Rupture: Difference between revisions
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>Killodoggy (added info about modifiers being additive along with maximum cap and relevant links.) |
>Vinifera7 No edit summary |
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|bonuses = {{c|help| Ruptured targets take 25% more Damage from Bleeding, and Bleeding on them expires 25% more quickly, for 3 seconds. Up to 3 Ruptures can affect a target}} | |bonuses = {{c|help| Ruptured targets take 25% more Damage from Bleeding, and Bleeding on them expires 25% more quickly, for 3 seconds. Up to 3 Ruptures can affect a target}} | ||
}} | }} | ||
'''Rupture''' is a [[debuff]] | |||
'''Rupture''' is a [[debuff]] that causes the affected target to take 25% more damage from [[bleeding]]. It also causes bleeding on the affected target to [[expire]] 25% more quickly. | |||
==Mechanics== | ==Mechanics== | ||
Up to 3 stacks are additive with one another, for a maximum effect of 75%. This applies to both damage from [[bleeding]] and [[expiration rate]]. | |||
==Passive skills== | |||
These [[passive skill]]s are related to rupture: | |||
{{Query passive skills | |||
|where=passive_skill_stats.id LIKE "%rupture%" | |||
}} | |||
==Version history== | ==Version history== |
Revision as of 16:44, 21 May 2021
Rupture
Debuff
Ruptured targets take 25% more Damage from Bleeding, and Bleeding on them expires 25% more quickly, for 3 seconds. Up to 3 Ruptures can affect a target
Rupture is a debuff that causes the affected target to take 25% more damage from bleeding. It also causes bleeding on the affected target to expire 25% more quickly.
Mechanics
Up to 3 stacks are additive with one another, for a maximum effect of 75%. This applies to both damage from bleeding and expiration rate.
Passive skills
These passive skills are related to rupture:
Ascendancy Class | Name | Stats |
---|---|---|
Deadeye | Rupturing | Critical Strikes which inflict Bleeding also inflict Rupture [1] |
Version history
Version | Changes |
---|---|
3.13.0 |
|