Rampage: Difference between revisions

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| 10 || 325 ||  || 520 || Cyclone that explodes nearby enemies
| 10 || 325 ||  || 520 || Cyclone that explodes nearby enemies
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| 11 || 385 ||  || 616 || 5 novas of spears that damage and stun surrounding enemies
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Revision as of 13:04, 8 September 2014

For the challenge league, see Rampage league.
Tier 4 rampage effect

Rampage is a kill streak mechanic exclusive to Rampage league that provides rewards for killing increasing numbers of enemies without stopping.

The rampage counter keeps a running total of consecutive kills. When the character or a nearby party member fails to get a kill within five seconds of the previous kill, the rampage counter will reset to zero. Enemies that award no experience—including spawned or resurrected monsters, summoned minions, and the lesser creatures that appear after killing a fractured monster—do not count toward the rampage counter. When the counter reaches certain milestones, the character enters a new rampage tier and a special, beneficial effect is triggered. In addition to the tier effects, the character gains 1% increased movement speed for every ten kills in the rampage streak.

Rampage tiers

There are 13 rampage tiers. The number of kills required per tier increases with difficulty.

Tier Kills (normal) Kills (cruel) Kills (merciless) Effect
1 15 19 24 A nova of spears that damage and stun surrounding enemies
2 30 38 48 A large area of effect Detonate Dead
3 45 55 72 Animated weapons
4 70 112 A damaging nova that echoes off of enemies (like Vaal Ice Nova)
5 100 120 160 A nova of arcing spears that damage and stun surrounding enemies
6 135 216 Animated bows
7 175 280 5 damaging novas cast with ~1 second intervals
8 220 352 A cyclone spawns from you. When the cyclone kills an enemy, another cyclone appears
9 270 432
10 325 520 Cyclone that explodes nearby enemies
11 385 616 5 novas of spears that damage and stun surrounding enemies
12 450 720
13 520 620 832