Trap Damage and Trigger Area: Difference between revisions

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(→‎Version history: Use Template:Version history table end instead of floating table syntax to close off version history table.)
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|2.6.0}}
{{Version history table row|2.6.0|
* All of the increases to trap trigger radius and mine detonation radius have also been changed to increased area of effect. As a result, all of these values have been doubled on the passive tree.
* All of the increases to trap trigger radius and mine detonation radius have also been changed to increased area of effect. As a result, all of these values have been doubled on the passive tree.
{{Version history table row|2.1.0}}
}}
{{Version history table row|2.1.0|
* The Ranger and Shadow sections of the passive skill tree have been substantially reworked.
* The Ranger and Shadow sections of the passive skill tree have been substantially reworked.
{{Version history table row|1.2.0}}
}}
{{Version history table row|1.2.0|
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
}}
{{Version history table end}}
{{Version history table end}}

Revision as of 00:34, 26 July 2022

Trap Damage and Trigger Area
Passive Skill
12% increased Trap Damage
20% increased Trap Trigger Area of Effect [1] [2]

Trap Damage and Trigger Area is a basic passive skill that grants increased damage and trigger area for traps.

Version history

Version Changes
2.6.0
  • All of the increases to trap trigger radius and mine detonation radius have also been changed to increased area of effect. As a result, all of these values have been doubled on the passive tree.
2.1.0
  • The Ranger and Shadow sections of the passive skill tree have been substantially reworked.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.