Trickster (Ascendant passive): Difference between revisions

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(3.13 changes)
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.16.0}}
* Now has 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently (previously 70%).
* No longer has "Cannot be Stunned if you haven't been Hit Recently", it now has 10% reduced Damage taken from Damage over Time.
{{Version history table row|3.13.0}}
{{Version history table row|3.13.0}}
* No longer causes you to Regenerate 15 Mana per second if you've used a Movement Skill Recently.
* No longer causes you to Regenerate 15 Mana per second if you've used a Movement Skill Recently.

Revision as of 16:20, 15 October 2021

Trickster
Ascendancy Passive Skill
2% of Damage Leeched as Energy Shield
2% more Damage for each different type of Mastery you have Allocated
Prevent +6% of Suppressed Spell Damage while on Full Energy Shield
Nearby Enemy Monsters' Action Speed is at most 92% of base value [1]

Trickster is an Ascendancy passive skill for the Ascendant based on the Trickster Ascendancy class.

This skill grants a chance to generate both a power charge and a frenzy charge on kill, a chance to deal extra chaos damage based on non-chaos damage on hit, increased recovery rate of life, and stun immunity if you were not hit in the past 4 seconds. Additionally, it grants increased recovery if you killed an enemy that was affected by your damage over time in the past 4 seconds.

Version history

Version Changes
3.16.0
  • Now has 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently (previously 70%).
  • No longer has "Cannot be Stunned if you haven't been Hit Recently", it now has 10% reduced Damage taken from Damage over Time.
3.13.0
  • No longer causes you to Regenerate 15 Mana per second if you've used a Movement Skill Recently.
  • Now grants 20% chance to gain a Frenzy Charge and a Power Charge on Kill (from 15%), 20% chance to deal 50% of Non-Chaos Damage with Hits as Extra Chaos Damage (from 15% chance), and 70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently (from 50%).
3.2.0
  • Modifiers changed. Old mods listed below:
    • 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
    • 20% more chance to Evade while on full Energy Shield
    • 20% increased Damage while not on full Energy Shield
    • 15 Mana Regenerated per second if you've used a Movement Skill Recently
3.0.0
  • Now grants 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently (up from 30%)
  • 15 Mana Regenerated per second if you've used a Movement Skill recently (rather than 100% increased Mana Regeneration if you've used a Movement Skill Recently).
2.2.0
  • Added to the game.