Sword Damage and Accuracy: Difference between revisions

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m (simple-passive-bot: updating passive)
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<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
{{Passive skill box|Sword Damage and Accuracy}}
| name                  = Sword Damage and Accuracy
| type                  = Basic
| bonuses                =
*
** 10% increased Physical Damage with Swords
** 10% increased Accuracy Rating with Swords
*
** 12% increased Physical Damage with Swords
** 8% increased Accuracy Rating with Swords
}}</onlyinclude>


'''Sword Damage and Accuracy''' is a [[basic passive skill]] that grants increased [[physical damage]] and [[accuracy]] rating with [[sword]]s.
'''Sword Damage and Accuracy''' was a [[small passive skill]] that grants increased [[physical damage]] and [[accuracy]] rating with [[sword]]s.


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|1.3.0}}
{{Version history table row|2.6.0|
* Removed the passive skills behind [[Razor's Edge]] and [[Blade Master]].
}}
{{Version history table row|1.3.0|
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
* Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
* Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
{{VersionHistoryRow|1.2.0}}
}}
{{Version history table row|1.2.0|
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
* There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.
* There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.
|}
}}
{{Version history table end}}

Latest revision as of 04:01, 29 May 2023

Sword Damage and Accuracy
Passive Skill
12% increased Physical Damage with Swords
8% increased Accuracy Rating with Swords
Sword Attacks deal 12% increased Damage with Ailments [1] [2]

Sword Attacks deal 10% increased Damage with Hits and Ailments
10% increased Accuracy Rating with Swords [1] [2]

Sword Attacks deal 12% increased Damage with Hits and Ailments
8% increased Accuracy Rating with Swords [1]

Sword Damage and Accuracy was a small passive skill that grants increased physical damage and accuracy rating with swords.

Version history

Version Changes
2.6.0
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
  • There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.