Sanctuary: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Illviljan
mNo edit summary
>ThemJohns
(w/ id)
Line 1: Line 1:
{{Passive skill box|q_where = passive_skills.name = "Sanctuary" AND passive_skills.ascendancy_class IS NOT NULL}}
{{for|the passive skill|Sanctuary (passive skill)}}
{{Passive skill box|q_where=int_id=39790}}


'''Sanctuary''' is a notable [[Ascendancy passive skill]] for the [[Inquisitor]] that applies the effect of [[consecrated ground]] on them while not moving and grants [[mana regeneration]] while affected by consecrated ground. It also causes enemies to take increased damage while affected by consecrated ground you created.
'''Sanctuary''' is a notable [[Ascendancy passive skill]] for the [[Inquisitor]] that applies the effect of [[consecrated ground]] on them while not moving and grants [[mana regeneration]] while affected by consecrated ground. It also causes enemies to take increased damage while affected by consecrated ground you created.

Revision as of 13:28, 13 March 2019

For the passive skill, see Sanctuary (passive skill).
Sanctuary
Ascendancy Notable Passive Skill
You have Consecrated Ground around you while stationary
Consecrated Ground you create applies 15% increased Damage taken to Enemies [1]

Sanctuary is a notable Ascendancy passive skill for the Inquisitor that applies the effect of consecrated ground on them while not moving and grants mana regeneration while affected by consecrated ground. It also causes enemies to take increased damage while affected by consecrated ground you created.

Version history

Version Changes
3.6.0
  • Renamed from Sanctify and reworked.
    • Old: 30% chance to create Consecrated Ground when Hit, lasting 8 seconds, 30% chance to create Consecrated Ground on Kill, lasting 8 seconds, 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds, Consecrated Ground you create grants 40% increased Damage to you and your Allies
3.2.0
  • Added 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds.
3.0.0
  • Now grants a 30% chance to create Consecrated Ground when hit, as well as a 30% chance to create Consecrated Ground on kill (both up from 25%).
2.3.0
  • Consecrated Ground duration increased from 3 seconds to 8 seconds.
  • Added Consecrated Ground you create grants 40% increased Damage to you and Allies.
2.2.0
  • Added to the game.