Passive Skill:Sword~critical~notable1703: Difference between revisions

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|int_id                              = 1568
|int_id                              = 1568
|name                                = Fatal Blade
|name                                = Fatal Blade
|is_notable                          = True
|icon                                = FatalBlade
|icon                                = FatalBlade
|is_notable                          = True
|stat1_id                            = sword_critical_strike_multiplier_+
|stat1_id                            = sword_critical_strike_multiplier_+
|stat1_value                        = 30
|stat1_value                        = 25
|stat2_id                            = sword_critical_strike_chance_+%
|stat2_id                            = sword_critical_strike_chance_+%
|stat2_value                        = 60
|stat2_value                        = 50
|stat3_id                            = physical_sword_damage_+%
|stat_text                          = +25% to [[Critical Strike Multiplier]] with [[Sword|Swords]]<br>50% increased [[Critical Strike Chance]] with [[Sword|Swords]]
|stat3_value                        = 10
|connections                        = sword_damage695,mastery_sword226,sword_damage695
|stat4_id                            = attack_ailment_damage_+%_while_wielding_sword
|stat4_value                        = 10
|stat_text                          = +30% to [[Critical Strike Multiplier]] with [[Sword|Swords]]<br>60% increased [[Critical Strike Chance]] with [[Sword|Swords]]<br>10% increased [[Physical Damage]] with [[Sword|Swords]]<br>10% increased Damage with Ailments from [[Attack]] [[Skill|Skills]] while wielding a [[Sword]]
|connections                        = sword_damage695
}}
}}

Latest revision as of 14:36, 11 November 2021

Fatal Blade
Notable Passive Skill
The correct title of this page is sword_critical_notable1703. It appears incorrectly here due to technical restrictions.

sword_critical_notable1703 is the internal id for the Fatal Blade passive skill.

Stats
#Stat IdValue
1sword_critical_strike_multiplier_+25
2sword_critical_strike_chance_+%50