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  • Physical damage is mitigated by armour (against hits) and physical damage reduction. Chaos damage is not elemental, thus "+% to all Elemental Resistances"...
    21 KB (3,355 words) - 23:16, 11 May 2024
  • Attack Damage for every 200 Fire Damage taken from Hits Recently (10-20)% of Cold Damage taken as Fire Damage (10-20)% of Lightning Damage taken as Fire...
    730 bytes (3 words) - 23:51, 7 February 2023
  • per second as Fire Damage You Burn for 70% of your Maximum Energy Shield per second as Fire Damage Grants (20-39)% more Spell Damage Base radius is (1.8-2...
    16 KB (3,504 words) - 23:13, 11 May 2024
  • monster at the player's level. Chance to Avoid X Damage is separate from evasion and chance to hit, and does not contribute to the calculation. As avoidance...
    15 KB (1,249 words) - 23:12, 11 May 2024
  • Chaos damage (category Damage types) (section Damage taken as Chaos Damage)
    chaos damage by a percentage. Unique items that convert damage to chaos damage. Unique items that add a portion of other damage types as chaos damage. Unique...
    12 KB (1,334 words) - 16:50, 12 May 2024
  • Shocked Ground and Summon Skitterbots, apply shock without dealing damage. When non-lightning damage taken as lightning damage, the lightning damage can scale...
    14 KB (1,436 words) - 23:35, 11 May 2024
  • Reflect (category Damage) (section Reflect damage scaling)
    reduced Reflected Damage taken to fully reduce reflected damage. Additionally, damage taken as modifiers apply before reductions and increases to damage taken...
    14 KB (2,516 words) - 16:51, 12 May 2024
  • Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
    15 KB (1,440 words) - 23:21, 11 May 2024
  • when damage is taken, even damage from Labyrinth traps, that damage is inflicted on energy shield first. Physical damage reductions and elemental resistances...
    17 KB (1,729 words) - 23:25, 11 May 2024
  • Lightning damage (category Damage types) (section Damage taken as Lightning Damage)
    lightning damage. Unique items that cause non-lightning damage to be taken as lightning damage. Unique items that add a percentage of the lightning damage as...
    15 KB (3,037 words) - 16:52, 12 May 2024
  • "Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill). Physical damage is one of the five damage types. It is the...
    9 KB (844 words) - 16:53, 12 May 2024
  • Fire damage (category Damage types) (section Damage taken as Fire Damage)
    fire damage by a percentage. Unique items that convert damage to fire damage. Unique items that add a portion of other damage types as fire damage. Unique...
    15 KB (2,899 words) - 16:51, 12 May 2024
  • seconds Passive Effect: Damage Reflection 2% of Physical Damage taken reflected to Attacker 2% of Elemental Damage taken reflected to Attacker Note: "Attacker"...
    12 KB (3,164 words) - 13:40, 28 January 2024
  • Physical Damage 0.2% of Chaos Damage Leeched as Life 50% of Physical Damage Converted to Chaos Damage 10% of Physical Damage from Hits taken as Chaos Damage...
    546 bytes (42 words) - 15:37, 12 September 2022
  • equipped as helmets. These items can only be found in certain event league and cannot migrate out of the league (this list excludes special editions of unique...
    1 KB (46 words) - 14:02, 8 February 2024
  • during its effect (25-34)% less Elemental Damage taken (25-35)% less Physical Damage taken 15% less Physical Damage taken per Endurance Charge removed Additional...
    7 KB (2,993 words) - 21:05, 1 January 2024
  • evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary. The...
    7 KB (421 words) - 16:53, 12 May 2024
  • will raise the chance to hit to 100%, ignoring all accuracy and evasion stats of the attacker and defender respectively. Cannot Evade (e.g. Unwavering Stance)...
    8 KB (534 words) - 23:19, 11 May 2024
  • Totem (section Damage)
    Strength and Dexterity10% chance to Ignite (50-70)% increased Damage while Ignited Take 100 Fire Damage when you Ignite an Enemy 2% of Fire Damage Leeched...
    20 KB (5,287 words) - 16:54, 12 May 2024
  • stance +#% Monster Physical Damage Reduction Group: MapMonsterElementalReflection Monsters reflect #% of Elemental Damage Group: HeistContractLockdownInstant...
    215 bytes (822 words) - 19:36, 29 November 2022
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