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'''Descent''' is an hour-long [[race]] [[league]] introduced in [[Season Three]]. It is also a signature event for Season Three, meaning there is a separate leaderboard for Descent racers.
{| style="width:300px; color: rgb(163, 141, 109); float:right; padding:0.1em; border: 1px solid rgb(117, 81, 29);"
! colspan="2" style="background-color: rgba(0,0,0,0.5); font-size: large;" | 1 Hour Descent
|-
! colspan="2" style="background-color: rgba(0,0,0,0.5);" | Race Information
|-
| style="width:50%; font-weight: bold;" valign="top" | Duration: || valign="top" |  1 Hour
|-
| style="width:50%; font-weight: bold;" valign="top" | Rules: || valign="top" | Hardcore<br>Solo
|-
| style="width:50%; font-weight: bold;" valign="top" | Specials: || valign="top" | Dead characters go to Void league
|}
 
{{about|the race league|the Act 9 area|The Descent}}
 
'''Descent''' is an hour-long [[race]] [[league]] introduced in [[Season Three]]. It also was the signature event for Season Three, meaning there was a separate leaderboard for Descent racers.<ref>P{{cite web|title=Descent Races|author=Chris|publisher=Path of Exile Forum|date=June 24, 2013|accessdate=October 21, 2013|url=https://www.pathofexile.com/forum/view-thread/434870}}</ref>
 
The race uses many aspects of [http://en.wikipedia.org/wiki/Roguelike roguelike games]. Characters enter a dungeon and fight their way through 15 levels, meeting increasingly tougher foes on the way down to the bottom level where a final boss awaits. Although Descent is a hardcore race, dead characters are still eligible to receive race rewards.


The main theme of the league replicates classic [http://en.wikipedia.org/wiki/Dungeon_crawl dungeon crawl] setting: player's character starts at the top of a dungeon and gradually progresses further down, fighting progressively tougher foes on his or her way to the bottom level where the final boss awaits. RPG players familiar with "Ironman challenge" concept should find no trouble accommodating to the new rule set.
Season 5 introduced a sequel to Descent called [[Descent: Champions]].


==Differences==
==Differences==
Line 8: Line 24:
===Interaction with other leagues and players===
===Interaction with other leagues and players===
* No partying is possible. A Descent race is purely a solo experience.
* No partying is possible. A Descent race is purely a solo experience.
* Dead characters are permanently transferred into a Void league where they reside until the end of the league. Once Descent ends, its and Void characters become permanently unplayable. Items are not carried across to Standard or any other league.
* At the end of the race, surviving characters join the dead characters in a Void league and become unplayable. Items cannot be transferred to Standard or any other league.


===Area differences===
===Area differences===
* Descent areas are unique among leagues, although they're based on existing tilesets. They have their own names and themes, and are considerably larger.
* There is no town area or [[vendor]], and therefore no reason to pick up valuable items that you won't use.
* Some ares contain exclusive enemies that don't appear in the rest of the game, like Skeletal Beasts.
* Descent areas have their own unique names and themes. They are based on existing tilesets and are similar to endgame [[maps]].
* There is no town area.
* Once a character enters the next area, they can't go back. If you log out during the race, your character will respawn at the beginning of the current area and flask charges will not be refilled.
* Once you enter an area, you can't go back. If you log out during the race, your character will respawn at the beginning of the current area.
* There are no waypoints or any other quick means to travel between areas. You cannot skip any levels, aside from running through and ignoring monsters.
* There are no waypoints or any other quick means to travel between areas or skip them aside from running through.
* All areas contain unique bosses similar to their [[Map bosses|map counterparts]], but unlike most maps, bosses may be located near the beginning.
* All areas contain unique bosses similar to their [[maps|map]] counterparts, but unlike most maps, bosses may be located near the beginning.
 
* Areas don't loop.
===Difficulty and ladder positioning===
* Descent doesn't use the same "Normal—Cruel—Merciless" [[difficulty]] system where areas repeat with increasing difficulty, but instead switches to Cruel and Merciless resistance penalties (-20% and -60% respectively) starting with certain areas.
** Areas from [[Phrecia Outskirts]] to [[Tomb of Statues]] are considered Normal, [[Frozen Abyss]] to [[The Hall of Heroes]] are Cruel, and [[The Desecrated Shrine]] to [[The Infernal Shrine]] are Merciless.
* If a character dies during the race, it can still hold a position on that race's ladder, marked accordingly.
** If a character dies in a Cruel or Merciless area, it is subject to [[experience]] loss, which is applied before the final experience value is put on the ladder.


