Trap Damage and Trigger Area: Difference between revisions

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>ThemJohns
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>BotK2
(replacing passive template with cargo passive skill box)
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<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
<onlyinclude>{{fixme|Trap Damage and Trigger Area}}</onlyinclude>{{Passive skill box|Trap Damage and Trigger Area}}
| name                  = Trap Damage and Trigger Area
| type                  = Basic
| bonuses                =
*
** 10% increased Trap Damage
** 20% increased Trap Trigger Area of Effect
*
** 12% increased Trap Damage
** 20% increased Trap Trigger Area of Effect
 
}}</onlyinclude>


'''Trap Damage and Trigger Area''' is a [[basic passive skill]] that grants increased [[damage]] and trigger area for [[trap]]s.
'''Trap Damage and Trigger Area''' is a [[basic passive skill]] that grants increased [[damage]] and trigger area for [[trap]]s.

Revision as of 09:53, 29 July 2018

Template:Fixme

Trap Damage and Trigger Area
Passive Skill
12% increased Trap Damage
20% increased Trap Trigger Area of Effect [1] [2]

Trap Damage and Trigger Area is a basic passive skill that grants increased damage and trigger area for traps.

Version history

Version Changes
2.6.0
  • All of the increases to trap trigger radius and mine detonation radius have also been changed to increased area of effect. As a result, all of these values have been doubled on the passive tree.
2.1.0
  • The Ranger and Shadow sections of the passive skill tree have been substantially reworked.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.