Passive Skill:Bleed~chance~notable2190: Difference between revisions

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>BotK2
(PyPoE/ExporterBot/1.0.0a0: Passive skill updater)
>BotK2
(PyPoE/ExporterBot/1.0.0a0: Passive skill updater)
Line 3: Line 3:
|int_id                              = 56359
|int_id                              = 56359
|name                                = Red Storm
|name                                = Red Storm
|reminder_text                      = (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
|is_notable                          = True
|is_notable                          = True
|icon                                = Blood2
|icon                                = Blood2
Line 10: Line 9:
|stat2_id                            = physical_damage_+%
|stat2_id                            = physical_damage_+%
|stat2_value                        = 30
|stat2_value                        = 30
|stat3_id                            = bleeding_damage_+%
|stat3_id                            = bleeding_dot_multiplier_+
|stat3_value                        = 30
|stat3_value                        = 8
|stat_text                          = [[Attack|Attacks]] have 15% chance to cause Bleeding<br>30% increased [[Physical Damage]]<br>30% increased Damage with Bleeding
|stat_text                          = [[Attack|Attacks]] have 15% chance to cause Bleeding<br>30% increased [[Physical Damage]]<br>+8% to Damage over Time Multiplier for Bleeding
|connections                        = bleed_chance2189
|connections                        = bleed_chance2189
}}
}}

Revision as of 19:27, 6 September 2019

Red Storm
Notable Passive Skill
Idbleed_chance_notable2190
Integer Id56359
Connections
Attacks have 15% chance to cause Bleeding
30% increased Physical Damage
+8% to Damage over Time Multiplier for Bleeding
The correct title of this page is bleed_chance_notable2190. It appears incorrectly here due to technical restrictions.

bleed_chance_notable2190 is the internal id for the Red Storm passive skill.

Stats
#Stat IdValue
1bleed_on_hit_with_attacks_%15
2physical_damage_+%30
3bleeding_dot_multiplier_+8