Blight (game mechanic): Revision history

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19 April 2024

16 April 2024

15 April 2024

31 March 2024

27 March 2024

24 March 2024

1 February 2024

31 January 2024

28 January 2024

26 January 2024

17 January 2024

11 January 2024

9 January 2024

13 August 2023

12 August 2023

10 March 2023

22 December 2022

21 December 2022

26 November 2022

16 October 2022

15 October 2022

31 August 2022

12 August 2022

24 July 2022

16 July 2022

11 May 2022

20 February 2022

29 January 2022

20 January 2022

4 December 2021

14 November 2021

19 October 2021

19 September 2021

7 July 2021

16 May 2021

9 April 2021

24 March 2021

11 March 2021

9 March 2021

28 February 2021

27 January 2021

25 November 2020

  • curprev 09:2309:23, 25 November 2020>Killodoggy 9,039 bytes 0 →‎Strategy: I added an explanation for empowering towers having a max of 1 affecting each other tower.
  • curprev 09:2309:23, 25 November 2020>Killodoggy 9,039 bytes 0 →‎Strategy: I added an explanation for empowering towers having a max of 1 affecting each other tower.
  • curprev 09:2309:23, 25 November 2020>Killodoggy 9,039 bytes +59 →‎Strategy: I added an explanation for empowering towers having a max of 1 affecting each other tower.
  • curprev 06:4006:40, 25 November 2020>Killodoggy 8,980 bytes 0 I added a section for strategy, because I felt that blight encounters can be hard for new players going in blind with their own strategy. Also the information about party interactions was not a direct mechanic, but important new player information for powerful options. I noted an unconfirmed sentence due to too much chaos in map for 100% confidence, but I swear those guys ran past tons of my minions and ruined my blight encounter.
  • curprev 06:4006:40, 25 November 2020>Killodoggy 8,980 bytes 0 I added a section for strategy, because I felt that blight encounters can be hard for new players going in blind with their own strategy. Also the information about party interactions was not a direct mechanic, but important new player information for powerful options. I noted an unconfirmed sentence due to too much chaos in map for 100% confidence, but I swear those guys ran past tons of my minions and ruined my blight encounter.
  • curprev 06:4006:40, 25 November 2020>Killodoggy 8,980 bytes +2,180 I added a section for strategy, because I felt that blight encounters can be hard for new players going in blind with their own strategy. Also the information about party interactions was not a direct mechanic, but important new player information for powerful options. I noted an unconfirmed sentence due to too much chaos in map for 100% confidence, but I swear those guys ran past tons of my minions and ruined my blight encounter.
  • curprev 03:5403:54, 25 November 2020>Killodoggy 6,800 bytes 0 →‎Mechanics: I added a quick couple sentences about blight league and annointments. My main goal was to make links to these 2 important pages with as little text as possible, because the blight information can be hard to find.
  • curprev 03:5403:54, 25 November 2020>Killodoggy 6,800 bytes 0 →‎Mechanics: I added a quick couple sentences about blight league and annointments. My main goal was to make links to these 2 important pages with as little text as possible, because the blight information can be hard to find.
  • curprev 03:5403:54, 25 November 2020>Killodoggy 6,800 bytes +149 →‎Mechanics: I added a quick couple sentences about blight league and annointments. My main goal was to make links to these 2 important pages with as little text as possible, because the blight information can be hard to find.

28 September 2020

26 February 2020

14 December 2019

13 December 2019