===Gear and drops===
===Gear and drops===
* Item drops are improved compared to other leagues. The exact differences are unknown.
* Item drop rates are improved compared to other leagues. The exact differences are unknown.
* There is no stash and no vendors to trade items with. Everything that may be of use must be used or carried in inventory; everything else is just a burden.
* There is no stash and no vendors to trade items with. Everything that may be of use must be used or carried in inventory; any items that you won't use are only a burden.
* Some gear is provided via special chests located in every area, as well as at the start of the first area. See the next paragraph for more info.
* Some equipment and currency are provided via special chests in each area.


==Special chests==
==Special chests==
There are three special types of chests that appear only in Descent league: '''Provisions''', '''Curious''', and '''Alluring'''. These chests contain some of the useful items such as flasks, skills, gear, and crafting currency. The contents of every given chest depends on the [[Character Classes|character class]] and the area they're located in.  
[[File:Descent provisions chest.jpg|thumb|A provisions chest at the starting location]]
{{main|Descent Chests}}
There are three special types of chests that appear only in Descent: '''Provisions''', '''Curious''', and '''Alluring'''. These chests contain useful items such as [[flask]]s, [[skill gem]]s, equipment, and crafting [[currency]]. The contents of each chest are predetermined and depend on the [[Character Classes|character class]] and the area they're located in: see [[Descent Chests]] for a complete list of items.


===Provisions===
===Provisions===
This is a chest that appears at the very start of the game near the character spawn point. It contains two skill gems, starting weapons, and a small number of other items.
This is a chest that appears at the very start of the game near the character spawn point. It contains two {{il|Scroll of Wisdom}}, a {{il|Small Mana Flask}}, skill gems, and starting equipment.


===Curious and Alluring chests===
===Curious and Alluring chests===
These two chests spawn at a fixed point near the exit of every area. As a rule of thumb, Curious chests contain more defensive items and skills while Alluring ones cater to more aggressive and adventurous play styles.
These two chests spawn at a fixed point near the exit of every area. The chests vary mainly in the currency they drop. Players must choose one of the two chests to open in each area; the other chest will vanish along with its contents.
 
Players must choose which of the two they will open each time; the other chest will vanish along with its content.
 
The content of Curious and Alluring chests is fixed or at least semi-fixed for each respective class. Items like skill gems will always drop from their respective chests, while some others, like Wisdom Scrolls, may vary in their amount, or not drop at all.


==Areas==
==Zones==
Descent doesn't have the same "[[Normal]]—[[Cruel]]—[[Merciless]]" system where areas loop with increasing difficulty, but instead switches to Cruel and Merciless penalties starting with certain areas. For instance, [[Phrecia Outskirts]] is a Normal area, and the first Cruel area is [[Frozen Abyss]].
{| class="wikitable"
 
! Order
{| style="text-align: center;" border="0" cellpadding="5"
! Zone
! Level
! Difficulty
|-
|-
| style="border: 1px solid grey;" | [[Phrecia Outskirts]] ||
| 1|| [[The Phrecia Outskirts]]|| 2|| Normal
|-
|-
| ||
| 2|| [[The Heart of Phrecia]]|| 4|| Normal
|-
|-
| style="border: 1px solid grey;" | [[Heart of Phrecia]] ||
| 3|| [[The Lost Cathedral]]|| 6|| Normal
|-
|-
| ||
| 4|| [[The Mortal Tomb]]|| 8|| Normal
|-
|-
| style="border: 1px solid grey;" | [[Lost Cathedral]] ||
| 5|| [[The Arachnid Tomb]]|| 10|| Normal
|-
|-
| ||
| 6|| [[The Tomb of Statues]]|| 12|| Normal
|-
|-
| style="border: 1px solid grey;" | [[Capricious Tomb]] ||
| 7|| [[The Frozen Abyss]]|| 14|| Cruel
|-
|-
| ||
| 8|| [[The Simian Cave]]|| 16|| Cruel
|-
|-
| style="border: 1px solid grey;" | [[Arachnid Tomb]] ||
| 9|| [[The Skeletal Caverns]]|| 18|| Cruel
|-
|-
| ||
| 10|| [[The Forbidden Ruins]]|| 20|| Cruel
|-
|-
| style="border: 1px solid grey;" | [[Tomb of Statues]] ||
| 11|| [[The Vault of the Guardians]]|| 22|| Cruel
|-
|-
| ||
| 12|| [[The Hall of Heroes]]|| 24|| Cruel
|-
|-
| style="border: 1px solid grey;" | [[Frozen Abyss]] ||
| 13|| [[The Desecrated Shrine]]|| 26|| Merciless
|-
|-
| ||
| 14|| [[The Demonic Shrine]]|| 29|| Merciless
|-
|-
| style="border: 1px solid grey;" | [[Simian Cave]] ||
| 15|| [[The Infernal Shrine]]|| 32|| Merciless
|-
|}
| ↓ ||
 
