Page values for "Spirit Guards"

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"_pageData" values

1 row is stored for this page
FieldField typeValue
_creationDateDatetime2015-12-12 4:10:48 PM
_modificationDateDatetime2023-12-05 12:09:41 PM
_creatorString>KLIKS
_categoriesList of String, delimiter: |
_isRedirectBooleanNo
_pageNameOrRedirectStringSpirit Guards
_pageIDInteger15,578
_pageNamePageSpirit Guards
_pageTitleString

Spirit Guards

_pageNamespaceInteger0

"item_mods" values

2 rows are stored for this page
FieldField typeValue
idStringMinionDamageUnique__1
is_explicitBooleanYes
is_implicitBooleanNo
is_map_fragment_bonusBooleanNo
is_randomBooleanNo
textText
FieldField typeValue
idStringAnimateBowsAndWandsUnique____70
is_explicitBooleanYes
is_implicitBooleanNo
is_map_fragment_bonusBooleanNo
is_randomBooleanNo
textText

"item_sell_prices" values

1 row is stored for this page
FieldField typeValue
amountInteger8
nameStringAlchemy Shard

"item_stats" values

3 rows are stored for this page
FieldField typeValue
avgInteger10
idStringminion_damage_+%
maxInteger12
minInteger8
mod_idStringMinionDamageUnique__1
FieldField typeValue
avgInteger20
idStringlocal_unique_jewel_animate_weapon_can_animate_up_to_x_additional_ranged_weapons_with_50_dex_in_radius
maxInteger20
minInteger20
mod_idStringAnimateBowsAndWandsUnique____70
FieldField typeValue
avgInteger1,200
idStringlocal_jewel_effect_base_radius
maxInteger1,200
minInteger1,200
mod_idStringAnimateBowsAndWandsUnique____70

