Overcharged: Difference between revisions

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(anointment table)
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{{About|the notable passive skill|the monster modifier|Archnemesis modifier#Overcharged}}
{{Distinguish|Overcharge (passive skill)}}
{{Passive skill box|Overcharged}}
{{Passive skill box|Overcharged}}


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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.7.0}}
{{Version history table row|3.7.0|
* Overcharged and the preceeding small passives have been moved from behind Conduit to next to it.
* Overcharged and the preceding small passives have been moved from behind Conduit to next to it.
{{Version history table row|2.2.0}}
}}
{{Version history table row|2.2.0|
* New passive skills behind [[Conduit]].
* New passive skills behind [[Conduit]].
|}
}}
{{Version history table end}}

Latest revision as of 09:02, 22 January 2023

This page is about the notable passive skill. For the monster modifier, see Archnemesis modifier#Overcharged.
Not to be confused with Overcharge (passive skill).
Overcharged
Notable Passive Skill
8% chance to gain a Power, Frenzy or Endurance Charge on Kill [1]

Overcharged is a notable passive skill that grants a chance to gain a Power, Frenzy or Endurance charge on Kill.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilOpalescent OilSilver OilOvercharged
8% chance to gain a Power, Frenzy or Endurance Charge on Kill

Version history

Version Changes
3.7.0
  • Overcharged and the preceding small passives have been moved from behind Conduit to next to it.
2.2.0