Passive Skill:AscendancyAscendant35: Difference between revisions

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|name                                = Deadeye
|name                                = Deadeye
|reminder_text                      = (You can only take one of the three Ranger Ascendancy passives)
|reminder_text                      = (You can only take one of the three Ranger Ascendancy passives)
|buff_id                            = tailwind
|ascendancy_class                    = Ascendant
|ascendancy_class                    = Ascendant
|is_multiple_choice_option          = True
|is_multiple_choice_option          = True
|icon                                = Deadeye (Ascendants)
|icon                                = Deadeye (Ascendants)
|stat1_id                           = projectile_base_number_of_targets_to_pierce
|stat1_id                            = projectile_damage_+%_max_as_distance_travelled_increases
|stat1_value                        = 2
|stat1_value                         = 50
|stat2_id                           = projectile_damage_+%_max_as_distance_travelled_increases
|stat2_id                           = number_of_additional_projectiles
|stat2_value                         = 50
|stat2_value                         = 1
|stat3_id                           = number_of_additional_projectiles
|stat3_id                           = mark_skills_curse_effect_+%
|stat3_value                         = 1
|stat3_value                         = 25
|stat4_id                           = accuracy_rating_+%
|stat_text                          = Projectiles gain Damage as they travel farther, dealing up<br />to 50% increased Damage with [[Hit|Hits]] to targets<br>[[Skill|Skills]] fire an additional Projectile<br>25% increased Effect of your Marks<br>You and nearby Allies have Tailwind<br>increased Movement, Cast and Attack Speed (Hidden)
|stat4_value                        = 50
|stat4_id                            = has_tailwind
|stat5_id                            = no_extra_bleed_damage_while_moving
|stat4_value                        = 1
|stat5_value                         = 1
|stat5_id                            = action_speed_-%
|stat_text                          = Projectiles Pierce 2 additional Targets<br>Projectiles gain Damage as they travel farther, dealing up<br />to 50% increased Damage with [[Hit|Hits]] to targets<br>[[Skill|Skills]] fire an additional Projectile<br>50% increased Global [[Accuracy Rating]]<br>Moving while Bleeding doesn't cause you to take extra Damage
|stat5_value                        = -8
|connections                        = AscendancyAscendant26
|connections                        = AscendancyAscendant26
}}
}}

Revision as of 20:07, 7 April 2021

Deadeye
Ascendancy Passive Skill
IdAscendancyAscendant35
Integer Id34567
Reminder Text(You can only take one of the three Ranger Ascendancy passives)
Ascendancy ClassAscendant
Connections
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind
increased Movement, Cast and Attack Speed (Hidden)

AscendancyAscendant35 is the internal id for the Deadeye passive skill.

Stats
#Stat IdValue
1projectile_damage_+%_max_as_distance_travelled_increases50
2number_of_additional_projectiles1
3mark_skills_curse_effect_+%25
4has_tailwind1
5action_speed_-%-8