Unbreakable: Difference between revisions

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'''Unbreakable''' is a notable [[Ascendancy passive skill]] for the [[Juggernaut]] that grants life [[regeneration]], damage reduction, and doubles the amount of [[armour]] the user receives from the equipped [[body armour]]. It also grants life regeneration based on the amount of physical damage that was mitigated from hits.  
'''Unbreakable''' is a notable [[Ascendancy passive skill]] for the [[Juggernaut]] that grants life [[regeneration]], damage reduction, and doubles the amount of [[armour]] the user receives from the equipped [[body armour]]. It also grants life regeneration based on the amount of physical damage that was mitigated from hits.  


The prevented damage is the difference between the calculated damage before mitigation and the damage taken after all steps of mitigation if that difference is positive, including not just physical damage reduction but also block and suppression.<ref>https://www.reddit.com/r/pathofexile/comments/qd4crg/finally_i_can_now_take_105_of_damage_from_blocked/hhktpsc/</ref> If the user takes more damage than the amount calculated before mitigation, it will not count as "negative" prevented damage.<ref>https://www.reddit.com/r/pathofexile/comments/qd4crg/finally_i_can_now_take_105_of_damage_from_blocked/hhkl5d4/</ref> The keystone [[Divine Shield]] uses the same wording to regenerate energy shield instead.
==Mechanics==
 
The prevented damage is the difference between the calculated damage before mitigation and the damage taken after all steps of mitigation if that difference is positive, including not just physical damage reduction but also '''block''' and '''suppression'''.<ref name="DamagePrevented"/> If the user takes more damage than the amount calculated before mitigation, it will not count as "negative" prevented damage.<ref name="DamagePrevented2"/>  
 
The keystone [[Divine Shield]] uses the same wording to regenerate energy shield instead.


If the user also has [[Iron Reflexes]], any evasion rating bonus from the body armour (which gets converted to armour) will NOT be doubled.
If the user also has [[Iron Reflexes]], any evasion rating bonus from the body armour (which gets converted to armour) will NOT be doubled.


Petrified Blood's damage spread mechanics do not count as mitigation, and therefore do not contribute to "prevented damage".<ref>https://www.pathofexile.com/forum/view-thread/3123794</ref>
Petrified Blood's damage spread mechanics do not count as mitigation, and therefore do not contribute to "prevented damage".<ref name="Q&A2021"></ref>


==Version history==
==Version history==
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==References==
==References==
{{reflist}}
{{reflist|refs=
<ref name="DamagePrevented">{{cite web|author=Mark_GGG|date=Oct 22, 2021|title=Finally I can now take 105% of Damage from Blocked Hits.|url=https://www.reddit.com/r/pathofexile/comments/qd4crg/finally_i_can_now_take_105_of_damage_from_blocked/hhktpsc/|publisher=Reddit}}</ref>
<ref name="DamagePrevented2">{{cite web|author=Mark_GGG|date=Oct 22, 2021|title=Finally I can now take 105% of Damage from Blocked Hits.|url=https://www.reddit.com/r/pathofexile/comments/qd4crg/finally_i_can_now_take_105_of_damage_from_blocked/hhkl5d4/|publisher=Reddit}}</ref>
<ref name="Q&A2021">{{cite web|author=Community_Team|date=May 19, 2021|title=Game Mechanics Q&A Answers|url=https://www.pathofexile.com/forum/view-thread/3123794|publisher=Official Forum}}</ref>
}}

Revision as of 16:58, 30 December 2021

Unbreakable
Ascendancy Notable Passive Skill
Armour from Equipped Body Armour is doubled
8% of Armour applies to Fire, Cold and Lightning Damage taken from Hits [1]
For the heist boss, see The Unbreakable.

Unbreakable is a notable Ascendancy passive skill for the Juggernaut that grants life regeneration, damage reduction, and doubles the amount of armour the user receives from the equipped body armour. It also grants life regeneration based on the amount of physical damage that was mitigated from hits.

Mechanics

The prevented damage is the difference between the calculated damage before mitigation and the damage taken after all steps of mitigation if that difference is positive, including not just physical damage reduction but also block and suppression.[1] If the user takes more damage than the amount calculated before mitigation, it will not count as "negative" prevented damage.[2]

The keystone Divine Shield uses the same wording to regenerate energy shield instead.

If the user also has Iron Reflexes, any evasion rating bonus from the body armour (which gets converted to armour) will NOT be doubled.

Petrified Blood's damage spread mechanics do not count as mitigation, and therefore do not contribute to "prevented damage".[3]

Version history

Version Changes
3.13.0
  • The small passive prior to Unbreakable now causes you to Regenerate 0.5% of Life per second (instead of granting 20% increased Stun Duration on Enemies).
3.2.0
  • Removed Cannot be Stunned.
  • Added 2% of Life Regenerated per second, 5% reduced Damage taken, and 1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second.
2.2.0
  • Added to the game.

References

  1. Mark_GGG (Oct 22, 2021). "Finally I can now take 105% of Damage from Blocked Hits.". Reddit.
  2. Mark_GGG (Oct 22, 2021). "Finally I can now take 105% of Damage from Blocked Hits.". Reddit.
  3. Community_Team (May 19, 2021). "Game Mechanics Q&A Answers". Official Forum.