Overkill damage: Difference between revisions

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Revision as of 16:49, 4 November 2016

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The term overkill damage refers to a difference between damage dealt in one hit and target's life remaining before death.[1] It does not work with damage over time because a hit is required.

Overkill only occurs if two conditions are met: the hit kills an enemy and dealt more damage than the enemy's remaining life.[2]

Mechanics

Damage

Overkill damage is calculated by subtracting the target's remaining health from the amount of damage done. For example, if a target has 20 life and a player deals a hit of 100 damage, the target dies and the overkill damage is 80. If overkill damage is not greater than 0, it is ignored.

Interactions with culling strike

Overkill and culling can fundamentally never interact.[2] If a hit doesn't kill a target itself but triggers culling strike or Bane of Legends that kills, damage from them doesn't count towards overkill damage and it stay negative, and, accordingly, overkill effects will not trigger.

Related skills

The following skills utilize the overkill mechanic:

References

  1. Mark_GGG (August 21, 2014). "Herald of Ash". Official Path of Exile Forums. Retrieved June 20, 2016.
  2. 2.0 2.1 Mark_GGG (November 1, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved November 4, 2016.