Trap Damage and Trigger Area: Difference between revisions

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>ThemJohns
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| bonuses                =
| bonuses                =
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*
** 10% increased Trap Trigger Radius
** 10% increased Trap Damage
** 10% increased Trap Damage
** 20% increased Trap Trigger Area of Effect
*
*
** 10% increased Trap Trigger Radius
** 12% increased Trap Damage
** 12% increased Trap Damage
** 20% increased Trap Trigger Area of Effect
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'''Trap Damage and Trigger Radius''' is a [[basic passive skill]] that grants increased [[damage]] and trigger radius for [[trap]]s.
'''Trap Damage and Trigger Radius''' is a [[basic passive skill]] that grants increased [[damage]] and trigger area for [[trap]]s.


==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|2.6.0}}
* All of the increases to trap trigger radius and mine detonation radius have also been changed to increased area of effect. As a result, all of these values have been doubled on the passive tree.
{{VersionHistoryRow|2.1.0}}
{{VersionHistoryRow|2.1.0}}
* The Ranger and Shadow sections of the passive skill tree have been substantially reworked.
* The Ranger and Shadow sections of the passive skill tree have been substantially reworked.

Revision as of 19:38, 2 March 2017

Template:Passive

Trap Damage and Trigger Radius is a basic passive skill that grants increased damage and trigger area for traps.

Version history

Version Changes
2.6.0
  • All of the increases to trap trigger radius and mine detonation radius have also been changed to increased area of effect. As a result, all of these values have been doubled on the passive tree.
2.1.0
  • The Ranger and Shadow sections of the passive skill tree have been substantially reworked.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.