Template talk:Gem Infobox SMW

From Path of Exile Wiki
Jump to navigation Jump to search

This talk page is for discussing Template:Gem Infobox SMW.

  • Sign your posts using four tildes (~~~~)
  • Start a new topic at the bottom under a ==level 2 heading==
  • Indent replies using colons (:)
  • Keep it civil
  • Assume good faith
  • Don't remove past discussions

Mana multiplier field type

The Mana Multiplier field takes a "number" type in this new template where the old template used strings. So obviously a format mismatch warning icon and tooltip appear next to the Mana Multiplier value if the argument is e.g. "140%" — we must use "140" instead. The problem is that a percent sign is never added to the final user-facing display value. I really think the percent sign is needed. If that requires changing the field type back to a string, it's still worth it. See Increased Area of Effect for an example. I removed the "%" from that template's argument to eliminate the warning icon and now it simply displays "140". I like this new template, but the whole thing should be considered carefully before a big rollout. Thanks for taking the time to work on this to make our wiki even better. —Adalace (T|C) 18:21, 29 March 2016 (UTC)

Please don't change all pages yet

Hello, I like that you're reworking things, but the reason I didn't do this yet is that it should be done properly in the first place, otherwise every page is just changed multiple times.

Notes:

  • The attributes should be numbers, a lot of them are text right now
  • "Keywords" are called gem tags by the game.

Since you're sticking with the same template, it doesn't solve any of the issues:

  • quality stats don't exist per 1 quality, rather per 1000 quality divided down to the quality of the gem. Fractional bonuses don't exist and you can see this in game where for some gems for example you only gain something every 2 levels for instance. An better solution would be Q20 stats
  • In reality, allmost all stats a gem can change with the level of the skill; the template should support that. This means gem level progression and infobox should be one template.
  • Skills don't have to be a skill gem, but skill gems are always a skill. Regular skills do not have tags or specific requirements for example - this would be used on monsters skills or items giving skills for instance
  • It puts in the the effects of the skill gem but not the actual stats. The latter may be helpful for querying skills that meet certain conditions
  • It should probably use the proper gem visuals if it's skill gem, like User:OmegaK2/test2 (and this isn't finished and didn't solve any of above issues, hence it isn't used)
  • This should also be done in lua as it makes sanitizing the data easier and allows for inclusion in other files

--OmegaK2 (t|c) 10:57, 11 March 2016 (UTC)

I completely agree however...

All of the updates and information about this were put into the community page nearly 7 months ago. The only implementation of SMW searchable properties is from the enchantment pages updated this patch.

I'd like to continue forward with this template. Outputting data and tagging it for indexing later is a simple task too. If we're talking about a format change from what we have now, that will require ALOT of data entry at some point. I'll continue working on making this template smarter, and I definately like the idea of the in game artwork. I'll get to work on including that in the output of the template.

If you are absolutely against me proceeding forward I will stop but I think at this point having ANY indexed data will help us with pages like Area of effect since its missing things like EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 75% of base
Attack Damage: (85-150)% of base
Effectiveness of Added Damage: (85-150)%
AoE Radius: 18 / 28
Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.00 seconds
Aftershock deals 150% more Damage with Hits and Ailments

Additional Effects From 1-20% Quality:
Aftershock deals +(1.5-30)% more Damage with Hits and Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and Ice TrapIce TrapTrap, Spell, AoE, Cold
Level: (1-20)
Cost: (13-22) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 290%
Requires Level 28Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.Deals (88-1275) to (132-1912) Cold Damage
Trap lasts 4 seconds
Base radius is 1.8 metres
Base secondary radius is 0.9 metres
Base tertiary radius is 0.6 metres

Additional Effects From 1-20% Quality:
(0.75-15)% Chance for Trap to Trigger an additional time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
for example.

--Teonlight (t|c) 15:28 , 11 March 2016 (UTC)