Sword Damage and Accuracy: Difference between revisions
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{{Passive skill box|Sword Damage and Accuracy}} | {{Passive skill box|Sword Damage and Accuracy}} | ||
'''Sword Damage and Accuracy''' was a [[ | '''Sword Damage and Accuracy''' was a [[small passive skill]] that grants increased [[physical damage]] and [[accuracy]] rating with [[sword]]s. | ||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|2.6.0| | ||
* Removed the passive skills behind [[Razor's Edge]] and [[Blade Master]]. | * Removed the passive skills behind [[Razor's Edge]] and [[Blade Master]]. | ||
{{ | }} | ||
{{Version history table row|1.3.0| | |||
* The Templar, Marauder, and Duelist starting areas have been reworked significantly. | * The Templar, Marauder, and Duelist starting areas have been reworked significantly. | ||
* Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist. | * Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist. | ||
{{ | }} | ||
{{Version history table row|1.2.0| | |||
* The area surrounding the Witch, Shadow and Ranger has been redesigned. | * The area surrounding the Witch, Shadow and Ranger has been redesigned. | ||
* There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree. | * There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree. | ||
}} | |||
{{Version history table end}} |
Latest revision as of 04:01, 29 May 2023
Sword Damage and Accuracy
Passive Skill
12% increased Physical Damage with Swords
8% increased Accuracy Rating with Swords
Sword Attacks deal 12% increased Damage with Ailments [1] [2]
Sword Attacks deal 10% increased Damage with Hits and Ailments
10% increased Accuracy Rating with Swords [1] [2]
Sword Attacks deal 12% increased Damage with Hits and Ailments
8% increased Accuracy Rating with Swords [1]
8% increased Accuracy Rating with Swords
Sword Attacks deal 12% increased Damage with Ailments [1] [2]
Sword Attacks deal 10% increased Damage with Hits and Ailments
10% increased Accuracy Rating with Swords [1] [2]
Sword Attacks deal 12% increased Damage with Hits and Ailments
8% increased Accuracy Rating with Swords [1]
Sword Damage and Accuracy was a small passive skill that grants increased physical damage and accuracy rating with swords.
Version history
Version | Changes |
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2.6.0 |
|
1.3.0 |
|
1.2.0 |
|