Modifier:AnimateBowsAndWandsUnique ~~ ~~ ~70

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Mod IDAnimateBowsAndWandsUnique____70
Name
GroupsPassiveJewelGrantsRadius
Mod typeAnimateBowsAndWandsJewel
Mod domainJewel (10)
Generation typeIntrinsic (3)
Req. level1
EffectWith at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
Granted buff ID
Granted buff value
Granted skill
Tags
Tier Text
Stats
#Stat IDMinimumMaximum
1local_jewel_effect_base_radius12001200
2local_unique_jewel_animate_weapon_can_animate_up_to_x_additional_ranged_weapons_with_50_dex_in_radius2020
Spawn weights
#TagWeight
Generation weights
#TagWeight
Modifier sell price
#Item
4Alchemy Shard
The correct title of this page is AnimateBowsAndWandsUnique____70. It appears incorrectly here due to technical restrictions.


AnimateBowsAndWandsUnique____70 is the internal ID of an unnamed modifier.

Items

This modifier is used by the following items.

Item
Spirit GuardsSpirit Guards
Viridian Jewel
Limited to: 1
Radius: Medium
Minions deal (8-12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
Long after the Karui passed through,
the whispers of those who stood their ground
at Lioneye's Watch could be heard amongst the rubble.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.