Trickery: Difference between revisions
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{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.3.0}} | {{Version history table row|3.3.0}} | ||
* Trickery has been changed from 20% increased elemental damage to 20% increased damage. | * '''Trickery''' has been changed from 20% increased elemental damage to 20% increased damage. | ||
{{Version history table row|2.2.0}} | {{Version history table row|2.2.0}} | ||
* Trickery has been changed from 20 Intelligence to 10 Dexterity and 10 Intelligence. | * '''Trickery''' has been changed from 20 Intelligence to 10 Dexterity and 10 Intelligence. | ||
{{Version history table row|1.2.0}} | {{Version history table row|1.2.0}} | ||
* Mental Acuity renamed to Trickery. Gives elemental Damage instead of mana regeneration. | * Mental Acuity renamed to '''Trickery'''. Gives elemental Damage instead of mana regeneration. | ||
* The Witch and Shadow passive tree starting area has been redesigned. Many values have been adjusted. | * The Witch and Shadow passive tree starting area has been redesigned. Many values have been adjusted. | ||
{{Version history table row|0.9.9c}} | |||
* Swapped '''Mental Acuity''' and [[Spell Power]] on the passive tree. | |||
{{Version history table row|?}} | |||
* Introduced to the game. | |||
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[[ru:Коварство]] | [[ru:Коварство]] |
Revision as of 14:15, 8 December 2020
Trickery
Notable Passive Skill
20% increased Critical Strike Chance
20% increased Damage
+10 to Dexterity and Intelligence [1]
20% increased Damage
+10 to Dexterity and Intelligence [1]
Trickery is a notable passive skill that grants increased damage and increased critical strike chance. It also grants additional dexterity and additional intelligence.
Version history
Version | Changes |
---|---|
3.3.0 |
|
2.2.0 |
|
1.2.0 |
|
0.9.9c |
|
Unknown |
|