Overprepared: Difference between revisions

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(→‎Version history: Use Template:Version history table end instead of floating table syntax to close off version history table.)
(→‎Version history: Give the changes text to Template:Version history table row as an argument instead of floating it between templates.)
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.16.0}}
{{Version history table row|3.16.0|
*''Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.''
*''Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.''
*(Undocumented):
*(Undocumented):
Line 20: Line 20:
**No longer grants {{c|mod|20% increased Trap Damage}}.
**No longer grants {{c|mod|20% increased Trap Damage}}.


{{Version history table row|3.11.0}}
}}
{{Version history table row|3.11.0|
*''Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient.''
*''Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient.''
*(Not in patch notes):<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/2873767|title=All Notables and Keystones in Path of Exile: Harvest|author=Bex_GGG|date=June 17, 2020|accessdate=November 3, 2021|publisher=Official Path of Exile forums}}</ref>
*(Not in patch notes):<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/2873767|title=All Notables and Keystones in Path of Exile: Harvest|author=Bex_GGG|date=June 17, 2020|accessdate=November 3, 2021|publisher=Official Path of Exile forums}}</ref>
**Now grants {{c|mod|Skills which Throw Traps have +1 Cooldown Use}}.
**Now grants {{c|mod|Skills which Throw Traps have +1 Cooldown Use}}.


{{Version history table row|3.3.0}}
}}
{{Version history table row|3.3.0|
*''There were two primary goals with the passive tree adjustments: Provide more power to ignite builds without providing more power to other burning damage builds, and rebalance trap and mine passives''.
*''There were two primary goals with the passive tree adjustments: Provide more power to ignite builds without providing more power to other burning damage builds, and rebalance trap and mine passives''.
*(Undocumented):
*(Undocumented):
**Now grants {{c|mod|10% increased Cooldown Recovery Rate for throwing Traps}} (down from 20%).
**Now grants {{c|mod|10% increased Cooldown Recovery Rate for throwing Traps}} (down from 20%).


{{Version history table row|2.1.0}}
}}
{{Version history table row|2.1.0|
* Introduced to the game.
* Introduced to the game.
}}
{{Version history table end}}
{{Version history table end}}


==References==
==References==
{{reflist}}
{{reflist}}

Revision as of 07:17, 25 July 2022

Lua error in Module:Passive_skill at line 604: No passive skills with the given name found. Hasty Reconstruction is a notable passive skill that grants an additional cooldown use for skill which throw traps. It also grants increased cooldown recovery speed for traps.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Amber OilAmber OilAzure OilOverprepared
Skills which Throw Traps have +1 Cooldown Use

Version history

Version Changes
3.16.0
  • Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.
  • (Undocumented):
    • Now grants 30% increased Cooldown Recovery Rate for throwing Traps (up from 10%).
    • No longer grants 20% increased Trap Damage.


3.11.0
  • Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient.
  • (Not in patch notes):[1]
    • Now grants Skills which Throw Traps have +1 Cooldown Use.


3.3.0
  • There were two primary goals with the passive tree adjustments: Provide more power to ignite builds without providing more power to other burning damage builds, and rebalance trap and mine passives.
  • (Undocumented):
    • Now grants 10% increased Cooldown Recovery Rate for throwing Traps (down from 20%).


2.1.0
  • Introduced to the game.

References

  1. Bex_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Official Path of Exile forums. Retrieved November 3, 2021.