Weapon Cold Damage: Difference between revisions
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{{Passive skill box|Weapon Cold Damage}} | |||
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'''Weapon Cold Damage''' is a [[ | '''Weapon Cold Damage''' is a [[small passive skill]] that grants increased [[cold damage]] with [[weapon]]s. It may also grant [[physical damage|physical]] to [[cold damage|cold]] [[damage conversion]]. | ||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|2.6.0| | ||
* The [[Flash Freeze]] cluster now has a second arc for | * The [[Flash Freeze]] cluster now has a second arc for increased Cold Damage with Weapons and [[Winter Spirit|converting Physical Damage to Cold]]. | ||
{{ | }} | ||
{{Version history table row|1.3.0| | |||
* The Templar, Marauder, and Duelist starting areas have been reworked significantly. | * The Templar, Marauder, and Duelist starting areas have been reworked significantly. | ||
{{ | }} | ||
{{Version history table row|1.2.0| | |||
* The area surrounding the Witch, Shadow and Ranger has been redesigned. | * The area surrounding the Witch, Shadow and Ranger has been redesigned. | ||
}} | |||
{{Version history table end}} |
Latest revision as of 04:04, 29 May 2023
Weapon Cold Damage is a small passive skill that grants increased cold damage with weapons. It may also grant physical to cold damage conversion.
Version history
Version | Changes |
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2.6.0 |
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1.3.0 |
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1.2.0 |
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