Sanctuary: Difference between revisions

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'''Sanctuary''' is a notable [[Ascendancy passive skill]] for the [[Inquisitor]] that applies the effect of [[consecrated ground]] on them while not moving. It also causes enemies to take increased damage while affected by consecrated ground you created.
'''Sanctuary''' is a notable [[Ascendancy passive skill]] for the [[Inquisitor]] that applies the effect of [[consecrated ground]] on them while not moving. It also causes enemies to take increased damage while affected by consecrated ground you created.
==Ruthless mode==
{{infocard
|header    = Sanctuary (Ruthless)
|subheader = Ascendancy Notable Passive Skill
|1        = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:Sanctify (Inquistitor) passive skill icon.png]]</div>
|2        = You have Consecrated Ground around you while stationary<br>Consecrated Ground you create applies 8% increased Damage taken to Enemies
}}
Sanctuary in [[Ruthless mode]] causes Consecrated Ground to apply a weaker damage taken debuff against enemies.


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.13.0}}
{{Version history table row|3.22.0|
* {{Ruthless}} Now provides "Consecrated Ground you create applies 8% increased Damage taken to Enemies" in Ruthless (15% in non-Ruthless).
}}
{{Version history table row|3.13.0|
* No longer grants Regenerate 15 Mana per Second while on Consecrated Ground.
* No longer grants Regenerate 15 Mana per Second while on Consecrated Ground.
* Now grants Consecrated Ground you create applies 10% increased Damage taken to Enemies (from 15%).
* Now grants Consecrated Ground you create applies 10% increased Damage taken to Enemies (from 15%).
{{Version history table row|3.6.0}}
}}
{{Version history table row|3.6.0|
* Renamed from '''Sanctify''' and reworked.
* Renamed from '''Sanctify''' and reworked.
** Old: {{c|mod|30% chance to create Consecrated Ground when Hit, lasting 8 seconds, 30% chance to create Consecrated Ground on Kill, lasting 8 seconds, 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds, Consecrated Ground you create grants 40% increased Damage to you and your Allies}}
** Old: {{c|mod|30% chance to create Consecrated Ground when Hit, lasting 8 seconds, 30% chance to create Consecrated Ground on Kill, lasting 8 seconds, 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds, Consecrated Ground you create grants 40% increased Damage to you and your Allies}}
{{Version history table row|3.2.0}}
}}
{{Version history table row|3.2.0|
* Added {{c|mod|10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds}}.
* Added {{c|mod|10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds}}.
{{Version history table row|3.0.0}}
}}
{{Version history table row|3.0.0|
* Now grants a 30% chance to create Consecrated Ground when hit, as well as a 30% chance to create Consecrated Ground on kill (both up from 25%).
* Now grants a 30% chance to create Consecrated Ground when hit, as well as a 30% chance to create Consecrated Ground on kill (both up from 25%).
{{Version history table row|2.3.0}}
}}
{{Version history table row|2.3.0|
*Consecrated Ground duration increased from 3 seconds to 8 seconds.
*Consecrated Ground duration increased from 3 seconds to 8 seconds.
*Added {{c|mod|Consecrated Ground you create grants 40% increased Damage to you and Allies}}.
*Added {{c|mod|Consecrated Ground you create grants 40% increased Damage to you and Allies}}.
{{Version history table row|2.2.0}}
}}
{{Version history table row|2.2.0|
* Added to the game.
* Added to the game.
|}
}}
{{Version history table end}}

Latest revision as of 07:02, 2 February 2024

For the passive skill, see Sanctuary (passive skill).
Sanctuary
Ascendancy Notable Passive Skill
You have Consecrated Ground around you while stationary
Consecrated Ground you create applies 15% increased Damage taken to Enemies [1]

Sanctuary is a notable Ascendancy passive skill for the Inquisitor that applies the effect of consecrated ground on them while not moving. It also causes enemies to take increased damage while affected by consecrated ground you created.

Ruthless mode

Sanctuary (Ruthless)
Ascendancy Notable Passive Skill
You have Consecrated Ground around you while stationary
Consecrated Ground you create applies 8% increased Damage taken to Enemies

Sanctuary in Ruthless mode causes Consecrated Ground to apply a weaker damage taken debuff against enemies.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] Now provides "Consecrated Ground you create applies 8% increased Damage taken to Enemies" in Ruthless (15% in non-Ruthless).
3.13.0
  • No longer grants Regenerate 15 Mana per Second while on Consecrated Ground.
  • Now grants Consecrated Ground you create applies 10% increased Damage taken to Enemies (from 15%).
3.6.0
  • Renamed from Sanctify and reworked.
    • Old: 30% chance to create Consecrated Ground when Hit, lasting 8 seconds, 30% chance to create Consecrated Ground on Kill, lasting 8 seconds, 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds, Consecrated Ground you create grants 40% increased Damage to you and your Allies
3.2.0
  • Added 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds.
3.0.0
  • Now grants a 30% chance to create Consecrated Ground when hit, as well as a 30% chance to create Consecrated Ground on kill (both up from 25%).
2.3.0
  • Consecrated Ground duration increased from 3 seconds to 8 seconds.
  • Added Consecrated Ground you create grants 40% increased Damage to you and Allies.
2.2.0
  • Added to the game.