Passive Skill:Affliction~notable~sadist: Difference between revisions

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|stat3_id                            = elemental_damage_+%_if_enemy_ignited_recently
|stat3_id                            = elemental_damage_+%_if_enemy_ignited_recently
|stat3_value                        = 20
|stat3_value                        = 20
|stat_text                          = 15% increased [[Elemental Damage]] if you've Chilled an Enemy [[Recently]]<br>25% increased [[Elemental Damage]] if you've [[Shock|Shocked]] an Enemy [[Recently]]<br>20% increased [[Elemental Damage]] if you've Ignited an Enemy [[Recently]]
|stat_text                          = 15% increased [[Elemental Damage]] if you've [[Chill|Chilled]] an Enemy [[Recently]]<br>25% increased [[Elemental Damage]] if you've [[Shock|Shocked]] an Enemy [[Recently]]<br>20% increased [[Elemental Damage]] if you've Ignited an Enemy [[Recently]]
}}
}}

Latest revision as of 05:08, 31 March 2024

Sadist
Notable Passive Skill
Idaffliction_notable_sadist
Integer Id42117
15% increased Elemental Damage if you've Chilled an Enemy Recently
25% increased Elemental Damage if you've Shocked an Enemy Recently
20% increased Elemental Damage if you've Ignited an Enemy Recently
The correct title of this page is affliction_notable_sadist. It appears incorrectly here due to technical restrictions.

affliction_notable_sadist is the internal id for the Sadist passive skill.

Stats
#Stat IdValue
1elemental_damage_+%_if_enemy_chilled_recently15
2elemental_damage_+%_if_enemy_shocked_recently25
3elemental_damage_+%_if_enemy_ignited_recently20