"items" values

1 row is stored for this page
FieldField typeValue
acquisition_tagsList of String, delimiter: ,
alternate_art_inventory_iconsList of String, delimiter: ,
base_itemStringViridian Jewel
base_item_idStringMetadata/Items/Jewels/JewelDex
base_item_pagePageViridian Jewel
cannot_be_traded_or_modifiedBooleanNo
classStringJewel
class_idStringJewel
descriptionText
drop_areasList of String, delimiter: ,
drop_areas_htmlText
drop_enabledBooleanNo
drop_levelInteger
drop_level_maximumInteger
drop_monstersList of Text, delimiter: ,
drop_rarity_idsList of String, delimiter: ,
drop_textText
explicit_stat_textText[[Minion|Minions]] deal (8-12)% increased Damage<br>With at least 40 [[Dexterity]] in Radius, [[Animate Weapon]] can Animate up to 20 Ranged Weapons
flavour_textTextLong after the Karui passed through, <br> the whispers of those who stood their ground <br> at Lioneye's Watch could be heard amongst the rubble.
flavour_text_idStringUniqueJewel70
frame_typeStringunique
help_textTextPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
htmlText<span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Spirit Guards<br>Viridian Jewel<span class="symbol"></span></span><span class="item-stats"><span class="group ">Limited to: <em class="tc -value ">1</em><br>Radius: <em class="tc -value ">Medium</em></span><span class="group tc -mod">[[Minion|Minions]] deal (8-12)% increased Damage<br>With at least 40 [[Dexterity]] in Radius, [[Animate Weapon]] can Animate up to 20 Ranged Weapons</span><span class="group tc -flavour">Long after the Karui passed through, <br> the whispers of those who stood their ground <br> at Lioneye's Watch could be heard amongst the rubble.</span><span class="group tc -help">Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.</span></span></span>
iconString
implicit_stat_textText
influencesList of String, delimiter: ,
infobox_htmlText<span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Spirit Guards<br>Viridian Jewel<span class="symbol"></span></span><span class="item-stats"><span class="group ">Limited to: <em class="tc -value ">1</em><br>Radius: <em class="tc -value ">Medium</em></span><span class="group tc -mod">[[Minion|Minions]] deal (8-12)% increased Damage<br>With at least 40 [[Dexterity]] in Radius, [[Animate Weapon]] can Animate up to 20 Ranged Weapons</span><span class="group tc -flavour">Long after the Karui passed through, <br> the whispers of those who stood their ground <br> at Lioneye's Watch could be heard amongst the rubble.</span><span class="group tc -help">Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.</span></span><span class="images">[[File:Spirit Guards inventory icon.png|78x78px]]</span></span>
inventory_iconStringFile:Spirit Guards inventory icon.png
is_account_boundBooleanNo
is_corruptedBooleanNo
is_drop_restrictedBooleanNo
is_eater_of_worlds_itemBooleanNo
is_fracturedBooleanNo
is_in_gameBooleanYes
is_relicBoolean
is_replicaBooleanNo
is_searing_exarch_itemBooleanNo
is_synthesisedBooleanNo
is_unmodifiableBooleanNo
is_veiledBooleanNo
metabox_htmlText<div class="item-box -unique"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-disabled-drop">[[Drop disabled]]</span></span><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>8x [[Alchemy Shard]]</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Jewel</em></span></span></div>
metadata_idString
nameStringSpirit Guards
name_listList of String, delimiter: Spirit Guards
qualityInteger
rarityStringUnique
rarity_idStringunique
release_versionString2.1.0
removal_versionString3.23.0
required_dexterityInteger
required_dexterity_htmlText
required_dexterity_range_averageInteger
required_dexterity_range_colourString
required_dexterity_range_maximumInteger
required_dexterity_range_minimumInteger
required_dexterity_range_textText
required_intelligenceInteger
required_intelligence_htmlText
required_intelligence_range_averageInteger
required_intelligence_range_colourString
required_intelligence_range_maximumInteger
required_intelligence_range_minimumInteger
required_intelligence_range_textText
required_levelInteger1
required_level_baseInteger1
required_level_htmlText<em class="tc -value ">1</em>
required_level_range_averageInteger1
required_level_range_colourStringvalue
required_level_range_maximumInteger1
required_level_range_minimumInteger1
required_level_range_textText1
required_strengthInteger
required_strength_htmlText
required_strength_range_averageInteger
required_strength_range_colourString
required_strength_range_maximumInteger
required_strength_range_minimumInteger
required_strength_range_textText
size_xInteger1
size_yInteger1
stat_textText[[Minion|Minions]] deal (8-12)% increased Damage<br>With at least 40 [[Dexterity]] in Radius, [[Animate Weapon]] can Animate up to 20 Ranged Weapons
tagsList of String, delimiter: ,jewel not_str not_int not_for_sale dexjewel default

"jewels" values

1 row is stored for this page
FieldField typeValue
jewel_limitString1
radius_htmlText<em class="tc -value ">Medium</em>

"legacy_variants" values

3 rows are stored for this page
FieldField typeValue
removal_versionString3.20.0
implicit_stat_textText
explicit_stat_textText*Minions deal (8-12)% increased Damage *<span class="tc -mod">With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 12 Ranged Weapons</span>
stat_textText*Minions deal (8-12)% increased Damage *<span class="tc -mod">With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 12 Ranged Weapons</span>
base_itemString
required_levelInteger
FieldField typeValue
removal_versionString3.10.0
implicit_stat_textText
explicit_stat_textText*Minions deal (8-12)% increased Damage *<span class="tc -mod">With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 8 Ranged Weapons</span>
stat_textText*Minions deal (8-12)% increased Damage *<span class="tc -mod">With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 8 Ranged Weapons</span>
base_itemString
required_levelInteger
FieldField typeValue
removal_versionString2.6.0
implicit_stat_textText
explicit_stat_textText*Minions deal (8-12)% increased Damage * <span class="tc -mod">With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 4 Ranged Weapons</span>
stat_textText*Minions deal (8-12)% increased Damage * <span class="tc -mod">With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 4 Ranged Weapons</span>
base_itemString
required_levelInteger