Passive Skill:Affliction~notable~readiness: Difference between revisions

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|is_notable                          = True
|is_notable                          = True
|icon                                = EvasionNotable
|icon                                = EvasionNotable
|stat1_id                            = chance_to_evade_attacks_%_if_havent_been_hit_recently
|stat1_id                            = evasion_rating_+%_if_have_not_been_hit_recently
|stat1_value                        = 4
|stat1_value                        = 30
|stat_text                          = +4% chance to Evade [[Attack]] [[Hit|Hits]] if you haven't been [[Hit]] [[Recently]]
|stat2_id                            = base_avoid_bleed_%
|stat2_value                        = 30
|stat3_id                            = avoid_impale_%
|stat3_value                        = 30
|stat_text                          = 30% increased [[Evasion Rating]] if you haven't been [[Hit]] [[Recently]]<br>30% chance to Avoid Bleeding<br>30% chance to Avoid being Impaled
}}
}}

Latest revision as of 15:05, 11 November 2021

Readiness
Notable Passive Skill
Idaffliction_notable_readiness
Integer Id9245
30% increased Evasion Rating if you haven't been Hit Recently
30% chance to Avoid Bleeding
30% chance to Avoid being Impaled
The correct title of this page is affliction_notable_readiness. It appears incorrectly here due to technical restrictions.

affliction_notable_readiness is the internal id for the Readiness passive skill.

Stats
#Stat IdValue
1evasion_rating_+%_if_have_not_been_hit_recently30
2base_avoid_bleed_%30
3avoid_impale_%30