Toxic Delivery: Difference between revisions

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{{Passive skill box|Toxic Delivery}}
{{Passive skill box|Toxic Delivery}}


'''Toxic Delivery''' is a notable [[Ascendancy passive skill]] for the [[Assassin]]. It grants more [[poison]] damage to poison that was applied with a [[critical strike]], and added critical strike chance per poison on an enemy.
'''Toxic Delivery''' is a notable [[Ascendancy passive skill]] for the [[Assassin]]. It grants more {{stl|poison}} damage to poison that was applied with a [[critical strike]], and additional critical strike chance per poison on an enemy. As an offensive property, it applies to hits from your skills even when used by [[proxies]].<ref>https://www.youtube.com/watch?v=MUSs1OGxTIM</ref>
 
==Ruthless mode==
{{infocard
|header    = Toxic Delivery (Ruthless)
|subheader = Ascendancy Notable Passive Skill
|1        = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:ToxicDelivery (Assassin) passive skill icon.png]]</div>
|2        = Poison you inflict with Critical Strikes deals 10% more Damage<br>All Damage with Hits can Poison
}}
 
Toxic Delivery in [[Ruthless mode]] does not grant additional crit chance per poison affecting the enemy. Instead, it causes all [[damage type]]s to contribute to poison (e.g. non-physical/chaos damage will scale poison). Note that the ''chance'' to poison is unaffected. It also grants a lower damage bonus for crit poisons.


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.15.0}}
{{Version history table row|3.23.0|
* {{Ruthless}} The Assassin's Toxic Delivery Ascendancy Passive Skill now causes Poison you inflict with Critical Strikes to deal 10% more Damage (previously 25%), and now grants "All Damage with Hits can Poison".
}}
{{Version history table row|3.22.0|
* {{Ruthless}} Toxic Delivery: No longer provides "+0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%" in Ruthless.
}}
{{Version history table row|3.15.0|
* Now grants Poison you inflict with critical strikes deals 25% more Damage. (from 50%)
* Now grants Poison you inflict with critical strikes deals 25% more Damage. (from 50%)
{{Version history table row|3.13.0}}
}}
{{Version history table row|3.13.0|
* Now grants 0.5% to critical strike chance per poison affecting enemy (from 0.4%)
* Now grants 0.5% to critical strike chance per poison affecting enemy (from 0.4%)
* Removed
* Removed
** {{c|mod|10% reduced Damage taken from Damage Over Time}}
** {{c|mod|10% reduced Damage taken from Damage Over Time}}
** {{c|mod|Gain 20% of Physical Damage as Extra Chaos Damage against Poisoned Enemies}}
** {{c|mod|Gain 20% of Physical Damage as Extra Chaos Damage against Poisoned Enemies}}
{{Version history table row|3.8.0}}
}}
{{Version history table row|3.8.0|
* No longer causes you to recover 0.5% of your maximum Life per poison affecting enemies you kill. Now grants you +0.4% to critical strike chance per poison affecting the enemy, up to +2%. Now causes poisons you inflict with critical strikes to deal 50% more damage (from 30%).
* No longer causes you to recover 0.5% of your maximum Life per poison affecting enemies you kill. Now grants you +0.4% to critical strike chance per poison affecting the enemy, up to +2%. Now causes poisons you inflict with critical strikes to deal 50% more damage (from 30%).
{{Version history table row|3.2.0}}
}}
{{Version history table row|3.2.0|
* Extra Chaos Damage now applies to poisoned enemies instead of bleeding enemies.
* Extra Chaos Damage now applies to poisoned enemies instead of bleeding enemies.
* Removed {{c|mod|Bleeding you inflict on Maimed Enemies deals 30% more Damage}}.
* Removed {{c|mod|Bleeding you inflict on Maimed Enemies deals 30% more Damage}}.
* Added {{c|mod|Recover 0.5% of your maximum Life per Poison affecting Enemies you Kill}}.
* Added {{c|mod|Recover 0.5% of your maximum Life per Poison affecting Enemies you Kill}}.
{{Version history table row|3.0.0}}
}}
{{Version history table row|3.0.0|
* The Assassin's Toxic Delivery skill has been reduced to 30% more damage with Bleeding and Poison from Bleeding and Poison inflicted by Critical Strikes (down from 100%).
* The Assassin's Toxic Delivery skill has been reduced to 30% more damage with Bleeding and Poison from Bleeding and Poison inflicted by Critical Strikes (down from 100%).
{{Version history table row|2.3.0}}
}}
{{Version history table row|2.3.0|
* Unlisted changes:
* Unlisted changes:
** No longer grants increased Damage Over Time.
** No longer grants increased Damage Over Time.
Line 26: Line 47:
** Now causes Poison you inflict with Critical Strikes to deal 100% more Damage
** Now causes Poison you inflict with Critical Strikes to deal 100% more Damage
** Now causes Bleeding you inflict on Maimed Enemies to deal deal 100% more Damage
** Now causes Bleeding you inflict on Maimed Enemies to deal deal 100% more Damage
{{Version history table row|2.2.0}}
}}
{{Version history table row|2.2.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}

