Weapon Cold Damage: Difference between revisions

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>Vinifera7
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{{Passive skill box|Weapon Cold Damage}}
-->{{passive | view={{{view|}}} | format={{{format|}}}
| name                  = Weapon Cold Damage
| type                  = Basic
| bonuses                =
* 10% increased Cold Damage with Weapons
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'''Weapon Cold Damage''' is a [[basic]] [[passive skill]] that increases the [[cold damage]] dealt with [[weapon]]s.
'''Weapon Cold Damage''' is a [[small passive skill]] that grants increased [[cold damage]] with [[weapon]]s. It may also grant [[physical damage|physical]] to [[cold damage|cold]] [[damage conversion]].


[[Category:Basic passive skills]]
==Version history==
</noinclude><!-- Please do not add anything below this -->
{{Version history table header}}
{{Version history table row|2.6.0|
* The [[Flash Freeze]] cluster now has a second arc for increased Cold Damage with Weapons and [[Winter Spirit|converting Physical Damage to Cold]].
}}
{{Version history table row|1.3.0|
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
}}
{{Version history table row|1.2.0|
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
}}
{{Version history table end}}

Latest revision as of 04:04, 29 May 2023

Weapon Cold Damage
Passive Skill
12% increased Cold Damage with Attack Skills [1] [2] [3]

Weapon Cold Damage is a small passive skill that grants increased cold damage with weapons. It may also grant physical to cold damage conversion.

Version history

Version Changes
2.6.0
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.