Rupture: Difference between revisions

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(→‎Version history: Give the changes text to Template:Version history table row as an argument instead of floating it between templates.)
 
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.13.0}}
{{Version history table row|3.13.0|
* Introduced to the game as debuff.
* Introduced to the game as debuff.
* The existing passive skill Rupture was renamed to Rupturing, which inflicts this debuff
* The existing passive skill Rupture was renamed to Rupturing, which inflicts this debuff
|}
}}
{{Version history table end}}


[[Category:Debuffs]]
[[Category:Debuffs]]

Latest revision as of 17:08, 25 July 2022

Rupture
Debuff
Ruptured targets take 25% more Damage from Bleeding, and Bleeding on them expires 25% more quickly, for 3 seconds. Up to 3 Ruptures can affect a target

Rupture is a debuff that causes the affected target to take 25% more damage from bleeding. It also causes bleeding on the affected target to expire 25% more quickly.

Mechanics

Up to 3 stacks can apply to both damage from bleeding and expiration rate.

Passive skills

These passive skills are related to rupture:

Ascendancy
Class
NameStats
Deadeye
Rupturing
Critical Strikes which inflict Bleeding also inflict Rupture [1]

Version history

Version Changes
3.13.0
  • Introduced to the game as debuff.
  • The existing passive skill Rupture was renamed to Rupturing, which inflicts this debuff