Vaal Hatchet: Difference between revisions
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>Mollborg m (Bot: Cleaning up items from empty tags) |
>BotK2 (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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{{Item | {{Item | ||
|rarity | |rarity = Normal | ||
|name | |name = Vaal Hatchet | ||
|class | |class = One Hand Axes | ||
|size_x | |size_x = 2 | ||
|size_y | |size_y = 3 | ||
|drop_level | |drop_level = 65 | ||
|drop_rarities | |drop_rarities = Normal, Magic, Rare, Unique | ||
|tags | |tags = axe, one_hand_weapon, onehand, weapon, default | ||
|metadata_id | |metadata_id = Metadata/Items/Weapons/OneHandWeapons/OneHandAxes/OneHandAxe20 | ||
|purchase_cost_normal1_name | |purchase_cost_normal1_name = Orb of Transmutation | ||
|purchase_cost_normal1_amount | |purchase_cost_normal1_amount = 3 | ||
|purchase_cost_magic1_name | |purchase_cost_magic1_name = Orb of Alteration | ||
|purchase_cost_magic1_amount | |purchase_cost_magic1_amount = 4 | ||
|purchase_cost_rare1_name | |purchase_cost_rare1_name = Chaos Orb | ||
|purchase_cost_rare1_amount | |purchase_cost_rare1_amount = 3 | ||
|purchase_cost_unique1_name | |purchase_cost_unique1_name = Chaos Orb | ||
|purchase_cost_unique1_amount | |purchase_cost_unique1_amount = 8 | ||
|required_level | |required_level = 65 | ||
|required_strength | |required_strength = 140 | ||
|required_dexterity | |required_dexterity = 86 | ||
|critical_strike_chance | |critical_strike_chance = 5 | ||
|attack_speed | |attack_speed = 1.4 | ||
|physical_damage_min | |physical_damage_min = 30 | ||
|physical_damage_max | |physical_damage_max = 90 | ||
|range | |range = 9 | ||
}} | }} | ||
'''Vaal Hatchet''' is a [[one-handed axe]] base type. | '''Vaal Hatchet''' is a [[one-handed axe]] base type. |
Revision as of 01:21, 11 March 2018
Lua error in Module:Item2/core at line 500: The "class_id" parameter is required.. Vaal Hatchet is a one-handed axe base type.
Unique versions
Item | |
---|---|
Jack, the AxeJack, the Axe Vaal HatchetOne Handed Axe Physical Damage: (94.3-110) to (248.4-282.5) Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 65, 140 Str, 86 DexGrants Level 20 Thirst for Blood Skill (130-150)% increased Physical Damage Adds (11-14) to (18-23) Physical Damage 25% chance to cause Bleeding on Hit +(25-35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon Plays Jack the Axe sounds (Hidden)"More blood... hack open flesh... must drink..." | 65 |
Version history
Version | Changes |
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2.6.0 |
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