Talk:Assassin's Mark: Difference between revisions

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== Vendor availability ==
== Vendor availability ==


It seems that the Witch can't buy it anymore from Clarissa. Looking at it right now in patch 3.16. <!-- Template:Unsigned --><small>—Preceding [[wikipedia:Wikipedia:Signatures|unsigned]] comment added by [[User:Edubkn|Edubkn]] ([[User talk:Edubkn#top|talk]] • [[Special:Contributions/Edubkn|contribs]]) 21:47, 23 October 2021‎ (UTC)</small>
It seems that the Witch can't buy it anymore from Clarissa. Looking at it right now in patch 3.16. <!-- Template:Unsigned --><small>—Preceding [[Help:Signatures|unsigned]] comment added by [[User:Edubkn|Edubkn]] ([[User talk:Edubkn#top|talk]] • [[Special:Contributions/Edubkn|contribs]]) 21:47, 23 October 2021‎ (UTC)</small>


:As always. You can edit it yourself. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 00:36, 24 October 2021 (UTC)
:As always. You can edit it yourself. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 00:36, 24 October 2021 (UTC)

Latest revision as of 15:00, 15 May 2023

Mechanics clarification

I dunno how to phrase it correctly, I just leave it here.

About increased extra damage from Critical Strikes

"This modifier is multiplicative with modifiers to the player's damage or critical strike damage" - this statement is wrong. Only extra damage is multiplied (proof - [1]). I mean, if one have normal hit of X dmg and crit multiplier of Y%, than his crit damage equals to X (his normal dmg) + X*(Y/100%) (extra damage from crit). And modifier Z% increased extra damage from Critical Strikes increase his critical dmg to X (normal dmg remains the same) + X*(Y/100%)((100%+Z)/100%) (extra dmg increases).

Example 1

Elemental Overload makes this modifier useless, because it makes Y=0.

Example 2

Lets assume character to have 1000 dmg, default crit multiplier (50%) and 20% increased extra damage from critical strikes (from assassin's mark). His crit dmg against non-cursed enemy is 1000 + 1000*0.5 = 1500. His crit dmg to cursed one is 1000 + 1000*0.5*1.2 = 1600.

About additional chance to receive a Critical Strike

I dont think it's correct to say that its effect is "additive with player's current chance to deal a critical strike". Attacker's chance to deal crit and defender's chance to receive crit - they are 2 different parameteers. Each of them has its own responsibility, its own caps, side effects, set of "flat", "increase/reduce" and "more/less" modifiers and so on. Their interaction is just that crit roll compares to sum of them. I think that phrase above need to be extended and clarified.

So, that's all. Hope someone will read, understand and transform it to good text.

Vendor availability

It seems that the Witch can't buy it anymore from Clarissa. Looking at it right now in patch 3.16. —Preceding unsigned comment added by Edubkn (talkcontribs) 21:47, 23 October 2021‎ (UTC)

As always. You can edit it yourself. Neokowloon (talk) 00:36, 24 October 2021 (UTC)