Trap Damage and Trigger Area: Difference between revisions

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>Qetuth
(New skill in 1.0.0)
m (basic → small)
 
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<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
{{Passive skill box|Trap Damage and Trigger Area}}
| name                  = Trap Damage and Trigger Radius
| pagename              =
| type                  = Basic
| bonuses                =
* 7% increased Trap Damage
* 15% increased Trap Trigger Radius
}}</onlyinclude>


'''Trap Damage and Trigger Radius''' is a [[basic]] [[passive skill]] that increases the damage and trigger radius of [[Traps]].
'''Trap Damage and Trigger Area''' is a [[small passive skill]] that grants increased [[damage]] and trigger area for [[trap]]s.


[[Category:Basic passive skills]]
==Version history==
{{Version history table header}}
{{Version history table row|2.6.0|
* All of the increases to trap trigger radius and mine detonation radius have also been changed to increased area of effect. As a result, all of these values have been doubled on the passive tree.
}}
{{Version history table row|2.1.0|
* The Ranger and Shadow sections of the passive skill tree have been substantially reworked.
}}
{{Version history table row|1.2.0|
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
}}
{{Version history table end}}

Latest revision as of 04:02, 29 May 2023

Trap Damage and Trigger Area
Passive Skill
12% increased Trap Damage
20% increased Trap Trigger Area of Effect [1] [2]

Trap Damage and Trigger Area is a small passive skill that grants increased damage and trigger area for traps.

Version history

Version Changes
2.6.0
  • All of the increases to trap trigger radius and mine detonation radius have also been changed to increased area of effect. As a result, all of these values have been doubled on the passive tree.
2.1.0
  • The Ranger and Shadow sections of the passive skill tree have been substantially reworked.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.