Trickster (Ascendant passive): Difference between revisions
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>L1merHS (3.13 changes) |
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.16.0}} | |||
* Now has 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently (previously 70%). | |||
* No longer has "Cannot be Stunned if you haven't been Hit Recently", it now has 10% reduced Damage taken from Damage over Time. | |||
{{Version history table row|3.13.0}} | {{Version history table row|3.13.0}} | ||
* No longer causes you to Regenerate 15 Mana per second if you've used a Movement Skill Recently. | * No longer causes you to Regenerate 15 Mana per second if you've used a Movement Skill Recently. |
Revision as of 16:20, 15 October 2021
Trickster
Ascendancy Passive Skill
2% of Damage Leeched as Energy Shield
2% more Damage for each different type of Mastery you have Allocated
Prevent +6% of Suppressed Spell Damage while on Full Energy Shield
Nearby Enemy Monsters' Action Speed is at most 92% of base value [1]
2% more Damage for each different type of Mastery you have Allocated
Prevent +6% of Suppressed Spell Damage while on Full Energy Shield
Nearby Enemy Monsters' Action Speed is at most 92% of base value [1]
Trickster is an Ascendancy passive skill for the Ascendant based on the Trickster Ascendancy class.
This skill grants a chance to generate both a power charge and a frenzy charge on kill, a chance to deal extra chaos damage based on non-chaos damage on hit, increased recovery rate of life, and stun immunity if you were not hit in the past 4 seconds. Additionally, it grants increased recovery if you killed an enemy that was affected by your damage over time in the past 4 seconds.
Version history
Version | Changes |
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3.16.0 |
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3.13.0 |
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3.2.0 |
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3.0.0 |
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2.2.0 |
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