_{\text{total} } = & \left(40 + \text{Level}_{\text{Character} } \times \text{Mana per level} + \frac{\text{Intelligence} }{2} + \sum_{i=1}^{a} \text{added Mana} \right) \times \\
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| & \left( 1 + \sum_{j=1}^{b} \text{increased Mana}_{j} - \sum_{k=1}^{c} \text{reduced Mana}_{k} \right) \times \\
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| & \prod_{l=1}^{d} (1 + \text{more Mana}_{l}) \times \prod_{m=1}^{e} (1 - \text{less Mana}_{m})
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| \end{align}
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| }}
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|
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| Flat mana bonuses are added directly to the base mana ({{c|magic|+X to maximum Mana}}). Percent-based modifiers apply to flat mana bonuses, as well as base mana and mana from [[Intelligence]] ({{c|magic|+X% increased maximum Mana}}). See [[modifiers]].
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|
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| ==Mana Scaling==
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| [[Intelligence]] grants +1 Mana per 2 Intelligence.
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|
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| Certain [[unique items]] grant special additional scaling for Mana based on other statistics:
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| * {{il|Shaper's Touch}} grants +1 [[Mana]] per 4 [[Strength]].
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|
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| ==Mechanics Scaled by Mana==
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| Certain [[unique items]] and [[Ascendancy|ascendancies]] scale based off of maximum '''Mana'''.
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|
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| ===Unique Items=== | | ===Unique Items=== |
| * {{il|Skyforth}} has the special modifier {{c|magic|Stun Threshold is based on 500% of your Mana instead of Life}}. | | * {{il|Skyforth}} has the special modifier {{c|magic|Stun Threshold is based on 500% of your Mana instead of Life}}. |
| * {{il|Omeyocan}} has the special modifier {{c|magic|2% chance to Dodge Attack and Spell Hits per 500 Maximum Mana, up to 20%}}. | | * {{il|Omeyocan}} has the special modifier {{c|magic|10% increased Evasion Rating per 500 Maximum Mana, up to 100%}}. |
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| ===Ascendancies===
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| {{Query ascendancy passive skills
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| |where=passive_skills.name IN ("Radiant Faith", "Sanctuary of Thought")
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| }}
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| ==Spending Mana==
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| '''Mana''' can be spent in the following ways:
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| * By using [[skills]]. Skills generally have a base [[mana cost]] which is modified by [[mana multiplier]]s on linked [[support gems]]. The rate of mana use is also affected by [[cast speed]], [[attack speed]], and other speed modifiers such as [[temporal chains]], [[chill]]s, and [[Suppressing Fire]].
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| * By [[mana reservation|reserving mana]]. Certain skills reserve, i.e. make unusable, large amounts of mana in exchange for permanent [[buffs]], [[auras]], or [[curses]] acting as auras.
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| * {{il|Mind of the Council}} has the unique mod {{c|magic|30% of Lightning Damage is taken from Mana before Life when Hit}}, a unique spin on [[Mind Over Matter]]. This stacks with Mind Over Matter for Lightning Damage only.
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| * {{il|Kitava's Thirst}} has the unique mod {{c|magic|50% chance to Cast Socketed Spells when you Spend at least 100 Mana to Use a Skill}}, essentially granting another effect to spending mana.
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| * {{il|Soul Taker}} has the unique mod {{c|magic|Insufficient Mana doesn't prevent your Melee Attacks}}, essentially eliminating the need for mana restoration.
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| * {{il|Lavianga's Spirit}} has the unique mod {{c|magic|Your Skills have no Mana Cost during Flask effect}}, but also restores mana.
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| * {{il|Zerphi's Last Breath}} has the unique mod {{c|magic|Skills used during Flask effect grant 800% of Mana Cost as Life}}, causing mana expenditures to heal the player proportionally.
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| Notably, Mana lost to damage is not considered spent.<ref name="ManaSPent" /> This includes [[Mind Over Matter]], [[Divine Guidance]], {{il|The Aylardex}}, and [[Corruption|Corruptions]] allowing for a portion of [[damage]] taken to be applied to '''Mana''' instead of [[Life]].
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| ==Restoring Mana==
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| Upon spending, unreserving, or deferring incoming damage to, '''Mana''' may be restored in the following ways:
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| * [[Mana Flask|Mana]] and [[Hybrid Flasks]]
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| * [[Mana Regeneration]]
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| * [[Mana Leech]]
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| * [[Mana Gained on Hit]]
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| * [[Mana Gained on Kill]]
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| * [[Mana Gained on Block]]
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| * [[Damage taken gained as Mana when Hit]]
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| * [[Portal|Returning]] to [[town]] or [[logging out]]
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| ==Full Mana==
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| Being on Full Mana can unlock bonuses granted by certain unique items:
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| *{{il|Clear Mind}} grants {{ml|SpellDamageWithNoManaReservedUniqueJewel30|display=stat_text}}
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| ==Low Mana==
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| A character is on [[Low Mana]] when the current percentage of maximum '''Mana''' is less than or equal to 50%.
