Animate Weapon: Revision history

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8 November 2020

4 November 2020

2 November 2020

21 October 2020

  • curprev 05:1905:19, 21 October 2020>Killodoggy 74,584 bytes 0 →‎Interactions: I added an explanation for why one handed weapons are counted as being in the main hand and the bonuses that can apply from that.
  • curprev 05:1905:19, 21 October 2020>Killodoggy 74,584 bytes 0 →‎Interactions: I added an explanation for why one handed weapons are counted as being in the main hand and the bonuses that can apply from that.
  • curprev 05:1905:19, 21 October 2020>Killodoggy 74,584 bytes 0 →‎Interactions: I added an explanation for why one handed weapons are counted as being in the main hand and the bonuses that can apply from that.
  • curprev 05:1905:19, 21 October 2020>Killodoggy 74,584 bytes +210 →‎Interactions: I added an explanation for why one handed weapons are counted as being in the main hand and the bonuses that can apply from that.
  • curprev 05:0105:01, 21 October 2020>Killodoggy 74,374 bytes 0 →‎Interactions: After discovering multiple sources of ways to find identified items, I changed the text to focus more on loot filter and then afterwards display various options that work with the loot filter to summon strong minions. I changed the word dropped to identified since that is main focus of difference.
  • curprev 05:0105:01, 21 October 2020>Killodoggy 74,374 bytes 0 →‎Interactions: After discovering multiple sources of ways to find identified items, I changed the text to focus more on loot filter and then afterwards display various options that work with the loot filter to summon strong minions. I changed the word dropped to identified since that is main focus of difference.
  • curprev 05:0105:01, 21 October 2020>Killodoggy 74,374 bytes 0 →‎Interactions: After discovering multiple sources of ways to find identified items, I changed the text to focus more on loot filter and then afterwards display various options that work with the loot filter to summon strong minions. I changed the word dropped to identified since that is main focus of difference.
  • curprev 05:0105:01, 21 October 2020>Killodoggy 74,374 bytes +206 →‎Interactions: After discovering multiple sources of ways to find identified items, I changed the text to focus more on loot filter and then afterwards display various options that work with the loot filter to summon strong minions. I changed the word dropped to identified since that is main focus of difference.
  • curprev 04:3804:38, 21 October 2020>Killodoggy 74,168 bytes 0 →‎Skill functions and interactions: I separated skills functions and interactions into different subjects, because there is a lot of information for 1 subject and I plan on adding more. I added an explanation for cloak of tawm'r isley and loot filter making it easy to get stronger minions than normal. I changed the words "unique weapon" to "special benefits". Having a broader subject allowed me to add rare bonuses on top of unique ones.
  • curprev 04:3804:38, 21 October 2020>Killodoggy 74,168 bytes 0 →‎Skill functions and interactions: I separated skills functions and interactions into different subjects, because there is a lot of information for 1 subject and I plan on adding more. I added an explanation for cloak of tawm'r isley and loot filter making it easy to get stronger minions than normal. I changed the words "unique weapon" to "special benefits". Having a broader subject allowed me to add rare bonuses on top of unique ones.
  • curprev 04:3804:38, 21 October 2020>Killodoggy 74,168 bytes 0 →‎Skill functions and interactions: I separated skills functions and interactions into different subjects, because there is a lot of information for 1 subject and I plan on adding more. I added an explanation for cloak of tawm'r isley and loot filter making it easy to get stronger minions than normal. I changed the words "unique weapon" to "special benefits". Having a broader subject allowed me to add rare bonuses on top of unique ones.
  • curprev 04:3804:38, 21 October 2020>Killodoggy 74,168 bytes +310 →‎Skill functions and interactions: I separated skills functions and interactions into different subjects, because there is a lot of information for 1 subject and I plan on adding more. I added an explanation for cloak of tawm'r isley and loot filter making it easy to get stronger minions than normal. I changed the words "unique weapon" to "special benefits". Having a broader subject allowed me to add rare bonuses on top of unique ones.

18 October 2020

6 October 2020

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