|-
==References==
| style="border: 1px solid grey;" | [[Skeletal Caverns]] ||
<references />
|-
 
| ↓ ||
{{Descent Areas}}
|-
 
| style="border: 1px solid grey;" | [[Skeletal Caverns]] ||
[[Category:Races]]
|-
| ↓ ||
|-
| style="border: 1px solid grey;" | [[Forbidden Ruins]] ||
|-
| ↓ ||
|-
| style="border: 1px solid grey;" | [[Vault of the Guardians]] ||
|-
| ↓ ||
|-
| style="border: 1px solid grey;" | [[Hall of Heroes]] ||
|-
| ↓ ||
|-
| style="border: 1px solid grey;" | [[Desecrated Shrine]] ||
|-
| ↓ ||
|-
| style="border: 1px solid grey;" | ''Unknown'' ||

Latest revision as of 14:20, 26 April 2020

1 Hour Descent
Race Information
Duration: 1 Hour
Rules: Hardcore
Solo
Specials: Dead characters go to Void league
This page is about the race league. For the Act 9 area, see The Descent.

Descent is an hour-long race league introduced in Season Three. It also was the signature event for Season Three, meaning there was a separate leaderboard for Descent racers.[1]

The race uses many aspects of roguelike games. Characters enter a dungeon and fight their way through 15 levels, meeting increasingly tougher foes on the way down to the bottom level where a final boss awaits. Although Descent is a hardcore race, dead characters are still eligible to receive race rewards.

Season 5 introduced a sequel to Descent called Descent: Champions.

Differences

Descent is a significant departure from the other race leagues. Here is a rundown of the main differences.

Interaction with other leagues and players

  • No partying is possible. A Descent race is purely a solo experience.
  • At the end of the race, surviving characters join the dead characters in a Void league and become unplayable. Items cannot be transferred to Standard or any other league.

Area differences

  • There is no town area or vendor, and therefore no reason to pick up valuable items that you won't use.
  • Descent areas have their own unique names and themes. They are based on existing tilesets and are similar to endgame maps.
  • Once a character enters the next area, they can't go back. If you log out during the race, your character will respawn at the beginning of the current area and flask charges will not be refilled.
  • There are no waypoints or any other quick means to travel between areas. You cannot skip any levels, aside from running through and ignoring monsters.
  • All areas contain unique bosses similar to their map counterparts, but unlike most maps, bosses may be located near the beginning.

Difficulty and ladder positioning

  • Descent doesn't use the same "Normal—Cruel—Merciless" difficulty system where areas repeat with increasing difficulty, but instead switches to Cruel and Merciless resistance penalties (-20% and -60% respectively) starting with certain areas.
  • If a character dies during the race, it can still hold a position on that race's ladder, marked accordingly.
    • If a character dies in a Cruel or Merciless area, it is subject to experience loss, which is applied before the final experience value is put on the ladder.

Gear and drops

  • Item drop rates are improved compared to other leagues. The exact differences are unknown.
  • There is no stash and no vendors to trade items with. Everything that may be of use must be used or carried in inventory; any items that you won't use are only a burden.
  • Some equipment and currency are provided via special chests in each area.

Special chests

A provisions chest at the starting location
Main page: Descent Chests

There are three special types of chests that appear only in Descent: Provisions, Curious, and Alluring. These chests contain useful items such as flasks, skill gems, equipment, and crafting currency. The contents of each chest are predetermined and depend on the character class and the area they're located in: see Descent Chests for a complete list of items.

Provisions

This is a chest that appears at the very start of the game near the character spawn point. It contains two Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it., a Small Mana FlaskSmall Mana FlaskRecovers 50 Mana over 3.00 Seconds
Consumes 6 of 24 Charges on use
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
, skill gems, and starting equipment.

Curious and Alluring chests

These two chests spawn at a fixed point near the exit of every area. The chests vary mainly in the currency they drop. Players must choose one of the two chests to open in each area; the other chest will vanish along with its contents.

Zones

Order Zone Level Difficulty
1 The Phrecia Outskirts 2 Normal
2 The Heart of Phrecia 4 Normal
3 The Lost Cathedral 6 Normal
4 The Mortal Tomb 8 Normal
5 The Arachnid Tomb 10 Normal
6 The Tomb of Statues 12 Normal
7 The Frozen Abyss 14 Cruel
8 The Simian Cave 16 Cruel
9 The Skeletal Caverns 18 Cruel
10 The Forbidden Ruins 20 Cruel
11 The Vault of the Guardians 22 Cruel
12 The Hall of Heroes 24 Cruel
13 The Desecrated Shrine 26 Merciless
14 The Demonic Shrine 29 Merciless
15 The Infernal Shrine 32 Merciless

References

  1. PChris (June 24, 2013). "Descent Races". Path of Exile Forum. Retrieved October 21, 2013.