Toxic Delivery

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Toxic Delivery
Ascendancy Notable Passive Skill
Poison you inflict with Critical Strikes deals 25% more Damage
+0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0% [1]

Toxic Delivery is a notable Ascendancy passive skill for the Assassin. It grants more poison damage to poison that was applied with a critical strike, and added critical strike chance per poison on an enemy.

Version history

Version Changes
3.23.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] The Assassin's Toxic Delivery Ascendancy Passive Skill now causes Poison you inflict with Critical Strikes to deal 10% more Damage (previously 25%), and now grants "All Damage with Hits can Poison".
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] Toxic Delivery: No longer provides "+0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%" in Ruthless.
3.15.0
  • Now grants Poison you inflict with critical strikes deals 25% more Damage. (from 50%)
3.13.0
  • Now grants 0.5% to critical strike chance per poison affecting enemy (from 0.4%)
  • Removed
    • 10% reduced Damage taken from Damage Over Time
    • Gain 20% of Physical Damage as Extra Chaos Damage against Poisoned Enemies
3.8.0
  • No longer causes you to recover 0.5% of your maximum Life per poison affecting enemies you kill. Now grants you +0.4% to critical strike chance per poison affecting the enemy, up to +2%. Now causes poisons you inflict with critical strikes to deal 50% more damage (from 30%).
3.2.0
  • Extra Chaos Damage now applies to poisoned enemies instead of bleeding enemies.
  • Removed Bleeding you inflict on Maimed Enemies deals 30% more Damage.
  • Added Recover 0.5% of your maximum Life per Poison affecting Enemies you Kill.
3.0.0
  • The Assassin's Toxic Delivery skill has been reduced to 30% more damage with Bleeding and Poison from Bleeding and Poison inflicted by Critical Strikes (down from 100%).
2.3.0
  • Unlisted changes:
    • No longer grants increased Damage Over Time.
    • Extra Chaos Damage now only applies against Bleeding enemies, is increased to 20% (up from 10%).
    • Now causes Poison you inflict with Critical Strikes to deal 100% more Damage
    • Now causes Bleeding you inflict on Maimed Enemies to deal deal 100% more Damage
2.2.0
  • Introduced to the game.