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| Certain unique items grant special effects based on being on Low Mana or not:
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| *{{il|Infernal Mantle}} has the unique mod {{c|magic|25% increased Spell Damage taken when on Low Mana}}
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| *{{il|Esh's Visage}} has the unique mod {{c|magic|Chaos Damage does not bypass Energy Shield while not on Low Life or Low Mana}}
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| ==Mana on Equipment==
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| ===Modifiers===
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| ====Flat maximum mana====
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| {{Query spawnable modifiers
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| |where=mod_stats.id LIKE "%base_maximum_mana%"
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| |spawn_weights=1
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| |generation_type=1
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| |domain=1
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| |q_orderBy=mods.domain ASC, mods.generation_type ASC, mods.id ASC, mods.required_level ASC
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| }}
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| ====Pecentage maximum mana====
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| =====Regular=====
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| {{Query spawnable modifiers
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| |where=mod_stats.id LIKE "%maximum_mana_+\%%"
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| AND spawn_weights.tag NOT LIKE "%elder%"
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| AND spawn_weights.tag NOT LIKE "%shaper%"
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| |spawn_weights=1
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| |generation_type=1
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| |domain=1
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| |q_orderBy=mods.domain ASC, mods.generation_type ASC, mods.id ASC, mods.required_level ASC
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| }}
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| =====Shaper/Elder=====
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| {{Query spawnable modifiers
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| |where=mod_stats.id LIKE "%maximum_mana_+\%%"
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| AND (
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| spawn_weights.tag LIKE "%elder%"
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| OR spawn_weights.tag LIKE "%shaper%"
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| )
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| |spawn_weights=1
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| |generation_type=1
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| |domain=1
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| |q_orderBy=mods.domain ASC, mods.generation_type ASC, mods.id ASC, mods.required_level ASC
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| }}
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| ====Other====
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| There are several [[Crafting Bench]] modifier that can craft mana on gear.
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| In addition, {{c|magic|+X to maximum Mana}} can be guaranteed on [[Body Armour]], [[Helmets]], [[Gloves]], and [[Boots]] through the use of [[Essences of Misery]] with a range of {{c|magic|+55 to 77}}.
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| ===Base items===
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| {{Query base items
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| |tables=item_stats
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| |join=items._pageID=item_stats._pageID
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| |where=
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| item_stats.id LIKE "%maximum_mana%"
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| |level=1
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| |stat=1
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| |large=1
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| }}
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| ===Unique items===
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| ====Flat maximum mana====
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| {{Query unique items
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| |tables=item_stats
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| |join=items._pageID=item_stats._pageID
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| |where=item_stats.id LIKE "%base_maximum_mana%"
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| |level=1
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| |stat_column1_header=Mana
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| |stat_column1_stat_format=add
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| |stat_column1_stat1_id=base_maximum_mana
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| |stat_column1_stat2_id=base_maximum_mana_per_green_socket_on_item
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| }}
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| ====Percentage maximum mana====
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| {{Query unique items
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| |tables=item_stats
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| |join=items._pageID=item_stats._pageID
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| |where=item_stats.id = "maximum_mana_+%"
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| |level=1
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| |stat_column1_header=Mana
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| |stat_column1_format=%s%%
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| |stat_column1_stat_format=add
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| |stat_column1_stat1_id=maximum_mana_+%
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| }}
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| ====Other====
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| {{Query unique items
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| |tables=item_stats
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| |join=items._pageID=item_stats._pageID
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| |where=
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| item_stats.id LIKE "%mana%"
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| AND item_stats.id != "maximum_mana_+%"
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| AND item_stats.id != "attacks_use_life_in_place_of_mana"
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| AND item_stats.id NOT LIKE "%base_maximum_mana%"
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| AND item_stats.id NOT LIKE "%mana_regen%"
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| AND item_stats.id NOT LIKE "%mana_recharge%"
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| AND item_stats.id NOT LIKE "%mana_cost%"
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| AND item_stats.id NOT LIKE "%mana_reserv%"
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| AND item_stats.id NOT LIKE "%mana_leech%"
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| AND item_stats.id NOT LIKE "%gained_on_kill%"
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| AND item_stats.id NOT LIKE "%gained_on_enemy_death%"
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| AND item_stats.id NOT LIKE "%gain_per_target%"
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| AND item_stats.id NOT LIKE "%low_mana%"
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| AND item_stats.id NOT LIKE "%full_mana%"
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| |level=1
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| |stat=1
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| |large=1
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| }}
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| ==Passive skills==
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| There are [[passive skill]]s that grant mana bonuses.
