Noxious Strike: Difference between revisions

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(3.13 update)
>L1merHS
(3.13 update)
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Revision as of 14:28, 3 April 2021

Noxious Strike
Ascendancy Notable Passive Skill
5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
Recover 0.5% of Life per Poison affecting Enemies you Kill
40% chance to Poison on Hit [1]

Noxious Strike is a notable Ascendancy passive skill for the Assassin. It grants added chance to poison, and added damage over time multiplier to poison. It also grants increased poison duration for each stack of poison applied recently and grants life recovery whenever a poisoned enemy dies, based on the number of poison stacks it had.

Version history

Version Changes
3.13.0
  • Now grants 30% to damage over time multiplier for poison (from 25%)
  • Removed 50% increased Damage with Poison
3.8.0
  • No longer grants +0.1% to critical strike chance per poison affecting the enemy. Now causes you to recover 0.5% of your maximum Life per poison affecting enemies you kill. Also grants +25% to Damage over Time Multiplier for poison and 50% increased Damage with poison.
  • (Undocumented) No longer grants a chance to maim against poisoned enemies.
3.2.0
  • No longer applies Bleeding.
  • Chance to poison on hit no longer requires the enemy to be bleeding.
  • Removed 30% increased Skill Effect Duration if you've Killed a Maimed Enemy Recently.
  • Added +0.1% to Critical Strike Chance per Poison affecting Enemy, up to +2.0% and 5% increased Poison Duration per Poison applied Recently.
2.4.0c
  • Fixed a bug where the Noxious Strike Ascendancy Skill worked with spells also.
2.3.0
  • Unlisted change: Noxious Strike now grants 30% increased Skill Effect Duration if you've Killed a Maimed Enemy Recently
2.2.0
  • Introduced to the game.