Stealth: Difference between revisions

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m (Vinifera7 moved page Visibility to Stealth over redirect: The concept described by this article is called "stealth" in version 3.12.0.)
>Vinifera7
(Removed linguistically strange description of "visibility". Still needs a more thorough rewrite to describe the concept in terms of "stealth" rather than "visibility".)
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A monster's '''visibility''' is the radius at which that monster will detect targets to attack.
==Stealth==
'''Stealth''' reduces the range at which a monster will aggro a target. If a monster would detect a target within its visibility range that has reduced visibility, the range is checked again with reduced visibility applied.<ref name="ReducedVisibilityEffect"/>
'''Stealth''' reduces the range at which a monster will aggro a target. If a monster would detect a target within its visibility range that has reduced visibility, the range is checked again with reduced visibility applied.<ref name="ReducedVisibilityEffect"/>


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* {{il|Phase Run}}
* {{il|Phase Run}}
* {{sl|Aspect of the Cat}}
* {{sl|Aspect of the Cat}}
==References==
{{reflist|refs=
<ref name="ReducedVisibilityEffect">{{cite web|author=Mark_GGG|date=May 29, 2018|title=Does the "reduced visibility" effect (e.g. given by phase run gem) do anything apart from visual (cosmetic) changes?|url=https://www.reddit.com/r/pathofexile/comments/8mt8h8/does_the_reduced_visibility_effect_eg_given_by/dzqwx9e/|accessdate=Jul 15, 2019}}</ref>
}}


==Version history==
==Version history==
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* Removed the concept 'Reduced Visibility to Enemies' and replaced it with 'Stealth'. Increasing your Stealth reduces the radius at which enemies will notice you. 100% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius by two thirds. You can, therefore, no longer become entirely invisible to enemies.
* Removed the concept 'Reduced Visibility to Enemies' and replaced it with 'Stealth'. Increasing your Stealth reduces the radius at which enemies will notice you. 100% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius by two thirds. You can, therefore, no longer become entirely invisible to enemies.
|}
|}
==References==
{{reflist|refs=
<ref name="ReducedVisibilityEffect">{{cite web|author=Mark_GGG|date=May 29, 2018|title=Does the "reduced visibility" effect (e.g. given by phase run gem) do anything apart from visual (cosmetic) changes?|url=https://www.reddit.com/r/pathofexile/comments/8mt8h8/does_the_reduced_visibility_effect_eg_given_by/dzqwx9e/|accessdate=Jul 15, 2019}}</ref>
}}


[[Category: Monster mechanics]]
[[Category: Monster mechanics]]

Revision as of 20:37, 16 September 2020

Stealth reduces the range at which a monster will aggro a target. If a monster would detect a target within its visibility range that has reduced visibility, the range is checked again with reduced visibility applied.[1]

Reduced visibility range from stealth is multiplicative, not additive. For example, at 200% increased stealth, monsters have a 66% reduced visibility range.

Sources

  • Phase RunPhase RunSpell, Duration, Movement, Physical, Travel
    Level: (1-20)
    Cost: (8-13) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Base duration is 1.80 seconds
    Base secondary duration is 0.20 seconds
    (30-39)% increased Movement Speed
    (20-30)% more Melee Physical Damage
    100% increased Skill Duration per Frenzy Charge removed
    Grants Phasing
    100% increased Stealth

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Aspect of the Cat

Version history

Version Changes
3.12.0
  • Removed the concept 'Reduced Visibility to Enemies' and replaced it with 'Stealth'. Increasing your Stealth reduces the radius at which enemies will notice you. 100% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius by two thirds. You can, therefore, no longer become entirely invisible to enemies.

References