Trickery: Difference between revisions
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>ExileWhoDieByZombieInStart1Act |
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==Version history== | ==Version history== | ||
{{VersionHistoryTable}} | {{VersionHistoryTable}} | ||
{{VersionHistoryRow|2.2.0}} | |||
* Trickery has been changed from 20 Intelligence to 10 Dexterity and 10 Intelligence. | |||
{{VersionHistoryRow|1.2.0}} | {{VersionHistoryRow|1.2.0}} | ||
* Mental Acuity renamed to Trickery. Gives elemental Damage instead of mana regeneration. | * Mental Acuity renamed to Trickery. Gives elemental Damage instead of mana regeneration. | ||
* The Witch and Shadow passive tree starting area has been redesigned. Many values have been adjusted. | * The Witch and Shadow passive tree starting area has been redesigned. Many values have been adjusted. | ||
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Revision as of 19:48, 4 March 2016
Trickery is a notable passive skill that grants increased elemental damage and critical strike chance. It also grants additional intelligence.
Version history
Version | Changes |
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2.2.0 |
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1.2.0 |
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