Trap Damage and Trigger Area: Difference between revisions
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>ThemJohns m (ThemJohns moved page Trap Damage and Trigger Radius to Trap Damage and Trigger Area) |
>ThemJohns No edit summary |
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Line 4: | Line 4: | ||
| bonuses = | | bonuses = | ||
* | * | ||
** 10% increased Trap Damage | ** 10% increased Trap Damage | ||
** 20% increased Trap Trigger Area of Effect | |||
* | * | ||
** 12% increased Trap Damage | ** 12% increased Trap Damage | ||
** 20% increased Trap Trigger Area of Effect | |||
}}</onlyinclude> | }}</onlyinclude> | ||
'''Trap Damage and Trigger Radius''' is a [[basic passive skill]] that grants increased [[damage]] and trigger | '''Trap Damage and Trigger Radius''' is a [[basic passive skill]] that grants increased [[damage]] and trigger area for [[trap]]s. | ||
==Version history== | ==Version history== | ||
{{VersionHistoryTable}} | {{VersionHistoryTable}} | ||
{{VersionHistoryRow|2.6.0}} | |||
* All of the increases to trap trigger radius and mine detonation radius have also been changed to increased area of effect. As a result, all of these values have been doubled on the passive tree. | |||
{{VersionHistoryRow|2.1.0}} | {{VersionHistoryRow|2.1.0}} | ||
* The Ranger and Shadow sections of the passive skill tree have been substantially reworked. | * The Ranger and Shadow sections of the passive skill tree have been substantially reworked. |
Revision as of 19:38, 2 March 2017
Trap Damage and Trigger Radius is a basic passive skill that grants increased damage and trigger area for traps.
Version history
Version | Changes |
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2.6.0 |
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2.1.0 |
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1.2.0 |
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