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| ===Increased maximum mana===
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| These passive skills grant increased maximum mana.
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| {{Query base passive skills
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| |where=passive_skill_stats.id = "maximum_mana_+%"
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| }}
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| ===Base maximum mana===
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| {{Query base passive skills
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| |where=passive_skill_stats.id = "base_maximum_mana"
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| }}
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| ===Mana regeneration rate===
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| {{Query base passive skills
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| |where=passive_skill_stats.id = "mana_regeneration_rate_+%"
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| }}
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| ===Mana cost reduction===
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| {{Query base passive skills
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| |where=passive_skill_stats.id = "base_mana_cost_-%"
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| }}
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| ===Mana reservation reduction===
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| {{Query base passive skills
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| |where=passive_skill_stats.id IN ("base_mana_reservation_+%", "mortal_conviction_mana_reservation_+%_final")
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| }}
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| ===Mana leech===
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| {{Query base passive skills
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| |where=passive_skill_stats.id IN ("base_mana_leech_from_attack_damage_permyriad", "maximum_mana_leech_rate_%_per_minute", "mana_leech_speed_+%")
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| }}
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| ===Mana gained on hit===
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| {{Query base passive skills
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| |where=passive_skill_stats.id = "mana_gain_per_target"
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| }}
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| ===Mana gained on kill===
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| {{Query base passive skills
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| |where=passive_skill_stats.id = "base_mana_gained_on_enemy_death"
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| }}
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| ===Cluster Jewel passive skills===
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| The following [[Cluster Jewel]] passives are related to Mana:
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| {{Passive skill table
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| |q_where=
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| passive_skills.id LIKE "affliction%"
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| AND passive_skills.stat_text LIKE "%mana%"
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| |large=1
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| |stat_text=1
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| }}
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| ===Other interactions with mana===
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| {{Query base passive skills
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| |where=
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| passive_skill_stats.id LIKE "%mana%"
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| AND passive_skill_stats.id NOT IN ("maximum_mana_+%", "base_maximum_mana", "mana_regeneration_rate_+%", "base_mana_cost_-%", "base_mana_reservation_+%", "mortal_conviction_mana_reservation_+%_final", "base_mana_leech_from_attack_damage_permyriad", "maximum_mana_leech_rate_%_per_minute", "mana_leech_speed_+%", "mana_gain_per_target", "base_mana_gained_on_enemy_death")
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| }}
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| ===Ascendancy passives===
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| {{Query ascendancy passive skills
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| |where=passive_skill_stats.id LIKE "%mana%"
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| }}
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| ===Keystones===
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| {{Query keystone passive skills
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| |where=passive_skills.stat_text LIKE "%mana%" AND passive_skills.stat_text NOT LIKE "100% increased Spell Damage while not on Low Mana"
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| }} | |
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| ==See also==
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| * [[Mana regeneration]]
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| * [[Mana leech]]
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| * [[Mana gain on hit]]
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| * [[Mana gain on kill]]
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| * [[Mana reservation]]
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| ==References==
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| {{reflist|refs=
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| <ref name="GameMechanics">{{cite web||url=http://www.pathofexile.com/forum/view-thread/11707/#p216023|title=Mechanics Thread|author=Malice|publisher=Path of Exile Forum|date=November 13, 2011; last updated October 7, 2013|accessdate=October 21, 2013}}</ref>
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| <ref name="manaregen">{{cite web|url=http://www.pathofexile.com/forum/view-thread/46934/page/3#p2743595
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| |title=auras and increased buff effect|author=Mark_GGG|publisher=Path of Exile Forum|date=April 5, 2013|accessdate=October 21, 2013}}</ref>
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| <ref name="UndefinedMana">{{cite web|url=https://www.pathofexile.com/forum/view-thread/993539/page/4#p8427634|title=New upcoming unique.|author=Daniel_GGG|publisher=Path of Exile Forum|date=August 13, 2014; |accessdate=August 13, 2014}}</ref>
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| <ref name="ManaSPent">{{cite web|url=https://www.pathofexile.com/forum/view-thread/1968067#p14791357|title=Scold's Bridle is bugged with Mind over Matter (deals damage as mana taken not only spent by skills)|author=Mark_GGG|publisher=Path of Exile Forum|date= Aug 24, 2017|accessdate=Sep 17, 2017}}</ref>
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| }}
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| [[Category:Game mechanics]]
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