Trap Damage and Trigger Area: Difference between revisions
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|2.6.0 | {{Version history table row|2.6.0| | ||
* All of the increases to trap trigger radius and mine detonation radius have also been changed to increased area of effect. As a result, all of these values have been doubled on the passive tree. | * All of the increases to trap trigger radius and mine detonation radius have also been changed to increased area of effect. As a result, all of these values have been doubled on the passive tree. | ||
{{Version history table row|2.1.0 | }} | ||
{{Version history table row|2.1.0| | |||
* The Ranger and Shadow sections of the passive skill tree have been substantially reworked. | * The Ranger and Shadow sections of the passive skill tree have been substantially reworked. | ||
{{Version history table row|1.2.0 | }} | ||
{{Version history table row|1.2.0| | |||
* The area surrounding the Witch, Shadow and Ranger has been redesigned. | * The area surrounding the Witch, Shadow and Ranger has been redesigned. | ||
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{{Version history table end}} | {{Version history table end}} |
Revision as of 00:34, 26 July 2022
Trap Damage and Trigger Area is a basic passive skill that grants increased damage and trigger area for traps.
Version history
Version | Changes |
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2.6.0 |
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2.1.0 |
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1.2.0 |
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