Passive Skill:AscendancyAscendant42: Difference between revisions

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|int_id                              = 39598
|int_id                              = 39598
|name                                = Champion
|name                                = Champion
|reminder_text                      = (You can only take one of the three Duelist Ascendancy passives)<br>(Fortify grants 20% less Damage Taken from Hits)<br>(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)<br>(Intimidated enemies take 10% increased Attack Damage)<br>(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits)
|reminder_text                      = (You can only take one of the three Duelist Ascendancy passives)<br>(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)<br>(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)<br>(Intimidated enemies take 10% increased Attack Damage)
|buff_id                            = scion_movement_speed
|ascendancy_class                    = Ascendant
|ascendancy_class                    = Ascendant
|is_multiple_choice_option          = True
|is_multiple_choice_option          = True
Line 11: Line 10:
|stat1_value                        = 1
|stat1_value                        = 1
|stat2_id                            = chance_to_taunt_on_hit_%
|stat2_id                            = chance_to_taunt_on_hit_%
|stat2_value                        = 25
|stat2_value                        = 100
|stat3_id                            = taunted_enemies_damage_taken_+%
|stat3_id                            = taunted_enemies_damage_taken_+%
|stat3_value                        = 10
|stat3_value                        = 10
|stat4_id                            = chance_to_fortify_on_melee_hit_+%
|stat4_id                            = chance_to_fortify_on_melee_hit_+%
|stat4_value                        = 10
|stat4_value                        = 50
|stat5_id                            = attacks_impale_on_hit_%_chance
|stat5_id                            = non_curse_aura_effect_+%
|stat5_value                        = 20
|stat5_value                        = 15
|stat_text                          = Your [[Hit|Hits]] permanently Intimidate Enemies that are on [[Full Life]]<br>25% chance to Taunt on [[Hit]]<br>Enemies Taunted by you take 10% increased Damage<br>10% chance to Fortify on Melee [[Hit|hit]]<br>20% chance to Impale Enemies on [[Hit]] with [[Attack|Attacks]]<br>You and nearby Allies have 8% increased [[Movement Speed]]
|stat_text                          = Your [[Hit|Hits]] permanently Intimidate Enemies that are on [[Full Life]]<br>100% chance to Taunt on [[Hit]]<br>Enemies Taunted by you take 10% increased Damage<br>Melee [[Hit|Hits]] have 50% chance to Fortify<br>15% increased effect of Non-Curse Auras from your [[Skill|Skills]]
|stat6_id                            = base_movement_velocity_+%
|stat6_value                        = 8
|connections                        = AscendancyAscendant28
|connections                        = AscendancyAscendant28
}}
}}

Latest revision as of 06:32, 29 January 2023

Champion
Ascendancy Passive Skill
IdAscendancyAscendant42
Integer Id39598
Reminder Text(You can only take one of the three Duelist Ascendancy passives)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Intimidated enemies take 10% increased Attack Damage)
Ascendancy ClassAscendant
Connections
Your Hits permanently Intimidate Enemies that are on Full Life
100% chance to Taunt on Hit
Enemies Taunted by you take 10% increased Damage
Melee Hits have 50% chance to Fortify
15% increased effect of Non-Curse Auras from your Skills

AscendancyAscendant42 is the internal id for the Champion passive skill.

Stats
#Stat IdValue
1permanently_intimidate_enemies_you_hit_on_full_life1
2chance_to_taunt_on_hit_%100
3taunted_enemies_damage_taken_+%10
4chance_to_fortify_on_melee_hit_+%50
5non_curse_aura_effect_+%15