Latest revision as of 07:47, 2 February 2024

Toxic Delivery
Ascendancy Notable Passive Skill
Poison you inflict with Critical Strikes deals 25% more Damage
+0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0% [1]

Toxic Delivery is a notable Ascendancy passive skill for the Assassin. It grants more poison damage to poison that was applied with a critical strike, and additional critical strike chance per poison on an enemy. As an offensive property, it applies to hits from your skills even when used by proxies.[1]

Ruthless mode

Toxic Delivery (Ruthless)
Ascendancy Notable Passive Skill
Poison you inflict with Critical Strikes deals 10% more Damage
All Damage with Hits can Poison

Toxic Delivery in Ruthless mode does not grant additional crit chance per poison affecting the enemy. Instead, it causes all damage types to contribute to poison (e.g. non-physical/chaos damage will scale poison). Note that the chance to poison is unaffected. It also grants a lower damage bonus for crit poisons.

Version history

Version Changes
3.23.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] The Assassin's Toxic Delivery Ascendancy Passive Skill now causes Poison you inflict with Critical Strikes to deal 10% more Damage (previously 25%), and now grants "All Damage with Hits can Poison".
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] Toxic Delivery: No longer provides "+0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%" in Ruthless.
3.15.0
  • Now grants Poison you inflict with critical strikes deals 25% more Damage. (from 50%)
3.13.0
  • Now grants 0.5% to critical strike chance per poison affecting enemy (from 0.4%)
  • Removed
    • 10% reduced Damage taken from Damage Over Time
    • Gain 20% of Physical Damage as Extra Chaos Damage against Poisoned Enemies
3.8.0
  • No longer causes you to recover 0.5% of your maximum Life per poison affecting enemies you kill. Now grants you +0.4% to critical strike chance per poison affecting the enemy, up to +2%. Now causes poisons you inflict with critical strikes to deal 50% more damage (from 30%).
3.2.0
  • Extra Chaos Damage now applies to poisoned enemies instead of bleeding enemies.
  • Removed Bleeding you inflict on Maimed Enemies deals 30% more Damage.
  • Added Recover 0.5% of your maximum Life per Poison affecting Enemies you Kill.
3.0.0
  • The Assassin's Toxic Delivery skill has been reduced to 30% more damage with Bleeding and Poison from Bleeding and Poison inflicted by Critical Strikes (down from 100%).
2.3.0
  • Unlisted changes:
    • No longer grants increased Damage Over Time.
    • Extra Chaos Damage now only applies against Bleeding enemies, is increased to 20% (up from 10%).
    • Now causes Poison you inflict with Critical Strikes to deal 100% more Damage
    • Now causes Bleeding you inflict on Maimed Enemies to deal deal 100% more Damage
2.2.0
  • Introduced to the game.