Patient Reaper: Difference between revisions

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(hits that instantly kill enemies do not apply DOT)
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'''Patient Reaper''' is a notable [[Ascendancy passive skill]] for the [[Trickster]] that grants increased [[damage over time]]. It also grants an increase to life, mana and energy shield [[recovery]] if the character has killed an enemy affected by one of his damage over time effects [[recently]] (within the past four seconds).
'''Patient Reaper''' is a notable [[Ascendancy passive skill]] for the [[Trickster]] that grants increased [[damage over time]]. It also grants an increase to life, mana and energy shield [[recovery]] if the character has killed an enemy affected by one of his damage over time effects [[recently]] (within the past four seconds).
==Mechanics==
==Mechanics==
Damage over time effects such as [[poison]] or [[ignite]] are applied after the initial hit is applied, since they depending on the size of the hit.  Therefore, hits that kill the enemy instantly will not trigger Patient Reaper.<ref>https://www.pathofexile.com/forum/view-thread/1819036/page/1#p14104293</ref>
Damage over time effects such as [[poison]] or [[ignite]] are applied after the initial hit is applied, since they depend on the size of the hit.  Therefore, hits that kill the enemy instantly will not trigger Patient Reaper.<ref>https://www.pathofexile.com/forum/view-thread/1819036/page/1#p14104293</ref>


The increase in [[energy shield]] recharge rate will show on the character sheet, however passive [[regeneration]] (and, by extension, energy shield regeneration via [[Zealot's Oath]]) will not.  The interaction has been confirmed by GGG<ref>https://www.pathofexile.com/forum/view-thread/1676002/page/171#p13842615</ref> and through independent testing.<ref>https://www.pathofexile.com/forum/post-reply/1594419/quote/13633884</ref><ref>https://www.reddit.com/r/pathofexile/comments/4bgfwi/patient_reaper_trickster_doesnt_affect_manalife/d18ynwa/</ref>
The increase in [[energy shield]] recharge rate will show on the character sheet, however passive [[regeneration]] (and, by extension, energy shield regeneration via [[Zealot's Oath]]) will not.  The interaction has been confirmed by GGG<ref>https://www.pathofexile.com/forum/view-thread/1676002/page/171#p13842615</ref> and through independent testing.<ref>https://www.pathofexile.com/forum/post-reply/1594419/quote/13633884</ref><ref>https://www.reddit.com/r/pathofexile/comments/4bgfwi/patient_reaper_trickster_doesnt_affect_manalife/d18ynwa/</ref>

Revision as of 16:12, 22 April 2017

Template:Passive

Patient Reaper is a notable Ascendancy passive skill for the Trickster that grants increased damage over time. It also grants an increase to life, mana and energy shield recovery if the character has killed an enemy affected by one of his damage over time effects recently (within the past four seconds).

Mechanics

Damage over time effects such as poison or ignite are applied after the initial hit is applied, since they depend on the size of the hit. Therefore, hits that kill the enemy instantly will not trigger Patient Reaper.[1]

The increase in energy shield recharge rate will show on the character sheet, however passive regeneration (and, by extension, energy shield regeneration via Zealot's Oath) will not. The interaction has been confirmed by GGG[2] and through independent testing.[3][4]

Version history

Version Changes
2.2.0
  • Added to the game.