Modifier:AnimateBowsAndWandsUnique ~~ ~~ ~70
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Mod ID | AnimateBowsAndWandsUnique____70 |
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Name | |
Groups | PassiveJewelGrantsRadius |
Mod type | AnimateBowsAndWandsJewel |
Mod domain | Jewel (10) |
Generation type | Intrinsic (3) |
Req. level | 1 |
Effect | With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons |
Granted buff ID | |
Granted buff value | |
Granted skill | |
Tags | |
Tier Text |
Stats | |||
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# | Stat ID | Minimum | Maximum |
1 | local_jewel_effect_base_radius | 1200 | 1200 |
2 | local_unique_jewel_animate_weapon_can_animate_up_to_x_additional_ranged_weapons_with_50_dex_in_radius | 20 | 20 |
Spawn weights | ||
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# | Tag | Weight |
Generation weights | ||
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# | Tag | Weight |
Modifier sell price | |
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# | Item |
4 | Alchemy Shard |
The correct title of this page is AnimateBowsAndWandsUnique____70. It appears incorrectly here due to technical restrictions.
AnimateBowsAndWandsUnique____70 is the internal ID of an unnamed modifier.
Items
This modifier is used by the following items.
Item |
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Spirit GuardsSpirit Guards Viridian JewelLimited to: 1 Radius: MediumMinions deal (8-12)% increased Damage With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged WeaponsLong after the Karui passed through, the whispers of those who stood their ground at Lioneye's Watch could be heard amongst the rubble.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |