Version 3.4.4
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Version History | ||
---|---|---|
← 3.4.3f October 17, 2018 | 3.4.4 November 7, 2018 | 3.4.5 → November 13, 2018 |
Patch notes
These are the official patch notes for version 3.4.4 released by Grinding Gear Games.[1]
- The camera now follows more smoothly when using BodyswapBodyswapMovement, Spell, AoE, Fire, Travel
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.This Spell deals (3-210) to (5-315), plus 4% of your maximum Life, as base Fire Damage
Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
+(0-0.2) metres to radius
200% more Area of Effect if Consuming a corpse
Additional Effects From 1-20% Quality:
Deals +(0.2-4)% of your maximum Life, as base Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
Level: (1-20)
Cost: 4 Mana
Attack Speed: 160% of base
Attack Damage: (95-121)% of base
Effectiveness of Added Damage: (95-121)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage
Deals 150% more Damage while Channelling if Illusion has finished moving
Hits from Final wave deal 75% of Damage per stage
Illusion moves at 130% of your Movement Speed
Additional Effects From 1-20% Quality:
Illusion moves at an additional +(1-20)% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Smoke MineSmoke MineMine, Spell, AoE, Duration, Movement, Travel, Blink
Level: (1-20)
Cost: (6-13) Mana
Reservation: (6-13) Mana
Cooldown Time: 5.00 sec
Can Store 3 Use(s)
Cast Time: 0.50 secRequires Level 10Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Mine lasts 8 seconds
Base duration is (4.00-5.00) seconds
Base secondary duration is 1.00 seconds
Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration
Only one Mine of this type can Detonate in each Detonation Sequence
Buff grants (20-29)% increased Movement Speed
Mines cannot be Re-armed
Mine Detonation is Instant
Additional Effects From 1-20% Quality:
Buff grants (1-20)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. This does not apply to Bodyswap if triggered.- Adjusted the visual effects on Infernal WingsInfernal WingsArmour AttachmentAdds the Infernal Wings Back Attachment to any equipped body armour. to remove unintended black line effects.
- Adjusted the visual effects of the Subjugator Weapon EffectSubjugator Weapon EffectWeapon EffectAdds the Subjugator effect to any equipped weapon. to more closely match its intended look.
- The Apocalypse Cloak can now have all ailment effects correctly applied to it.
- Barrels thrown by Spectral Corsairs in the Frigid Recess Delve encounter no longer drop items.
- You can no longer throw flares or dynamite by clicking on their icons. This prevents throwing flares and dynamite unintentionally.
- Fixed a bug where Consecrated Path would not deal damage to a monster if you were standing directly on top of that monster. This fixes the bug that caused Consecrated Path to appear to "miss".
- Fixed a bug where Consecrated Path's "Deals up to 20% more Damage to closer targets" stat had its damage fall off faster than intended. This should result in slightly higher damage dealt to nearby targets, particularly with targets near the edge of the area of effect.
- Fixed a bug where Clasped Hands in a Breach dropped items with a lower item level than intended.
- Fixed a bug re-introduced in 3.4.3f where monsters killed by the secondary explosion damage of Infernal Blow would not drop items.
- Fixed a bug where the Elementalist's "Liege of the Primordial" Ascendancy stat "x% increased Effect of Buffs granted by your Golems for each Summoned Golem" did not correctly update buff values in certain situations.
- Fixed a bug where "nearby Enemies are Poisoned" modifiers did not spread the strongest Poison.
- Fixed a bug where a self-inflicted Despair Curse would not be scaled down correctly by Level Downscaling.
- Fixed a bug introduced in 3.4.0 where using an Orb of Scouring on an Unset Ring would reroll the socket colour.
- Fixed an abuse case that allowed you to automatically use an instant skill as soon as the cooldown was refreshed by manipulating Num Lock.
- Fixed a bug where the player was placed in the wrong location when returning from the Azurite Mine to The Sewers, The Lunaris Temple Level 2 and The Upper Sceptre of God.
References
- ↑ Qarl (Nov 7, 2018). "3.4.4 Patch Notes". Official Path of Exile Website. Retrieved Nov 10, 2018.